the Jester
Legend
The Crawlway
Both the L and Azekia can tough out the damage from the fall, and both of them quickly heal it away; but the pit’s too small for them both to fly up. Lester is small enough that he can fly up the shaft and Azekia is strong enough to climb it, but the experience leaves them testy and clinging to the walls.
“We can’t hold on here forever,” the L grumbles, jerking the levers about again. As a few moments go by, the pit closes below them, and they both step gingerly onto the floor, ready to grab the wall if anything seems to open up again, but nothing does. The thought of being trapped at the bottom of the pit for- well, potentially for days-
“I wish I could just pass through earth and stone,” the L mutters to himself, but he’s already experimented with that. The walls of the hill that the tomb is built in are full of lead spheres webbed together with some kind of wire- tons of them, so many that Lester can’t go more than about two feet in before they pile up too thick to get through. They look like a good defense against burrowers, too. Damn it, Lester thinks.
Fiddling with the levers eventually opens a small crawlway above the two. It’s too small for the solar to fit into, so Lester pulls himself into it and starts crawling along to explore it. It leads him along what seems like a long, wandering path before finally ending in a blank wall. Lester gives out a little cry of despair.
***
The trapped souls dance in agony within his great gem. He can’t help but stare at them from time to time, counting them all and recalling each and every name and story. Each of them was once a powerful adventurer of such epic proportions that his or her spirit would serve the demilich in his ultimate goal.
Almost every one of them came looking for him, the spirit of the demilich muses. Almost all of them thought they could challenge him. And a few of them did challenge him- but only the fewest of the few could stand up to him in direct confrontation for more than an instant or two. Even those who could had no idea of what it would take to truly defeat him. He had lured those who could riddle the clues to the inevitable conclusion, and now, those most worthy of individuals dance in his gem.
Until he has enough.
These heroes, the ones daring his tomb now- they aren’t after him. They may not even know about him! They’ve torn through the ethereal defenses, though they’ll be repaired in days, and dealt a humiliating blow to those simpletons in the Academy, though honestly, if they can’t fix the physical damage in a day or two themselves he’ll be surprised.
Either way, the way forward that the adventurers seek- to find and finish off the upstart- will test them to their limits. If they survive, especially if they triumph over their chosen opponent- if they aren’t destroyed by the vestige of the city- will they be able to resist their curiosity? Or will they follow the riddles to the phantom flyer?
The gemstone eyes watch the lights dancing in the huge gem. Apotheosis is near.
***
The wall’s an illusion, to the L’s relief. He pokes his head through for just an instant, then draws it back through the illusory wall in order to avoid being seen himself. He waits for a moment, then slowly pokes his head through again and takes a longer look.
The crawlway spills out into a pit full of spikes.
“Crap!” Lester exclaims. He maneuvers carefully and manages to turn himself around without falling into the narrow pit. Muttering a series of quiet curses, the elementalist starts crawling the long convoluted way back to the angel. Orbius, still maintaining trump contact, suggests the two of them carefully keep exploring the permutations of the levers, but after checking every possible configuration, they find that the pit and crawlway are the only things revealed.
Lester begins the slow, laborious process of searching the crawlway. We just need a safe place to rest and recover spells, he groans to himself. It’s difficult to search around in the crawlway- it’s so cramped that the L has to lay on his back to search the upper portions of the shaft. If he were claustrophobic he’d hate it, but Lester has been wrapped in the safe grip of the earth more than once and he loves it. Of course, the elements don’t care- but that’s alright. If he wanted powers that cared, he’d be a cleric of a god instead.
“Hey,” he cries, interrupting his own musings, “I found something!”
***
Orbius, his eyes growing tired from staring at the card he’s holding for so long, asks what he’s found and the L tells him there’s a secret door. “Go through it,” the Eye urges him. “We need to find a place to rest.” Then he relates Lester’s progress to the group.
“He’s going into a room... there are three big chests, he says. No, Lester! Don’t open them until more of us are there. Is there room to rest?” He pauses, listening to the other end of the contact, which no one else can hear. “Look around first... maybe we should send someone through to you?”
Not paying to much attention to the Eye’s conversation, Drelvin is puzzling over the riddle. The face of the fiend does more than devour, he muses. With the least of my form ‘tis the gap to power. What does that mean? He stares at the great green face mournfully. I wish we had Thimbleton here*. He was always a smart one. We need smart people here now!
***
Ferranifer glares at the Dim Triad. "Never before have you failed me," she snarls, "but the lapse is understandable after the assault those... adventurers perpetrated." Her body is as still as a statue; only her cold face moves. "We're going to destroy them utterly. We will find out what they are after and then insure that they fail. And after we kill them..." She smiles.
Death, after all, is only the beginning.
