after rolling up a couple characters, I have a question regarding to-hit bonuses. It looks like the proficiency bonus gives an advantage to weapon users over spellcasters - perhaps I've missed something.
When you set up a character, and you have for example, Weapon Proficiencies of Simple Melee, do you get the bonus from the Prof column if you're using any of the Simple Melee weapons? Or only if you have specific weapon proficiency, ie. Longsword Proficiency?
ie. fighter with a strength of 16, gets +3 mod. +3 for proficiency (maybe you need to have specific weapon proficiency for this?) so +6 to-hit bonus.
wizard with int of 16, gets +3 mod, is there a feat or something else I've missed that would give you additional modifiers to your to-hit for a given spell?
Sorry if I'm a little hazy with my question, first time I've played D&D in 20 years, jumping from vaguely remembered 2e to 4e
When you set up a character, and you have for example, Weapon Proficiencies of Simple Melee, do you get the bonus from the Prof column if you're using any of the Simple Melee weapons? Or only if you have specific weapon proficiency, ie. Longsword Proficiency?
ie. fighter with a strength of 16, gets +3 mod. +3 for proficiency (maybe you need to have specific weapon proficiency for this?) so +6 to-hit bonus.
wizard with int of 16, gets +3 mod, is there a feat or something else I've missed that would give you additional modifiers to your to-hit for a given spell?
Sorry if I'm a little hazy with my question, first time I've played D&D in 20 years, jumping from vaguely remembered 2e to 4e
