What exactly is the point of giving everyone such a melee attack after reducing melee training' efficiency slightly?
Yeah, but what is the point then? It would just be renaming of everything... As a feature, i would buy it... but not as just a MBA in disguise... (i like the new MM)
Making a fighter able to use dexterity as attack stat, but not damage could be done in 3.5 with weapon finesse... melee training was just too much IMHO... I accept that you should be able to hit, but maybe not as hard as with strength.
You may disagree here, that´s ok.
edit: to be clear: base attack level+3, strength to damage would be perfectly ok for me as base attack, no matter where the level +3 come from![]()
Actually i disagree on the fundamental level: wisdom as melee stat! .
Actually i disagree on the fundamental level: wisdom as melee stat! irregular attack stats disencourage multiclassing between classes that should be able to do so
-> rogue/fighter,
-> paladin/fighter
-> avenger/paladin
remedy: unified attack bonus only tied to level or a single stat. Note, that only the attack bonus is important, as 2 or 3 points of damage are neglectible in the long run, but it is just depressing if you don´t hit at all and do no damage...