Ferranifer knows the solar is the biggest problem, so she takes appropriate measures when selecting her spells. She also knows that the hunter of the dead is the one enemy they dare not give a chance to strike. "He is to be destroyed utterly," she snaps at her servitors, and they do not argue. Silently, Blaesing nods; the other two radiate simple obedience. The headmistress of the academy leads the Triad to the hall where the battle with the party happened; a significant chunk of it has been destroyed, but a wish undoes the damage easily. Then, with no fear of sun spilling in on them, the villains stealthily approach the entrance to the Tomb of Horrors. Crawling upon the walls and ceiling, the vampires head down the hall to the arch of mists and the Great Green Face- the sign of the Devourer.
They made it this far, at least, Harrow remarks over the telepathic link that all four share.
But not out, Absalom sends back. He's grinning at the only way out, which seems undisturbed.
Though she need not speak aloud, Ferranifer does. Her harsh voice adds a certain level of emphasis to her words. "Perfect. Then you three will wait here for them to emerge. If they do not emerge within a day or two, Blaesing will wait here while you two-" she doesn't even bother to gesture at Absalom and Harrow- "enter through the arch and seek to lure them out." Her eyes seems to burn into Blaesing. "This is the perfect place for you to ambush them. Do not fail me again."
The assassin bows reverently.
***
Azekia polymorphs into a deva to crawl through the cramped crawlspace and then into the room with three chests. The room is big enough to rest in, but the three gigantic chests somewhat worry our heroes and a debate erupts as to whether to open them up before resting or after. “What if something comes out while most of us are asleep?” Lester points out.
“Perhaps we should open it now,” the angel suggests.
“We could probably get there quickly if need be,” Orbius points out.
“All right,” Lester says. “I’ll open it up.” He stops and grins at Azekia. “Hey, this is kind of fun, you know? Us angels hanging out together? I mean, you’re an angel of Galador and I’m Malford’s angel of adventure.” The solar just shakes her head, clearly not fully approving of the L’s styling himself an angel.
Before he opens it up, he trumps Verzavi and Thrush in for some backup. Then the L throws the chest open.
*Thimbleton was a gnome illusionist who started as Malford’s apprentice and was a longtime adventuring companion of Lester, Malford, Alcar, Drelvin and others (Belmondo, Hobbes, Stone, Rindardo, Cyrax, Malador and a host of others about whom you have mostly not read, alas).
Lest you think Drelvin is discounting Malford’s intellect, his player wasn’t there for this session so he didn’t count for purposes such as solving the riddle.
Next Time: The three chests! Our heroes find an impressive ring and a not-so impressive ring!
Both the L and Azekia can tough out the damage from the fall, and both of them quickly heal it away; but the pit’s too small for them both to fly up. Lester is small enough that he can fly up the shaft and Azekia is strong enough to climb it, but the experience leaves them testy and clinging to the walls.
“We can’t hold on here forever,” the L grumbles, jerking the levers about again. As a few moments go by, the pit closes below them, and they both step gingerly onto the floor, ready to grab the wall if anything seems to open up again, but nothing does. The thought of being trapped at the bottom of the pit for- well, potentially for days-
“I wish I could just pass through earth and stone,” the L mutters to himself, but he’s already experimented with that. The walls of the hill that the tomb is built in are full of lead spheres webbed together with some kind of wire- tons of them, so many that Lester can’t go more than about two feet in before they pile up too thick to get through. They look like a good defense against burrowers, too. Damn it, Lester thinks.
Fiddling with the levers eventually opens a small crawlway above the two. It’s too small for the solar to fit into, so Lester pulls himself into it and starts crawling along to explore it. It leads him along what seems like a long, wandering path before finally ending in a blank wall. Lester gives out a little cry of despair.
***
The trapped souls dance in agony within his great gem. He can’t help but stare at them from time to time, counting them all and recalling each and every name and story. Each of them was once a powerful adventurer of such epic proportions that his or her spirit would serve the demilich in his ultimate goal.
Almost every one of them came looking for him, the spirit of the demilich muses. Almost all of them thought they could challenge him. And a few of them did challenge him- but only the fewest of the few could stand up to him in direct confrontation for more than an instant or two. Even those who could had no idea of what it would take to truly defeat him. He had lured those who could riddle the clues to the inevitable conclusion, and now, those most worthy of individuals dance in his gem.
Until he has enough.
These heroes, the ones daring his tomb now- they aren’t after him. They may not even know about him! They’ve torn through the ethereal defenses, though they’ll be repaired in days, and dealt a humiliating blow to those simpletons in the Academy, though honestly, if they can’t fix the physical damage in a day or two themselves he’ll be surprised.
Either way, the way forward that the adventurers seek- to find and finish off the upstart- will test them to their limits. If they survive, especially if they triumph over their chosen opponent- if they aren’t destroyed by the vestige of the city- will they be able to resist their curiosity? Or will they follow the riddles to the phantom flyer?
The gemstone eyes watch the lights dancing in the huge gem. Apotheosis is near.
