S
Sunseeker
Guest
You're suggesting the game should be mediocre or less challenging because some classes are poorly designed and can't hack it while other classes can rock it either way?I don't know. If the DM isn't setting DCs to "counter the experts" so that I could accomplish things without needing proficiency and a 20 in my stat to have a decent chancd with skill uses, then a champion could be loads of fun, and the extra ASIs could go to my Wis or Cha and still be effective.
Some classes need feats. Some classes don't. Lets not kid ourselves on which classes these are.
A Cleric, Druid, Bard or Wizard is an Expert with or without feats (in 5E i'd probably include Barbarian and Paladin too). They don't need feats, multiclassing or any of the additional splat material to be rockin. They don't even need to be level 20 either to get there. These classes will stop the normal DCs and they're completely annihilate DCs that are lowered for "the poor kids" classes.
Okay? The contribution of stats to a game, especially from a fighter, especially in non-combat portions of the game, doubleplusespecially in Cha-based areas is absolutely meaningless. Sure, you might not get suckered by the local shell game as often, but you're not even going to touch the Rogue's contribution to any of the face-skills, much less the Bard.Indeed, seeing as I've found that my gnome battlemaster's starting Dex, Str* and Con are effective enough I would likely be upping my Cha and Int first in a featless game. It should help me contribute more to the rest of the game beyond combat.
I mean enjoy your character however you want, but don't try to sell me a bridge on it.