ppaladin123
Adventurer
We are speaking about 2 points of damage in heroic tier. 2 points for some attacks. definitively not broken if it wasn´t broken before. Still better than the battlemind whi wasted its opportunity attack to follow his enemy.
Did i say we speak about just 2 points of damage? (Ok, 3 if your battlemind had constitution 20, but then he deserves this loss)
Yes I do violate marks. Battleminds should, like knights stay near those who he like to defend. Not defend from far away.
Fair enough, though if you have warlocks (who are always on the move) and other ranged fragile types, (e.g. archers who need to get close to their prey to get prime shot bonuses, and who are not usually focusing their wrath on your mark) it is hard to stick close to them. Also if they crowd around you, you put them at risk of getting pelted with blasts and bursts that you can't punish.
You are right that you can make the battlemind work and that it isn't going to become unplayable because of this change but that really wasn't my point. My point was that the battlemind is the one class that is affected by this and, of all the defenders, it is the one that has the fewest justifications for this weakness. Charisma Paladins get a good melee basic attack option without spending any feats and they don't even need to be sticky because they have a ranged autohit mark and good options for engaging at range if necessary. Swordmages have an even better ranged "set and forget" mark "punishment," and they still get their own feat that is not subject to this new penalty. It's just inconsistent and annoying (why should battleminds have to eat a damage penalty when no other defender does?) and easy to remedy.