***
The wall’s an illusion, to the L’s relief. He pokes his head through for just an instant, then draws it back through the illusory wall in order to avoid being seen himself. He waits for a moment, then slowly pokes his head through again and takes a longer look.
The crawlway spills out into a pit full of spikes.
“Crap!” Lester exclaims. He maneuvers carefully and manages to turn himself around without falling into the narrow pit. Muttering a series of quiet curses, the elementalist starts crawling the long convoluted way back to the angel. Orbius, still maintaining trump contact, suggests the two of them carefully keep exploring the permutations of the levers, but after checking every possible configuration, they find that the pit and crawlway are the only things revealed.
Lester begins the slow, laborious process of searching the crawlway. We just need a safe place to rest and recover spells, he groans to himself. It’s difficult to search around in the crawlway- it’s so cramped that the L has to lay on his back to search the upper portions of the shaft. If he were claustrophobic he’d hate it, but Lester has been wrapped in the safe grip of the earth more than once and he loves it. Of course, the elements don’t care- but that’s alright. If he wanted powers that cared, he’d be a cleric of a god instead.
“Hey,” he cries, interrupting his own musings, “I found something!”
***
Orbius, his eyes growing tired from staring at the card he’s holding for so long, asks what he’s found and the L tells him there’s a secret door. “Go through it,” the Eye urges him. “We need to find a place to rest.” Then he relates Lester’s progress to the group.
“He’s going into a room... there are three big chests, he says. No, Lester! Don’t open them until more of us are there. Is there room to rest?” He pauses, listening to the other end of the contact, which no one else can hear. “Look around first... maybe we should send someone through to you?”
Not paying to much attention to the Eye’s conversation, Drelvin is puzzling over the riddle. The face of the fiend does more than devour, he muses. With the least of my form ‘tis the gap to power. What does that mean? He stares at the great green face mournfully. I wish we had Thimbleton here*. He was always a smart one. We need smart people here now!
***
Ferranifer glares at the Dim Triad. "Never before have you failed me," she snarls, "but the lapse is understandable after the assault those... adventurers perpetrated." Her body is as still as a statue; only her cold face moves. "We're going to destroy them utterly. We will find out what they are after and then insure that they fail. And after we kill them..." She smiles.
Death, after all, is only the beginning.
Ferranifer knows the solar is the biggest problem, so she takes appropriate measures when selecting her spells. She also knows that the hunter of the dead is the one enemy they dare not give a chance to strike. "He is to be destroyed utterly," she snaps at her servitors, and they do not argue. Silently, Blaesing nods; the other two radiate simple obedience. The headmistress of the academy leads the Triad to the hall where the battle with the party happened; a significant chunk of it has been destroyed, but a wish undoes the damage easily. Then, with no fear of sun spilling in on them, the villains stealthily approach the entrance to the Tomb of Horrors. Crawling upon the walls and ceiling, the vampires head down the hall to the arch of mists and the Great Green Face- the sign of the Devourer.
They made it this far, at least, Harrow remarks over the telepathic link that all four share.
But not out, Absalom sends back. He's grinning at the only way out, which seems undisturbed.
Though she need not speak aloud, Ferranifer does. Her harsh voice adds a certain level of emphasis to her words. "Perfect. Then you three will wait here for them to emerge. If they do not emerge within a day or two, Blaesing will wait here while you two-" she doesn't even bother to gesture at Absalom and Harrow- "enter through the arch and seek to lure them out." Her eyes seems to burn into Blaesing. "This is the perfect place for you to ambush them. Do not fail me again."
The assassin bows reverently.
***
Azekia polymorphs into a deva to crawl through the cramped crawlspace and then into the room with three chests. The room is big enough to rest in, but the three gigantic chests somewhat worry our heroes and a debate erupts as to whether to open them up before resting or after. “What if something comes out while most of us are asleep?” Lester points out.
“Perhaps we should open it now,” the angel suggests.
“We could probably get there quickly if need be,” Orbius points out.
“All right,” Lester says. “I’ll open it up.” He stops and grins at Azekia. “Hey, this is kind of fun, you know? Us angels hanging out together? I mean, you’re an angel of Galador and I’m Malford’s angel of adventure.” The solar just shakes her head, clearly not fully approving of the L’s styling himself an angel.
Before he opens it up, he trumps Verzavi and Thrush in for some backup. Then the L throws the chest open.
*Thimbleton was a gnome illusionist who started as Malford’s apprentice and was a longtime adventuring companion of Lester, Malford, Alcar, Drelvin and others (Belmondo, Hobbes, Stone, Rindardo, Cyrax, Malador and a host of others about whom you have mostly not read, alas).
Lest you think Drelvin is discounting Malford’s intellect, his player wasn’t there for this session so he didn’t count for purposes such as solving the riddle.

Next Time: The three chests! Our heroes find an impressive ring and a not-so impressive ring!
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