To War Against Felenga (FINAL UPDATE POSTED!)

Knightfall1972 said:
Very... very cool. :D

I really like the addition of the Hunter of the Dead, Patyn. That's one cool prestige class. (Jester, do you have Complete Warrior yet?)

Hmm, a HotD, a githzerai, and now celestials and demons. Reminds me of a couple of other story hours I've read. Not to mention fighting the powerful force of undead.

Maybe the PCs could gate in another solar and start a Cascade. Of course, that's if 'the Jester' allows such a tactic.

Heh! :D

KF72

Heheh... yeah, Patyn actually uses essentially Malachite's 16th level stats (well, not after last game). Verzavi is a pc's cohort- he gave me the basic idea and I did the rest- and celestials and demons have been a part of my campaign for... well... decades. :)

As for a cascade, before Orbius can get another solar they'll have to fulfill Azekia's quest or risk getting a bad reputation amongst those outsiders that strike deals with mortals... which means worse deals or no deals at all when the calling spells are used. Horbin can cast gate too, though... he's working a lot of late hours lately however, so now it's his turn to be a big part of the group's scheduling issues (we have a large group so there are almost always scheduling issues, I'd say averaging people missing each session... sometimes you can read who was missing from the SH, if you look closely).

Oh, and I haven't picked up Complete Warrior yet but only cuz it was sold out the last two times I went to buy it. I finally had my FLGS put it on hold for me.
 
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The Battle Continues

The blood-curdling scream of the solar Azekia echoes through the candlelit hall. The black flames are burning on her very soul. She tries to dispel them and fails, and again gives out a mournful cry. Orbius backs away from the licking ebon flames, wincing as pain shoots through his entire body at the merest touch of the fire. He manages to avoid catching fire, however. He casts a greater dispelling and the fire dies! With a sigh of relief and gratitude, the solar pulls out her bow, spreads her white-feathered wings and flies towards Nazzgarr.

Sybele and Thrush continue to fire punishing arrow shot after arrow shot into the crawling head. It winces, flinches, and roars, then snaps at Patyn again, chomping his right knee. The hunter of the dead almost falls but catches himself and manages to dodge and parry the horror’s root-like flesh tendrils, however. Rotting flesh falls in gobs as his blade hews at the horrible monster; then he tenses and unleashes another positive energy burst. The dazzling blast of energy burns away layer after layer of putrescent grey head-matter! The head gives another great cry, even as more of Sybele’s arrows land in it. A final large arrow from the warrior of chaos tags it in the eye and it slumps, finally destroyed.

Nazzgarr, meanwhile, has engaged Angelfire in melee. His flame-bladed sword swipes out, leaving bloody lines across the templar’s chest and arm, and then the demon’s whip snakes out, striking and wrapping around the Coilite! As it struggles to pull her into its flaming body she gets a look at her arm- and her skin has lost its scarlet tinge! She’s vulnerable to fire again!* Redoubling her struggles, Angelfire manages to avoid being grappled against the roaring flames of the balor. With a roar, Nazzgarr flicks his whip free and cracks it again, preparing to renew his assault on Angelfire; but she’s too quick, and her falchion strikes like a serpent, slashing the balor’s forehead. Its flame-blood drips into its eyes, blinding it!** A terrible, loud growl emerges from Nazzgarr; he teleports to the center of the hall, shaking his head. A rain of droplets of fire sprinkles out as he tries to clear his eyes!

Absalom steps up behind Patyn and unleashes a rain of blows. The hunter of the dead turns to face him just in time, catching the first blow on the edge of his shield, the second on the flat of his sword. Thankfully, his armor catches the other two blows, but he’s pressed for a moment before recovering his balance. Rex steps in to give him a hand, though, and his slashing claws tear wounds along Absalom’s face and chest. There’s blood, but-

It’s cold, thinks Rex with a chill.

There’s a blast of electric energy as Lester chain lightnings the vampires, destroying Harrow, and then Rex presses his attack, flanking with Patyn, and tears Absalom’s belly open deep. Guts spill out and for an instant the man looks surprised- then he dissolves into mist.

