To War Against Felenga (FINAL UPDATE POSTED!)

The Siren

The siren sings her song laced with the joy she once knew, woven with her sad imprisonment now. How long until someone noble comes and rescues her? Her fey heart throbs with the desire for freedom. Anything! She would do anything to be free! She would even marry and love a mortal, love him for the rest of his short, sweet days. Ahh, Oberon, to taste clean air again rather than these damned golden mists!

Wait- what’s that?

Her pulse quickens as she realizes that she hears footsteps.

She wants nothing more than to give in and let the spark of hope flame anew, but she is afraid. Afraid to have her hopes crushed, to remain in the damnable mists for another dozen centuries. Oh, Oberon and Titania, to taste the clean air again, to feel the sun on her skin-!

But every time- every time- it’s either the evil one’s servants come to torment her and make her weep, or a band of stupid, greedy adventurers. Will there ever come someone pure of heart?

She does not give in to hope. Hope is a butterfly. Each time it is crushed, its wings are more bruised and it is less able to fly. She cannot let hope die. If hope dies, if she gives in to despair, she will have given the evil one a victory greater than any other he may have had. For though he may have crushed many a mortal spirit, she is a fey. She is hope, in a very real way. And to let him take that from her- no.

So she sighs and waits, hidden, in the golden mists, listening.

She hears voices- yes, adventurers. Speaking Forinthian- well, at least she can understand them. She cocks her head as she hears them debate what to do about the singing, and she abruptly realizes that she’s still singing now.

“Hello?” calls an elven voice. “Who’s there?”

The siren ceases her song. Her pulse quickens- she can’t help it, damn it!

She steps forward, her beauty radiant and splendid before these wan mortals. Damn fool adventurers, no doubt.

There’s the elf- an archer by the looks of him, but with a sword in hand. And a motley assortment of others- several in extremely heavy armor, one in robes only, several in between. At least one wears the symbol of a cleric of Galador. Perhaps, the siren dares to think.

The archer grins at her sardonically. “Hello there! I’m Drelvin the archer and these are my companions. Who are you, and what are you doing in this dark hole?”

Measuring her words carefully- for it is not worth the pain of trying to break the evil one’s geas- the siren says, “This one is here.”

There’s a pause while this impresses itself on the elf, then he says, “Well, uh, yes. But who are you?”

Struggling to maintain her composure- hope nearly brings tears to her face- she replies, “There are things this one may not say.”

“Uh... okay.” Drelvin looks to his companions. “A little help here, guys?”

“What’s up with the mists?” Angelfire asks.

“Some places are not safe.”

“She’s neither undead nor evil,” one of the heavily armored ones reports to the others. He seems suspicious, but like the cleric he wears the symbol of the Light. Not friendly to her kind, but much better than the evil one- and much more likely to free her than simply kill her. And is that an angel?

Oh please, the siren thinks yearningly.

“What are you doing here? Are you trapped here?” Drelvin tries again.

“Some remain here,” the siren says. If only she could tell them what she needs to tell them, or move forward and touch them! But no. She stands a full ten feet from the strangers. And besides, she knows the ways of adventurers. She has been... mistreated... by them before.

And, as she remains here, they’ve never done her any good.

Still, hope beats its wings.

“What’s in that room with you? Is there treasure?” the one who appears to be a half-dragon asks, his draconic greed showing itself already.

“There are objects,” she answers obliquely. Always obliquely. Oh, to give a straight answer!

“Objects,” the draconian one sneers. “Are there coins? Magic? Gems?”

She stares at him for a moment, her heart thudding. Hope spasms and starts to plummet downward. Not again, she moans to herself. “There are objects.”

“Can we go in there? Can you let us go in the mists?” Drelvin asks.

She struggles for a moment, gritting her teeth past a flare of terrible pain in her temples, then subsides, defeated. “Some places,” she repeats despairingly, “are dangerous.”

