Sacrosanct
Legend
Two points:
If you feel a need to avoid fudging, you're forgetting rule zero: the GM is always right. Dice are what's needed only when the GM doesn't have a good answer. .
I strongly disagree with this. The GM was originally called a referee. Yeah, it's his or her campaign, but the GM has to be fair above everything else. Otherwise good luck finding players who want to keep playing with you. If the only time you think dice are needed is when you don't have a "good answer", then you might as well just narrate the whole game and not roll for anything. I would also even go as far to say it's not fair to the players if you make them adhere to random chance but you just dictate everything you want. To me, that just sounds like you want to dictate your story how you see it, and the players are just there for your whim.
I'm a pretty old school DM, and I totally believe in rulings over rules, but the game shouldn't become one where the DM just dictates everything whoever they think is best for everyone. Sometimes rolls go against what I want, but that's life in an RPG. Fairness is one of the most important things you can be as a DM.