At that point, I think it sort of depends on what you intended to do with the roll. Did you always intend for it to be a "do things get complicated?" roll, or did you intend for it to be a "can you do this at all?" roll and then switch to merely asking whether things get complicated? Because that certainly sounds like it meets the "I wasn't sure it would work, so I asked the dice to tell me. Then, when the dice told me something, I ignored it" criterion.
Though, when we get to that kind of thinking, I do more understand where the pro-fudging crowd is coming from (and this is saying a LOT, coming from me). That is, when the difference between "fudging" and "not fudging" is what you meant to do with a roll before it happened, the two seem more like slightly different shades of the same color, rather than orange-vs-blue.
And that's precisely why I do not and will not ever worry about fudging or failing forward or any other things along those lines at my table. Everything is flexible. Exceptions are always made based on the situation. And the lines between "fudging" and "reactive DMing" are often so nebulous, even between DMs in this thread... that I've just stopped worrying about the "purity" of the game/rules/job and just do whatever gives what I hope to be the best experience for my players.