“Well,” says a fantastically beautiful woman slowly, “does anyone want to go in? Or should we leave?” The woman glances at the siren coldly. She doesn’t look like she cares at all about the siren’s plight.

“But there are objects in there,” the half-dragon objects.

“Fine,” says the burly human with the greatsword. “Go right in.”

There’s a moment of hesitation. Hope is spiraling down into the tar pits of despair. She’s seen this too many times. Soon one of them will do it, and...

Struggling not to cry- and not to show it- the siren turns around and walks back into the golden mists. She hears the group break out into arguments for a few moments and allows herself a few tears, but only a few. She flings herself onto her stone, big enough to lie on. Two sacks are on the ground next to it.

Someone enters the mist.

She can always feel it when that happens, like a spider feels the fly when it touches the web. An apt analogy, in a way, she thinks sadly. Not that she hurts them. No, it’s the mist itself. The mist is what does it- dumbs them down, makes them idiots. Then, if she’s lucky, they’ll wander off and starve or fall in a pit somewhere. If she’s not lucky...

The siren steels herself and wipes her eyes. Not with an angel there. It’s not possible.

She can hear someone babbling like an infant- stupid, stupid adventurers. They could have done it- it would have been so easy! But no, and now they’ll finally get in and the greedy bastards will leave her here again, just like every other time!

She’s furious, angry at them for coming, angry at herself for daring to hope- she knows better, mortals are all the same except the very long-lived, and there are too many others there for the elf to hold sway.

And then he emerges from the golden mist, sword in his white-knuckled hand, sweat on his brow. Somehow this Drelvin, this hero, is resisting the vapors of idiocy! Hope catches itself just above the ground and starts to lift again.

“What’s in there?” shouts a woman’s voice from outside- not the same as the mean one. Maybe the big one?

“The lady,” Drelvin calls back. Glances at the ground. “And two sacks.”

“Treasure! Grab it!” cries the half-dragon’s voice.

“Hold on,” Drelvin calls, then turns fully to speak to her.

“You’re trapped here,” he states.

She says nothing.

Drelvin stares at her, clearly puzzled. “Are you enchanted or something?”

“Some have constraints upon them.”

“Should we blow her up, boss?” a tinny voice comes from the sword.

“No, Shastruth, shut up,” the elf mutters, and sheaths his sword. “Sorry.”

“Not all are concerned.”

Drelvin looks around. The pungent golden vapors smell like honey and cloves and, even though he’s so far resisted the worst of it, it’s obvious that his head is swimming. Please, the siren prays.

“What is the purpose of this room?” Drelvin tries. “Is this some sort of test? What’s in those bags?”

“Things exist.” She gestures at the bags. “This one persists.”

The elf ponders for a moment, coughing at the vapor; then he asks, “Is there something in those bags that will help you?”

“This one cannot say.”

“Who can say?”

“This one cannot say.”

“I’m not really getting anywhere,” Drelvin groans. “How long have you been here?”

“Dragons live for ages.”

“Did she say something about dragons?” the half-dragon’s voice calls again.

“Shut up, Rex!” yells Drelvin. Then, turning back to her, he says, “I want to help you, but you can’t seem to help me help you.” Wryly, he adds, “And I’m not the smartest elf on the block. But I’m gonna see if there’s something here that can help you.” And he reaches out and grabs up a bag.

She vanishes.

“Aw, crap,” says Drelvin the archer, holding some useless coins.

The other bag’s gone too.

Glumly, he emerges from the mist and glances at the stupefied form of Angelfire.

“I think I made a bad choice,” he remarks.


Next Time: Our heroes journey onward and confront... the crypt of the demilich!
 

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The Crypt of the Demilich!

Angelfire can barely think.

She entered the mist and then practically had to be dragged out... and only her enhancements stop her from being completely useless. While her animal affinity runs, she's smarter than your average bear- but not by much.

Drelvin looks depressed. "I think I messed up," he tells the others. “I think it was some kind of test. There were two bags and the girl- I think she was some kind of fey or something. As soon as I touched one of the bags, she disappeared!”

