To RoytheOdd, here's a thread for questions and answers

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Re: Re: More Questions

Remathilis said:


43.) What are the half-orc's racial abilities?


+2 Str -2 Int -2 Cha Orc Blood and Darkvision 60'

44.) What high level abilities does a rogue get? (Imp Evasion, Oppertunist, etc.)

Just the Special abilities which look pretty much the same to me.

45.) What does the dodge feat do now?

Unfortunately it's the same, semi-useless feat.
 

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Magus Coeruleus said:
48. Would you be so kind as to list the mods to animal companions for Druid level 1, which ought to be on p. 36? Changes to stats, any empathetic link, etc.

1st-2nd. +0 HD +0 AC +0 Str +1 Bonus Trick Link (+4 on Wild Empathy and Handle Animal Checks) Share Spells (like with Familiars).
 


RigaMortus said:


That still doesn't answer the question. All it states is that it stacks with WF and WS, but it doesn't say what bonuses it grants. I think that was the intent of the question the poster was trying to make.

Don't be so quick to jump on people for repeating questions, ok? ok? ok? :p

Palladion is right. The question has been answered in full already:

Greater Weapon Focus: Pre-requisite Fighter level 8; +1 to hit which stacks with Weapon Focus.

Greater Weapons Specialization: Pre-requisite: Fighter Level 12; +2 to damage which stacks with Weapon Specialization.

It would be nice for people to check if their question hasn't been answered already, before they bother ShadowStar (and other people waiting for their own questions to be answered):

http://enworld.cyberstreet.com/showthread.php?threadid=51640&perpage=40&pagenumber=1
 

Stalker0 said:
50. Could we get some clarifications on the monks number of attacks? You mentioned it, but it wasn't clear. Perhaps by explaining how flurry of blows works now.


Flurry of Blows at 1st level works like Two-Weapon Fighting. You get a single extra attack with a -2 Penalty to each attack. At 5th level it becomes a -1 Penalty and at 9th the penalty goes away completely (basicly you get a free extra attack). At 11th level the Monk gets another Atk at his full BAB, and that's pretty much where it ends.

51. Do the polymorph spells allow teh extraordinary abilities of the creatures you morph into?

It grant the creature's extraodinary attacks but not the extraordinary special qualities.

52. Does the rogue gain any ability to automatically sense traps kind of how an elf senses secret doors? (it was mentioned as a rumor)

No

[/QUOTE]53. Could you tell us the AC bonus for the various shields, especially teh tower shield?
[/QUOTE]

They're the same except that Tower Shield gives +4 AC or Cover. It has a Max Dex bonus of +2 and you can't make attacks if you're using it as cover.
 

Re: trap sense == upper-level uncanny dodge?

Jhyrryl said:

Trap sense provides a Reflex Save and AC bonus when dealing with traps.


55. So "trap sense" is what used to be the higher levels of uncanny dodge. What's been done with the lower levels of uncanny dodge? Has one of the other abilities also been split out and given its own name as well? Could you post the rogue ability list? :)
[/QUOTE]

Uncanny Dodge (L4) and Improved Uncanny Dodge (L8) work just like the 1st to levels of UD used to, trapsense has just been split off from it.

1: Sneak Attack (SA) +1d6, trapfinding
2: Evasion
3: SA +2d6, Trap Sense (TS) +1
4: Uncanny Dodge (Always recieve Dex bonus)
5: SA +3d6
6: TS +2
7: SA +4d6
8: Improved Uncanny Dodge (Can't be flanked)
9: SA +5d6, TS +3
10: Special Ability
11: SA +6d6
12: TS +4
13: SA +7d6, Special Ability
14:
15: SA +8d6, TS +5
16: Special Ability
17: SA +9d6
18: TS +6
19: SA +10d6, Special Ability
20:
 

jgsugden said:
54.) Does the druid get any new evocation style spells (like fireball, etc ...?)


Glancing at the list I see Flame Sphere and Flame Strike (2nd and 4th levels respecitvely) but that's it. No Fireballs or Lightning Bolts

55.) What are the specifics of the spiked chain (if they changed)?

It's the same

56.) Did cleave or great cleave change at all?

Nope, not that I can tell.
 

Originally posted by ShadowStar
quote:
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45.) What does the dodge feat do now?
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Unfortunately it's the same, semi-useless feat.

I want to ask this again just to make sure...Does the Dodge feat in 3.5e gives you +1 dodge bonus to AC against one designated opponent or +2 dodge bonus to AC against one chosen foe? You seem to imply that it's the same as 3e (thus +1 dodge bonus to AC vs 1 selected enemy) but I want to know for sure...thanks in advance ShadowStar! :)
 

Hi there. First I'd like to thank you for your patience answering all those questions. I'm only interested in one single thing, that hasn't been asked so far (unless I missed it somehow).

The "new" polymorph spell. Does it grant the creatures attack routine ?

My druid could sleep a lot better knowing, that the answer is "yes". However, this shouldn't prevent you from writing "no" if that is the answer. ;)
 

105) What are the monk SAs, by level? Bonus feats? Is Knowledge (arcana) still a monk class skill (it was possibly the oddest skill choice in the book)?

106) What level is animate dead for sorcerers and wizards?

107) Are there any school/levels for sorcerers/wizards where there is but one spell? (Like, in 3.0e, sorcerers/wizards have only one second-level Enchantment spell, Tasha's hideous laughter.)

108) What school is mage armor? What bonuses does it give, and for how long does it last?
 

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