“VAMPIRES!” cries Lester.

A cheetah- Ulla in a very fast form- streaks towards the remaining vampires, then seems to morph into a stone golem. Payton turns on the headmistress, smiting undead, and deals her a telling blow. She smiles evilly and flips away, tumbling rather skillfully for a necromancer, but not skillfully enough to avoid a slap from Verzavi! The githzerai’s blow doesn’t deal any damage, however, and the necromancer vampire reaches a safe distance and creates a prismatic sphere about herself!

Thrush drops his bow and charges towards the balor. Somehow his sword’s gotten into his hands. He screams a battlecry as he rushes in and slices! As he rushes forward, the balor’s whip, snapping through the air, catches him and trips him, foiling his attack. Then Horbin hits the demon with a quickened lower resistance, which works, and a feeblemind, which fails.

“All right, you stupid vampires, take this!” the L cries, and shows the resourcefulness that has led him to a successful career as an adventurer. Well, as long as you don’t count the jail term and indentured servitude, but we’re not talking about that here. Channeling the power of elemental earth, Lester reaches out with his power and triggers an earthquake! A tremendous rumble emerges from the entire area as the ground shakes- and, as Lester had hoped, the roof caves in! Rubble crashes down above Ferrranifer, disintegrating as it falls through the prismatic sphere, but the collapse allows a huge shaft of sunlight to pour in the hole! The vampire necromancer screeches in displeasure as smoke starts rising from her skin, and teleports out of sight.

Then Blaesing makes his move, stepping out from the shadows he’s been hiding in and attempting to assassinate Orbius. Unfortunately, he misses! The Eye yelps as he sees the new figure grinning at him. Then Blaesing steps into the shadows with a wink and just seems to vanish, hiding- again- in plain sight.

Verzavi and Angelfire both rush in on the balor again. The demon, still blinded, gives out a terrible howl of anger. The solar’s arrows are flying at the balor, but most miss. For a moment the demon dominates Thrush, but Horbin uses another greater dispelling to free the fighter, who just looks madder as he turns and exchanges another series of blows with Nazzgarr. Blood is running down the fighter’s arms and leaking from a rent in the breastplate of his armor. Our heroes are now moving to focus on the demon, Orbius even going so far as to attempt to disintegrate it- alas, to no effect, though it does convince the balor to employ a power word stun on the Eye, leaving him reeling and unable to do much of anything. Sybele’s still firing her bow, but now that the crawling head’s out of the fight- she spares it another quick glance just to double check- she’s firing at the demon as well. Lester’s air elemental ally*** moves in to aid the party as well.

Our heroes are showing their wounds, so Horbin does what Horbin does best: he unleashes a mass heal, which instantly restores the flagging morale of the wounded, along with their strength. They pile on the balor, though the L sticks next to the stunned Orbius to be safe. That assassin is somewhere! he thinks, knowing that Orbius is doomed if the assassin gets to him while he’s stunned.

Then the balor re-dominates Thrush, and Horbin’s greater dispelling fails to shake him free as he starts cutting at Patyn, dealing immense damage. The party keeps pouring the attacks on the balor as Ferranifer reappears and tries to imprison the solar and the solar tries to imprison the balor and both fail, though the ground threatens to open them up and pull them below! The angel and demon slam together and grapple back and forth like Captain Kirk and any of his many worthy foes, breaking apart after a few moments of flaming struggle. Another disintegrate ray shoots at the angel from a new figure at the passage from which the crawling head came- a grim-looking character with a single undead arm. “A pale master!” cries Patyn, his voice full of hate. Peeking out behind him is another, cadaverous looking fellow who fires off a quickened enervation and another enervation, but to no avail (he misses Orbius due to his mirror images and fails to penetrate the solar’s spell resistance). Sybele and the balor exchange heavy blows that damage both of them seriously, but her more than him.