“What about the other bag?” asks Rex eagerly.

“Sorry- it vanished too.”

“Crap,” the dragon disciple mutters.

***

Our heroes return to the four-way intersection they had most recently passed. As they approach it, they discuss which direction they should take. “If we go straight, we head up and back,” Thrush says. “Back leads to the stupid mist. So that leaves right or left.”

“We should search for secret doors first,” Verzavi puts in, gently pulling Angelfire along behind her as she moves with the group. “They are everywhere here.”

The group searches the walls carefully, but there are no secret doors that they can detect. Drelvin peers happily through the gemstone lens the group obtained earlier but sees nothing. Almost as an afterthought, he looks through it into the pit at the intersection. Nothing. He shrugs and almost puts the gem away, but then trots thirty feet to the pit before the door that led to the mist chamber.

“Hey!” he exclaims. Hurrying back to the party, he tells them, “I found a secret door over here!”

“What?” Rex cries in surprise.

“Yeah, we elves are good at that.”

The group moves into the pit carefully. The bottom is littered with a few bones and moldering bits of leather, but there’s no immediate danger apparent even to Orbius’ foresight. Still, he has a sense of foreboding. Searching for the edge of the secret door is fruitless without the gem’s aid. Rex pries at it with his draconic claws but can’t open it. “Rrrr!” he growls. “I wonder if this is where I use that key I found?”

“Hey, there is a slot for a key in it!” Drelvin extends a finger. “It’s here... wow, you can’t even really feel it. If I couldn’t see it through the lens, we’d never have found it.”

Rex pulls forth the key he’s obtained and exclaims in delight when it slides smoothly into the invisible slot. Slowly a section of wall pivots as if on a central peg. Behind it is the musty smell of stale air and just a hint of decay.

“Well, let’s go,” Thrush says, and pushes on through.

The secret door leads to a series of short halls that ends in a wide hall that narrows and turns to the right, where it runs out of sight at its furthest extent. The dust here is thicker than elsewhere in the tomb, as if this area is especially sacrosanct and has not been disturbed in much longer than the other parts of the complex. Carefully the group makes its way forward and to the bend in the corner, all of them feeling incredibly wary and on edge. This place is clearly not safe- worse, it feels like the least safe part of an incredibly not-safe place. This place truly is a Tomb of Horrors.

The hall turns sharply again after only about 20’, now turned around in a ‘U’ shape from the original wide hall. It’s narrowed down to a mere 10’ passage, and it looks to zig off to the left again shortly.

”Wait a sec,” says Drelvin. “Before we go wandering off, let’s search all around here for secret doors too.”

“Good idea,” Patyn nods. “They’re everywhere in here.”

“I find one,” Drelvin remarks, “just about every time I search.” He winks. “Elven, you know.”

The group starts to search. Almost immediately- aided by his lens- Drelvin cries, “There!”

Just before the next ‘zig’ is another secret door. It, too, is hard to open; but finally Rex and Angelfire lever it open. And find themselves staring into a small crypt. A pile of coins, gems and valuable-looking items, including at least one glowing sword, a rod and many other intriguing items, lies scattered before a raised stone couch on which are a few scattered bones, including a gem-encrusted skull. Nothing moves. All is quiet. The smell of bone powder and dust hang in the air.

“Something is very wrong here,” Azekia says in a hushed tone, and slowly, carefully, the group starts to enter the crypt of the demilich.


Next Time: Crikey! Will our heroes actually battle the demilich?? Will they do the smart thing and run away?? The answers are no and yes, but not necessarily in that order!
 
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Someone Other Than Lester Wakes Up An Ancient Evil

In a far darkling realm, brooding in contemplation within his Fortress of Conclusion, the demilich Acererak wonders whether these adventurers will be strong enough to fuel his apotheosis.

So close, so close.

Soon- if only he can lure enough individuals that are worthy enough- he will transcend the meager limitations of skull and gem that restricts him now. Already he has grown powerful enough to master his control within the Fortress; indeed, his spirit can take form there even as his former bones lie undisturbed in his crypt. For, indeed, how often are his physical remains disturbed?

