To the Official Folks: How will Wishes affect Feats?

Ristamar said:


Yeah, I know a lot of people allow it, but officially it's not legal. Just wanted to make sure that was clear to Edena and other curious parties. Carry on... ;)

Ya, that is defiantly my own take on the rules. :)
 

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Crothian said:


I allow characters to go in the hole XP wise. Doesn't happen often, but it allows the PCs to take a break and make magical items at anytime. Sure, it's possible this could be abused by I trust my players and they have yet to abuse the system like that.


Players: "But is that leeegal sir?"
Crothian: "I.. will make it.. legal."
 

Well, the real point is that an 18th level wizard could pull this stunt, legally.

He or she gains enough experience to be just under 19th level.
I believe that's just under 18,000 experience points.

Then, he or she blows 15,000 experience points to gain 3 feats, using 3 wishes at 5,000 experience points a Wish.

He or she still has just under 3,000 experience points more than what is needed to be 18th level, so no rules are broken.

The rules don't get broken ... but the game DOES.
 
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Edena_of_Neith said:
Well, the real point is that an 18th level wizard could pull this stunt, legally.

Legally, only if the DM allows 'Feat Wishing'...

The rules don't get broken ... but the game DOES.

...which is why I don't allow it.

I'm also of the opinion that if the designers wanted to encourage players to Wish for feats, it would've been mentioned in the rules. It's such an obvious Wish. The fact that they were silent about it says to me that they didn't particularly care for the idea, but didn't outlaw it in print, since Wish is traditionally viewed as the Rule Breaker, given DM fiat.

Of course, as I said, that's just my opinion...
 
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Edena_of_Neith said:
Well, the real point is that an 18th level wizard could pull this stunt, legally.

He or she gains enough experience to be just under 19th level.
I believe that's just under 18,000 experience points.

Then, he or she blows 15,000 experience points to gain 3 feats, using 3 wishes at 5,000 experience points a Wish.

He or she still has just under 3,000 experience points more than what is needed to be 18th level, so no rules are broken.

The rules don't get broken ... but the game DOES.


Technically, on the point of wishing for feats, it's the DMs call. So whether it's "legal" or not is up to the individual DM.


Honestly, I would allow it on occasion, but I would encourage my players not to make a habit of it.
 

drowdude said:



Technically, on the point of wishing for feats, it's the DMs call. So whether it's "legal" or not is up to the individual DM.


Honestly, I would allow it on occasion, but I would encourage my players not to make a habit of it.

THat how it is with me. It helps to trust the players and have them realize what they can do without things getting out of hand. I've had groups police themseves. If one person is doing somethign that is getting out of hand, the other players will talk to him and get him to understand why it might be a bad idea.
 

Official, it is very simple:

(From the SRD) :

Wish

Universal
Level: Sor/Wiz 9
Components: V, XP
Casting Time: 1 action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, the character can alter reality to better suit the character. Even wish, however, has its limits.

A wish can do any one of the following:

List of things that will work

The character may wish for greater effects than these, but doing so is dangerous. Such a wish gives the opportunity to fulfill the character's request without fulfilling it completely. (The wish may pervert the character's intent into a literal but undesirable fulfillment or only a partial fulfillment.)

Which means (to me at least) A player can use a wish to ask for a feat, but it is up to the DM to determine any additional risk.

-Luddite
 

Game-balance wise, it's iffy if done right (i.e., by a Wiz17+ or Sor18+ who can - if s/he has enough xp - cast wish over and over):

At these levels, you can gain 3-4 feats instead of a level - and then, also advance in levels (and even in xp, if using the FRCS xp rules) much faster than the rest of your party - whereas, say, a fighter gains only one feat per two levels (as well as HD and skill points, and better BAB and saves).
Of course, after a few levels, the rest of your party can start picking up Epic feats - while you, being a couple levels lower, can't. (Side note: And even at level 21+, even a wish shouldn't enable you to get extra epic feats IMNSHO. OTOH, some epic spell might... :p) Also, you lose out on caster level, more spells/day, saves, skill points, class abilities (e.g., from a prestige class), etc.

So all in all, it could balance out...

Another comparsion: There is a spell (permanency) that lets you "buy" something similar for xp: Permanent spell effects.
The cost seems to be 500 xp per spell level (although, in the PHB, you can only "buy" spells of level 3 or less for yourself, and even less for other creatures)...
Still, there's only a small list of spells that can - officially, at least, you can (and should) always allow some others as well - be made permanent this way, plus some more in Tome & Blood.
 

I would limit it to 5 feats myself, same as stats. You could also make tomes that give feats instead of stats as well. Seems like a simple enough thing.
 

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