Lester surveys the damage around them grimly. This is a tough fight, he thinks grimly. It’s going to take some extreme measures to finish these guys! The balor still seems to be doing all right, there’s the pale master, that new necromancer guy (probably, anyway), Ferranifer, that assassin guy sneaking around somewhere-

This fight’s not over yet.


*Apparently the last time she used the Deleter it removed the Fire subtype she’d gained previously from a touch of Chaos.

**The result of a critical hit, using my colorful critical hit system. :)

***Who everyone forgot about until that round.

Next Time: The big fat battle concludes! Will all our heroes survive??
 



Thrush, dominated, opens Patyn up like a jar of pickles. His blade deals severe damage, driving the hunter of the dead back a pace and cracking ribs, tearing flesh and armor. Patyn's tough enough to take Thrush's blows- but barely. Gritting his teeth, he keeps parrying what he can, but Thrush is perhaps the best swordsman on all of Dorhaus. There isn't much hope, especially when Horbin shout, "I'm out of dispels! Anyone else??"

Patyn, not wanting to fight Thrush- after all, he's clearly not himself, and he isn't evil- steps away and keeps slashing and poking at the laughing balor. Fire drizzles from dozens of small wounds, but Nazzgarr's doing well, and now that he's got the fighter under control again-

Horbin, brilliant in moments of desperation, dominates Thrush himself. The fighter jerks to a halt as the two struggle momentarily for control over the puppet, but the balor has too much else to worry about as Patyn lands a stunning blow on it. Nazzgarr grunts in surprise as he reels back.

Then a horrid wilting sucks the moisture from Nazzgarr- for whom it is painful, but not fatal- and Drake and Ngise, who are not so lucky as they are simultaneously caught in Orbius' chain lightning.* Lester cries, "Take that, villains!" as he channels the power of elemental Water to slay them.

Seeing that the tide has turned severely against her side, Ferranifer screams out a wail of the banshee and then retreats around the corner. All of our heroes survive her death magick! But the balor is still there- albeit stunned at the moment- and suddenly the vampire assassin Blaesing reappears, seemingly from nowhere, and tries to murder Thrush! His blade skitters off the big man's armor. He's just getting ready to strike again when Sybele scores an incredible blow on Nazzgarr and decapitates him! There's a bright flash of light and a blast of raw energy that sears almost everyone** badly, but Blaesing manages to duck behind Thrush for cover and evades the blast entirely!

"I know how to take care of you!" cries the L, and he unleashes another earthquake, bringing down as much roof as he can without catching the party in the collapse, letting the sun in. Even overcast outside, it's enough to cause Blaesing to scream in hideous rasping pain. Smoke starts to rise from his terrified face and his fingers start to blacken. Then Azekia steps up.

"Let the power of Good judge you!" she thunders, casting a heal on the vampire and finishing it off.

The crashing of tons of rock just past the group subsides. It seems that the entrance to the Academy itself is partially blocked, but at least one of the candle-flanked tunnels is open.

"We should retreat to the castle and rest," suggests Sybele.

"No!" Patyn snaps. "If we do, we'll be right back where we started- we'll have to fight our way back in. Best to forge ahead while we can."

The group hesitates. "There is something to what you say," says Orbius.

"All right," says Sybele with misgivings.

"What are we doing here again?" Thrush asks, scratching his head.

"Looking for Felenga's phylactery," Lester tells him. "Remember? Somehow this is connected to him..." He pauses, puzzled. "But now what do we do?"

The party mulls it over for a while.

***

A solar, thinks Ferranifer grimly as the pain recedes. Who were they? It almost looked like the stories of the Elementalist and the Eye, not to mention Malford- but surely not. Why would they come here? Then she smiles wryly to herself (if congealing mist can be said to smile). Of course, what do legendary heroes do but try to overthrow legendary evil?

And there is no evil more legendary than the Devourer.


Laying in the cool, womb-like darkness of her casket, the vampire necromancer dreams dreams of power and revenge. And of a solar. It's the closest thing to a nightmare she's had since she became a vampire.