And then it comes- a sudden
pain.

Someone- perhaps those adventurers following the interloper’s trail- is disturbing them
right now. Someone has actually managed to damage his skull.

***

The room has a vaulted ceiling about 25’ overhead. Strange runes are scribed on the back wall- arcane-looking sigils but, as far as our heroes can tell, meaningless.

Carefully, Thrush enters the chamber. Behind him, Patyn squints and shakes his head. “It can’t be,” the hunter of the dead whispers to himself. Verzavi glances sharply up at him from where she’s sitting the drooling Angelfire down near the bend in the hallway.

Suddenly, as Thrush steps over the threshold, a bitter wind springs up from nowhere. For an instant that’s all; then a spectral form coalesces before Thrush with a frightful moan!

“Undead!” the fighter calls out a warning, and then that big ol’ greatsword’s in his hands, and then he’s just inflicted a series of incredible blows on the thing!* It seems to flicker for an instant as it’s lit from within by a chain lightning cast by Azekia and a call lightning cast by Ulla.

“Payton, what is that frickin’ thing??” Drelvin cries. Arrows twang from his bow and into the spectral thing, arrow after arrow sticking into it as if they were hovering in mid-air. Rex and Verzavi move in, the githzerai springing forward to land a blow and then springing away while the dragon disciple strides in and claws. The spectral form tries to strike him back, but Rex dodges aside. Then Thrush finishes the thing with a pair of fine blows.

“It’s not over,” Patyn warns. His voice sounds shaky. “The skull’s undead.”

“What the hell is it?” Drelvin cries as Rex tumbles forward and breathes force at the skull without waiting to discuss it. There’s a convulsion as the air in the room stirs the dust and bones shiver and the skull shows a tiny crack.

And, suddenly, the skull’s bejeweled eyes start to glow.

“Oh no,” breathes Patyn. “It can’t be. It’s just a legend. I never thought it would be real... I thought it was just a bogeyman they’d scare the apprentice hunters of the dead with.” He sounds almost panicked.

”What is it??” Drelvin demands.

“It’s the demilich,” Patyn moans.

The skull’s starting to levitate, dust and cobwebs falling away. How long has it been since it moved? Clearly decades. It seems that someone other than Lester has woken something big and bad up for once.

“Well,” Thrush says cheerily, “I guess we know what happens next.” He swings his blade but he feels a force deflect it as it nears the skull. With a frown, he decides he’ll have to concentrate more on offense than damage next time. The group is spread out, back into the hall; they’re starting to move forward but they still aren’t all there yet. Thrush confidently takes his fighting stance, his sword held firmly in both hands. He’s pretty sure he can handle this thing if need be. He catches a glimpse of Ulla moving forward in stone golem form and quirks a smile beneath his helm. That’s a good way to break a bone, all right.

Patyn arrives at the altar and triggers a positive energy burst. He grins fiercely as he sees the skull take visible damage, charring and cracking. “We must destroy it!” he cries, “It’s one of the most evil and powerful undead that exists!”

Azekia grimaces, then utters a great prayer to Galador. She bestows a death ward on Drelvin. Just in time, too, for the skull of the demilich suddenly lets out a horrible loud wailing, and in one single instant slays Verzavi, Azekia the solar, and Rex.

*From 0 to 104 points of damage in one round with no crits. Yikes. Thrush is scary.

Next Time: Holy crap! Watch as Thrush loses that confidence and Drelvin gets more scared than he’s ever been (even moreso than when he fought a gargantuan at 1st level)! Who will walk away??
 
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The Battle Against the Demilich

Angelfire gasps through her stupefaction as she hears the terrible wailing the demilich’s levitating skull emits. As she watches, mumbling through her drool, a scattering of the party falls. If she was any smarter she’d react faster, do more, something, but numbed by the vapors of idiocy her mind just can’t seem to make the connections necessary to propel her into battle. She can’t figure out what to do.

