keterys
First Post
You don't like the idea of cool bling -- and by that I mean items that the PCs can't make -- for high epic characters? I realize that it's outside of RAW, but I do think it's in the spirit of 4e's "every PC should have a special toy or two that can't be made" philosophy.
Whether I like it or not, the items don't exist and it's not really fair to just assume the DM is going to give out several times as much treasure at those levels instead of just giving items that do exist...
But, maybe they'll just be artifacts of some randomness or other, which might travel on or not, but whose impact is difficult to foretell.
The only change I made to the default parcel system is to assume that the DM converts half of each level's monetary parcel into an item equal to the PCs' level -- so that each character gets a new toy every level. It ends the "Sorry Timmy, it's your level to lose out" situation, and it makes the math simpler -- but not different.
Yeah, I'm with you there, and it ends up with the nice lvl+2 parcel as you hit each level, which works nicely.
Beyond that, my chart is written with the assumption that weapon/implements, armors and neck items will be sold every 5 levels, and that other items will be sold every 10 levels. That still might be a bit generous, but it is by no means outside of the game's assumptions.
But you're not taking into account at all the impact of not getting the perfect bundles, which is a very large effect. Consumable and ritual use will have a varying impact by group, but I'd be willing to handwave it at 2% or less for most groups so it's barely a blip on the radar compared to the ranger who 'has' to use frost weapons so needs to spend money/residuum to upgrade at least half of his weapons.
If you say it is so, then it must be so. Yet I wonder whether your DM really is using the default parcel system, and whether you're using the new PC guidelines that I'm thinking of (one item of level +1, one item of level +0, one item of level -1, and cash equal to the value of the latter). Because using the default parcel system a 14th level character should have about 12 items, plus cash parcels.
Only if you assume every item was actually worth keeping. A 14th level character will have gotten thirteen items, but potentially retired six of those (3 +1s, 3 +2s), nevermind more lateral changes like selling a found Boots of Freedom of Movement to purchase Boots of Eagerness, or direct upgrades like upgrading heroic Iron Armbands for paragon Iron Armbands.
Or maybe you're simply a wiser spender than the other players. (Or maybe the DM's been giving the other players crap items.)
Their items aren't hand-chosen, or when they wanted hand-chosen they had to sell at 1/5. That certainly makes a huge difference. But I've never actually been in a game in which 100% of treasure was chosen by the players (and only run one, once, in 3rd edition).
So I have a +3 Radiant Weapon instead of the +3 Mordant of another player, which is a better energy type and lets me deal extra damage. That other player has an Eladrin Ring of Passage that I don't, which helps him out some, but I'll certainly take +3 damage (+8/+13 against undead) over +1 to a couple teleport powers. I've got Healer's Brooch +3 which adds 3 to all my heals, while another character has a Torc of Fortune +3 which is actually a totally neat item, but mechanically speaking I'll just get more out of what I have, even though they're even level. Etc.
They did have something like 57000g to spend each, so the DM has been giving out a ton of money and that money is actually, what, 75% of the total value of my items... but in a lot of cases they're not going to 'waste' a perfectly good +3 by selling it for 20% value and buying another +3 that does something just a little bit better.
Organic treasure is just very very much not as perfect as you're thinking it is. Even on a character who gets to pick every single item they get, you'll get some waste, especially if they want to bump their enhancement bonuses as soon as possible. For example a twf ranger has four items to bump up every 5 levels, in theory. Looking at an example ranger progression on another board where he's using gp for items and try to compare that to what you end up with for bundles and it's a bit crazy - he's got a ton of low level items that are actually doing a fair bit for him (dragonshards, etc) that you'd have to sacrifice valuable higher level bundles to use: Whoops! Browser Settings Incompatible
And obviously with frost shards, wintertouched, lasting frost, he really is invested in certain items. If he's wielding a +2 Frost weapon in his off hand and the DM hands out a +3 Mordant, there's a pretty good chance he'll pass it up... and four more other level 13 items later, he can convert them into a +3 Frost for his off hand
