not at all convoluted, and I agree dips are cheese most of the time, but even split MC characters suck 99% of the time.Way too convoluted. Either no MCing or even MCing. Nothing else IMO.
I think dips are perfectly reasonable most of the time. A level 1 or 2 dip delays your main class progression but gives everything you need for a character that feels like a multiclass one.not at all convoluted, and I agree dips are cheese most of the time, but even split MC characters suck 99% of the time.
Just curious: what three level dip will raise a stat by 6?Thanks Indagare for this thread as it made me reconsider my single class build.
So I’m trading out a 5th, 6th, and 7th level slot, 3 prepared spells, an 18th level subclass ability, an epic boon feat, and a capstone for a much slower progression and a three level dip that raises my primary stat by six, gives me an extra skill proficiency, a skill expertise, a better telepathy, and the ability to have proficiency in all three mental saves.
I think many/most wouldn’t do this dip, particularly due to the slower progression, but I know it’s better crunch-wise for my specific character and worth rationalizing the fluff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.