***

Acererak is enraged. He can hardly remember the last time he was actually injured. Well, it should all be over in a moment or two. He transfers to his physical body and rises from his physical remains’ resting place, hovering in the air. As he unleashes a wail of the banshee, Acererak gleefully notes that only three of the group fall. Perhaps they will actually prove worthy! But regardless of the possibility, he will show no mercy, for how else can he truly test them?

***

Drelvin draws in a deep breath, draws back the string of his bow and fires a true shot. His arrow sings as it zings into the skull, and it takes out a tiny chip from the cranium.

A tiny chip.

Gritting his teeth, Drelvin screams, ”Patyn, how do we kill this thing??” He’s terrified, and his terror only grows as Patyn doesn’t bother to answer. Oh gods, Drelvin groans inwardly, either he doesn’t know how to fight this thing... or we can’t beat it.

Thrush swirls his blade in a deadly figure-8. The skull’s right there, it’s in the perfect spot, and the fighter is as good as they come. His blow is textbook-perfect, and in his haste to strike it he hasn’t even adopted his horrendous combat style*. He feels a deflection aura around it but shears through it.

And his blade bounces harmlessly from the thing.

“We can’t take this thing!” he cries in a panic, starting to back away. “I can’t hit it!”

The skull laughs as Ulla, in golem form, swings her mighty fists at it. They deflect away off of some sort of aura around it. Then Patyn channels again, triggering another positive energy burst, and the skull’s howl changes to a cry of rage and pain. “Fool!” it booms. “So be it- yours will be the next soul to feed Acererak!”

There’s a flash of dazzlingly-bright light from the gem in the skull’s right eye socket, and Patyn screams in horrible agony. For an instant it looks like some invisible hand has reached into Patyn’s body and is stretching out a ghostly version of him, pulling it towards the skull like taffy. The hunter of the dead gives an agonized yell of “Galador help me!”

And the moment passes. It’s like the hand finally lets go and the soul of Patyn snaps back into him like a rubber band. His hair has turned white, all of his equipment’s color has faded, and his skin is the color of bone- but he survives.

Drelvin poops his pants.**

“Is that... the best... you can do, monster?” Patyn gasps defiantly, swaying on his feet. He can barely stand; his muscles tremble.

Drelvin fires another true shot, but this one doesn’t even chip the skull. At least it hit, he thinks grimly.

Thrush turns and runs for the corner. “Flee!” he cries. “We’re all going to die if we don’t flee!” He stops at Angelfire’s drooling form and grabs her by the arm. “Come on, Angel!” He starts trying to tug her after him, but she resists, shaking him off- and suddenly notices the Deleter on her hands. She frowns, puzzled for a moment, trying to figure something out...

Patyn screams again as the demilich tries to suck out his soul again, but to the surprise of everyone he manages to resist again. He’s staggering, retching, bleached white through and through, but he’s still standing. “I’ve got another one for you, monster,” he gasps, and another positive energy burst explodes from his body, charring and crackking the skull. That has to be enough, he prays, because I don’t have the strength left for another...

As the radiance dims, the skull howls in triumph. It has survived. “Fool!” the demilich cries. “Your time is up! You are mine!”



*Basically, he wasn’t power attacking, it was his first attack, and he rolled a natural 19. The only way he could have topped that was a natural 20 on one of his first couple of attacks. (We use the “natural 20 counts as a 30” variant on attack rolls.)

**That is exactly what his player said after Patyn got ‘bleached’ (except substitute a non-grandma friendly word for ‘poop.’




Next Time: The conclusion to the battle with the demilich! Our heroes are in trouble, especially now that Patyn's out of PEBs! What will they do???
 
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The Battle Against the Demilich, conclusion!

The skull is cracked and smoking from the massive amount of positive energy it’s been blasted with, but it’s not falling apart; it doesn’t look good for our heroes. The gems in the skull’s eyes and teeth flash and shine angrily as the demilich cackles with malevolent glee. “Now you will all die!” it shrieks.