***

"Should have let me kill them," Patyn tells the group. "Kill 'em dead. They stay dead when I kill 'em."

"Right, right," says Lester. "But what do we do now?"

"I will ascertain the proper course," Azekia says. She invokes a miracle to ape a vision spell. For a few moments it seems as though she's a million miles away, staring disconcertingly at something else, and her face looks at first quizzical, then shocked, then grim. When she comes out of it, she tells them, "I saw us enter the utterly black maw of a great green face- and be destroyed. It was as if we had to do something else first, to prepare the way."

"Well, let's find this face," Lester suggests, "and then we can do some divinations on it." The group mutters a general assent, and Azekia attempts to find the path.

"Down this hall," the solar says, gesturing at the candlelit hallway nearest them. It's half-blocked by rubble, but with a little work our heroes can get by. It's been a while, now, and there's still no sign of activity from the Academy, but our heroes are nervous. After all, sundown has to come sometime, and then the vampires will be back on the loose. So, as quickly as they can, our heroes go into the Tomb of Horrors....



*Even making his save, Drake took too much damage to survive the horrid wilting alone!

**When a balor dies you get a save to avoid 100 points of damage. If you make it you take 50. Ouch! Fortunately the party had just gotten off a mass heal moments before.


Next Time: Oh crap, our heroes are in the Tomb of Horrors! Watch as they encounter the great green face and a mysterious riddle!
 

The current party configuration as of the game after the big fight is:

Sybele- (19th) fighter 8/psion 9/warrior of chaos 2
Drelvin- (15th) fighter 6/order or the bow initiate 9
Angelfire- (20th)psychic warrior 14/cleric 4/templar 2
Ulla- (16th) druid 6/shifter 10
Rex- (16th) monk 5/sorcerer 1/dragon disciple 10
Lester- (21st) elementalist 14/warrior of chaos 4/paraelementalist 1/divine oracle 2
Horbin- (18th) cleric 18
Malford- (21st) rogue 7/illusionist 13/ascendant 1

Rarely is everyone there at once, unfortunately.
 
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The Great Green Face

Scrambling over chunks of fallen ceiling, the party moves into the surviving portion of the passage. The walls are painted with bizzarre images of all kinds- jackal-headed beings, demonic figures, all sorts of strange things. As soon as she enters the passage, however, Azekia's find the path fails.

"Crap," mutters Sybele.

Cautiously, the solar leads the group forward. Almost immediately she triggers a hidden pit trap, nimbly stepping back and avoiding falling in. Grimly, she spreads her wings and begins a slow flight down the hall. The rest of the group uses a variety of means, from Sybele's spider climb to Patyn's necklace of levitation to Ulla's turning into a bat, to avoid travelling along the floor. Cautiously, weapons out and ready, they move down the painted hallway. It seems eerily empty and abandoned; a thick layer of dust is everywhere.

At the end of the hallway, the group finds two interesting features. T

The first, directly ahead of them, is an archway full of mist. Any view of what's past the mist is obscured by the thick vapors.

Along the left hand wall is a huge green face with an utterly black mouth. Azekia points at it. "That is what my vision indicated... but we were destroyed when we attempted to pass through it!"

A few moments discussion and a little experimentation- the face seems to disintegrate objects stuck into it- lead Orbius to cast a legend lore, and after about ten minutes he reports a snatch of verse:

The face of the fiend does more than devour,
With the least of my form 'tis the gap to power.


"It was delivered," the Eye remarks, "in a distinct, sepulcheral voice- but not Felenga's."

"You know, Malford, if you were to remove the geas for me again-" Lester starts, but Azekia interrupts him angrily.

"You are a shirker! You are a powerful force for good yet you squander your potential, trying to weasel out of your agreements!" Her face is full of wrath. "With great power comes great responsibility, Lester. You must realize that! You are in need of correction!"

"What? I fight for good! And besides, it's Malford's geas to help-"

"To help break curses," Malford states flatly. "I think I was misled to some extent about the nature of the geas on you, and I'm certainly not going to help you squirm free again after you willingly took it back."

