Horwath
Legend
I wasnt sure if I would allow feats in my LMoP run with a table with players with different level of optimization capacity. In the end I allowed them because I found they added flavor to existing characters and were less boring than straight +X to a stat. I even made a whole compendium of feats with those from the PHB, the ones from Feats for Skills and Feats for Races UA and even reflavored those of AiME to make them fit the different race in my setting. At level 4, the barbarian went for GWM and the bow guy for Sharpshooter, nobody cared for the feats that added flavor. Next campaign I wont allow them because my table only use them to powergame their chatacter.
What a surprise!?
Someone that was usin a bow and trained in it took a feat that represent that training. Who would imagine that??
Without feats characters are mechanical carbon copy of one another?
What is a difference in 10th level fighter that is based on dex and one is melee and other is ranged?
None! Or trivial in sense of fighting style. Same stats across the board and both can be as effective at others job.
Problem is that flavor feats should be more powerfull, or add some combat advantage. All "flavor" feats are junk.
Buff them or add them at seperate table. I.E. one "flavor feat" at 1st,5th,9th,13th,17th and 20th level.
Flavor feats: All except greatweapon master, polearm master, sharpshooter, crossbow expert, dual wielder, heavy armor master and spell sniper.
Skill and racial feats from UA articles are also flavor.