Ulla’s been thinking hard, and now that Thrush is out of the way she has just enough room to try the only desperate plan she can come up with. She can’t hit it, but she might be able to engulf it! Turning into a massive ooze, she wraps herself around the skull, hoping her acid will hurt it when nothing else really will. The skull’s jaw chatters in surprise, but it is unharmed. Ulla, however, feels negative energy course through her at the touch of the skull and burbles in pain, turning into an air elemental and flying quickly away.

Thrush is still trying to get Angelfire to flee, but she shakes him off. What was she just-? The vapors have made her too stupid to figure out what to do! She howls in anger, then looks into the crypt where her friends are fighting the little skull.

As if on automatic pilot, her arms lift and point at it. Of course that’s what she needs to do! The Deleter is always the anwer.

A bolt of crackling indescribable color shoots into the room at the skull. Unfortunately, it deflects away from it harmlessly, not even making contact! Angelfire stumbles to her feet, feeling the wracking negative energy continue to build in her body- and she feels her mind slip. Something... she doesn’t know, can’t understand due to the influence of the vapors. Only her magical enhancements to intelligence allow her to act and think at all!

Drelvin moves forward, ignoring the smell in his drawers, and aids Patyn. He figures that the hunter of the dead is the last of them to have any chance of beating the demilich since Drelvin’s own arrows are having minimal effect at best. And Patyn is moving forward grimly, all the color bleached from him. He’s counting on one thing- the true strike he can trigger from his gauntlets. And he’s praying to Galador with all the faith and strength of will that he can muster, because he knows that he can’t resist the skull’s power a third time. Yet all he can think is, If I can destroy it, it dies the true death! I must succeed, I must!

He strikes.

The true strike, Drelvin’s aid, the power of his faith and his smiting- all of these together are enough to burst through the skull’s defenses. Barely enough, but enough is all it takes.

His blade slams down onto the demilich with startling force and the laughing changes to a scream of rage and hate. The skull’s eyes glow a burnished red. The damage is significant- if he can only land another blow like that-!

But he won’t have time, short of a miracle. He steels himself to resist the skull’s terrible soul-sucking power, and sways on his feet. There are spots before his eyes already, but he squints and raises his blade in righteous wrath. Come on then, he snarls to himself. Let’s see if you can stay the course, Patyn.

“Fools!” the skull snarls. “We are not done!” And a series of syllables issues from its mouth- and it vanishes.

“It plane shifted!” cries Drelvin’s blade.

Patyn blinks. Thrush cautiously looks back at the rest of the group. Angelfire drops her hands.

Silence.

Angelfire shuffles forward and starts putting her companions’ bodies in her bag of holding.


Next Time: Looting and moving on!
 
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oooh, nice close one. It sure sounds like they barely scraped out of that. But did they realize how close they were, or did their (in-character) overconfidence get in the way...

(dead solars aren't much fun)

john
 

Greybar said:
oooh, nice close one. It sure sounds like they barely scraped out of that. But did they realize how close they were, or did their (in-character) overconfidence get in the way...

(dead solars aren't much fun)

john

Oh, they realized it- but their overconfidence did indeed get in the way.

I'd say the loss of Azekia has had some significant effects of the party, too... there's nothing like having the unbeatable force on your side to make everything smoother.
 

Great work but I'm curious about one thing. You very rarely if ever have the Solar making use of thier Arrows of Slaying. Did they axe them in 3.5? Seems that the fight vs. the Balor would have been immeasurably easier with those arrows.
 

Xavim said:
Great work but I'm curious about one thing. You very rarely if ever have the Solar making use of thier Arrows of Slaying. Did they axe them in 3.5? Seems that the fight vs. the Balor would have been immeasurably easier with those arrows.

The problem is the save DC on an arrow of slaying is really quite low. They're best for mowing through mooks rather than targeting the big bad guys- and balors ain't mooks. ;)
 

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