Lester grumbles to himself while the solar frowns and shakes a finger at him. The party puzzles over the riddle for a few moments, then decides to experiment with the arch of mist. When Lester approaches it to stick something in and see if it will be disintegrated too, three of the arch's stones start glowing. One glows blue, one orange and the third yellow. Nothing else obvious happens, so the group continues fooling around with the arch. They seem to be able to poke the end of something in and have it come out unscathed, so Orbius makes trump contact with Lester and the elementalist bravely steps through the arch- only to find himself back near the entrance to the frescoed hall! Quickly, he flies back to the party.

"We must have to do something to the stones first," Orbius reasons, and they start touching each of the stones in various combinations and then sending the L through with an ally. Eventually, Lester and Azekia go through the mist and find themselves somewhere else- a frustratingly small room, about a 10' cube. The two of them are crammed in uncomfortably close, and the solar can smell the strong odor of adventurer sweat clinging to Lester's afro and robes. Three levers are in the wall.

"I still have trump contact," Orbius reports to the rest of the party.

"There isn't much here," the L tells his cohort. "Definitely too small to rest in, and there are no exits. Pull us back through to you and we'll see if we can find something else, some secret door or something."

But then they discover that they can't pull Lester back through. Orbius can touch him, and it's apparent that the L could pull Orbius to him, but not the other way around.

"So it's further in or leave Lester behind," Sybele says.

Our heroes mull this over for a moment.

"Well, we can't just leave him behind!" Thrush exclaims.

"I suppose you're right," Rex sighs.

"Lester, start experimenting with those levers," Orbius suggests. "Maybe one of them does something."

"Or some combination of them," Lester groans.

It turns out that the levers will move in any direction. He and Azekia take turns throwing them into different configurations. At first nothing happens. Then, when the L throws them all downward, a great pit opens below them and the two tumble down, down....


Next Time: Continuing their exploration of the Tomb of Horrors, how will our heroes fare??
 
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theJester said:
The face of the fiend does more than devour,
With the least of my form 'tis the grap to power.
Man, I hope that's not the real legend lore or the party will never figure it out. :p

"Grap? What's a grap?"

"I dunno, but acronym finder says it stands for Groupe de Recherche en Ambiances Physiques."

"Huh?!"
 

After a long hiatus I come back with much to read! Your story hour grows more and more exciting Jester - seems like they took on the whole MM worth of demons. How do you work cohorts as far as finding them - is it generally a spontaneous situation or case-by-case you work out a good situation? And angelfire lost her chaotic power because of the Deleter? That would freak me out ;)

Technik
 

Joshua, thanks for pointing that out! :D I fixed my lil typo there...

Technik, it's good to see ya! I was wondering what happened to you- hadn't seen you around in a while. Yeah, the party's been busily fighting meaner and meaner things... and, of course, the heavily-modified TttToH storyline/tie-in with Felenga is being a lot of fun. Our last game, when we were playing the low-level halfling party, Ulla's player kept wanting to play more of the Epic stuff soon! :) She's a newbie, but she's lovin' it- even though the last fight the party had (with, of course, the demilich) scared the living crap out of her at the time. :p

As for Angelfire's sudden reversion to being a female and then subsequent loss of her fire subtype, in between the two telling shots from the Deleter that did it to her she'd figured out what was happening and was talking to another player about losing her subtype. Angel's player kept saying, "Well, it's a weakness."

Unfortunately, the loss soon leads her to 30d6 damage, but we'll get to that.

Oh, as for cohorts, I do it on a case-by-case basis. I made a terrible mistake with the first pc who took leadership and didn't let her get any of her followers or cohorts until the group got back to a town, city, or something, and she nearly gained a level and then died before she got anything from it. A wasted feat- damn, that made me feel bad once I realized it (not til somewhat later). That was Shallot, about whom I don't think anyone's told any tales, but she was a halfling rogue who lived through a forest fire caused by another pc. Incredible story, it'll have to be told sometime in the Early Years thread...
 
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