Tequila Sunrise
Adventurer
Damn straight, that's the D&D way!I've little to no sympathy for pcs that are broke or under-equipped. Go on a damn quest for loot, then!
Published mods are notorious for giving too little loot that isn't tailored to individual groups, as the DM is expected to do. I've never played a Living game, but I imagine they have similar problems. As for the DMG guidelines:*looks over a mountain of evidence in published modules, LFR campaign, DMG treasure suggestions, etc*
I'm pretty sure the default assumptions are very much not 'The players choose exactly what they get at all times'
The next paragraph then goes on to suggest asking players for wish lists so that they can get just what they want.Page 125 said:The trickiest part of awarding treasure is determining what magic items to give out. Tailor these items to your party of characters. Remember that these are supposed to be items that excite the characters, items they want to use rather than sell or disenchant. If none of the characters in your 6th-level party uses a longbow, don't put a 10th-level longbow in your dungeon as treasure.
So like I said, it appears that players are supposed to get all items useful to their characters -- if not exactly what they want. Couple this with the PHB's explicit mention of enhancement bonuses, and how the PCs need them, and we get some pretty straightforward guidelines to ensure that players always have level-appropriate and useful loot. If I'm missing something, please point it out.