iserith
Magic Wordsmith
But who says that the dice have to follow the rules? If you improvise fights and attacks and monsters all the time to get a desired result, you can do the same with dice, and just see the dice as a guideline. "Oh, max damage, so maybe I won't kill the character even though the PC should die, I'll just almost kill the PC instead, since it was high damage".
Dice are inanimate objects, so I'm not sure what you mean. I see fudging as bringing the rules and dice into play to resolve uncertainty and then ignoring or changing the result. This raises two questions: (1) If you knew what you wanted the outcome to be in the first place, why did you bring the rules and dice into play? or (2) If you didn't know what you wanted, why did you set the stakes to include a result you wouldn't like?
The DM determines uncertainty and sets the stakes. If you do these things well (and it's easy to do), then there is no need to fudge at all.