FrogReaver
The most respectful and polite poster ever
It could be interesting to give players a set amount of "stat points" each time they would receive an ASI and they can save them or spend them whenever they like. Set different costs for different things. Allow some variance in how much feats cost as well.
For example you could get 10 "stat points" each time you would normally get an ability score increase. It would behave kind of like point buy where higher scores cost more than lower scores. Feats like Sharpshooter could cost a lot more than feats like Actor or Linguist. In the new system we may even have it weighted to where Linguist and Actor could both be taken for the same price as Sharpshooter.
It would add more flexibility for a DM to allow feats but to help curtail the "overpowered" ones and give some extra incentive to taking the "bad" ones.
For example you could get 10 "stat points" each time you would normally get an ability score increase. It would behave kind of like point buy where higher scores cost more than lower scores. Feats like Sharpshooter could cost a lot more than feats like Actor or Linguist. In the new system we may even have it weighted to where Linguist and Actor could both be taken for the same price as Sharpshooter.
It would add more flexibility for a DM to allow feats but to help curtail the "overpowered" ones and give some extra incentive to taking the "bad" ones.