To War Against Felenga (FINAL UPDATE POSTED!)

Wow.

I stumbled across your story hour today during a boring day of work and read the whole thing.

All I have to say is that this is incredibly cool. I love the description of the battle with the demilich -- especially the attempt to rip away Patyn's soul.

I look forward to reading more as you update.
 

log in or register to remove this ad

For the record, the party members present the game of the battle with the demilich were:

Sybele (fighter 8/psion 9/warrior of Chaos 2)
Drelvin (fighter 6/order of the bow initiate 9)
Angelfire (psychic warrior 14/cleric 4/templar 2)
Patyn (paladin 6/hunter of the dead 10)
Thrush (fighter 20)
Ulla (druid 6/shifter 10)
Rex (monk 5/sorcerer 1/dragon disciple 10)
 

Looting and the Gargoyle

“Good lord,” Thrush remarks. “Look at all that.”

The heroes have piled the demilich’s hoard together and cast a detect magic on it; and there’s a lot of loot to be had- nearly a hundred gems!- and it will take a while to identify it all properly. Drelvin sticks it in his bag of holding for future research and division. Speaking only of magic, the hoard holds a dozen potions, six scrolls, a black iron ring set with a cat’s eye, a thin iron rod about 2 ½ feet long graven with closed fists, a staff of black, fire-hardened oak with an efreet painted in red and yellow, circling the staff’s length like a serpent, a pair of fine boots of fuzzy dark blue velvet with a lightning bolt along the outside edge of each, a red-and-black cloak with a spider web motif on it, a fine black leather top hat, three swords and a small-sized longspear.

“Whew,” Drelvin says. “It almost makes it worth it.” He chuckles. Patyn glances sharply his way, but the archer is busy loading up coins into his bag- there must be 50,000 gp value in coin alone here!

“Now what?” wonders Ulla.

“We could get the hell out of here,” Thrush suggests.

“No!” Patyn barks. “We will lose all the progress we’ve made! To have to fight our way through a phalanx of prepared demons and undead- well, I doubt whether it will be so easy a second time, since they are prepared for us. We should rest here, if anything, and continue.”

“Are you crazy?” Drelvin interjects. “That skull could be back any time. I don’t want to fight it again!”

“But we must,” Patyn answers. “If we don’t go to it, it will surely seek us out and destroy us.”

“Just like everybody else,” Sybele comments. “Just what we need, yet another ultra-powerful enemy.”

“Why doesn’t Horbin true resurrect them, and then we can move on?”

“Takes time and spells,” Horbin says. “Also, I don’t have fifty grand in diamonds for each of them. Not for any of them, really.”

“I beg to differ,” Drelvin says, digging in his bag for diamonds from the hoard.

***

Rex opens his eyes. For a few moments he doesn’t do anything else, but then he slowly gets to his feet. He seems quiet and subdued. After a few moments of introspection, he asks, “What happened?”
The others tell him the tale and he looks at Patyn with a new respect- and a sense of horror. The hunter of the dead’s skin is pale, his hair has faded to an off-white color, even his clothes and weapons look like they’ve been rendered into black and white. Though Patyn seems to have weathered the soul-sucking attempts without permanent harm, it was clearly a very near thing.

“Well, we can’t trump or teleport out of here anyway,” Sybele is saying. “So we have to find a physical exit.”

“Why don’t we just backtrack our steps?” Thrush suggests, then immediately answers himself. “Oh yeah, the arch of mists. It teleported us. Crap.”

“We should wait for the demilich,” Patyn insists.

“I think we should find a way out of here,” Thrush mutters.

The party debates for a while, but finally Patyn relents when he realizes that he’s the only one who wants to wait for the demilich’s return. So, after taking a few moments to check their weapons, make sure all their armor straps are tight and ensure that their spell components are in the proper pockets, our heroes cautiously venture back towards the upper levels of the tomb, towards the hall of circles, reasoning that there are many possibilities in that area. “Besides,” Drelvin smirks, “maybe I’ll find a secret door.”

Prophetic words, it seems; for the elven archer- aided by his magical gem- does indeed find a secret door in that hall. “We elves,” he crows to much rolling of eyes, “are good at this.”

Behind the secret door is a small cubicle, a quick search of which turns up another secret door. In their confidence, our heroes lose some of their hard-learned caution; and as Thrush opens the door another of the damned spring-loaded hammers smashes into him. With a curse the warrior steps past the trap into another cubicle.

“How much you want to bet we do that over and over?” Thrush grumbles.

Indeed, a search turns up another secret door. This time Rex opens it and nimbly dodge the hammer. Behind the trap is yet another of the small cubicle rooms. The process repeats itself five more times before a tense Thrush opens a secret door to a larger room. This one holds what for an instant our heroes take to be a twin statue to the three-armed gargoyle statue they already found, but one with all four arms still intact.

Then it moves, springing with a roar at them, and the battle is on. It slashes Patyn badly with a claw, spinning to face Thrush as the fighter roars and rushes to meet it, and his greatsword slices out several times, cutting the thing across its chest, upper right arm and side, dealing humungous amounts of damage**. Blood fountains everywhere and the monstrosity throws back its head in a terrible howl of pain. Then the two are a blur of blows and counters.

The drooling Angelfire raises the Deleter (or does it raise itself?) and fires a crackling beam of inexplicable energy at the gargoyle but it goes wide. Perhaps her faltering intellect is to blame; perhaps the Deleter is not accustomed to aiming itself. Who can say? For now, all we really know is that the beam misses.

It doesn’t matter. Drelvin plugs the monster with arrow after arrow, breaking its shoulder. Patyn shakes off the effects of the gargoyle’s terrific blow to strike it back, and Thrush hews at it heroically. It is a final arrow from Drelvin that finishes the beast, and our heroes stand over the body triumphantly.

“That was cake,” Thrush comments.*** “Now what?”

A few moments discussion reveals just how depleted of spells and resources the heroes are. They settle in to rest, even with Lester antsy about Felenga returning. “We can’t just keep going,” Drelvin argues. “Most of us are pretty badly beaten up, we don’t have any real healing left- I know you’re geased, but we have to rest.”

So they do, clearing the blood and body party of the gargoyle and securing the two exits before settling in to sleep.

*For the record, the following is a partial list of the powerful groups and individuals with beefs with our heroes: the courts of Law, the half-dragon dragon they fought a while back, the Bile Lords, the Supreme Admiral of the Forinthian Navy, Felenga, the remaining Princes of Elemental Evil, Ferranifer and her Black Academy, Old Man Rhumy (a rakshasa sorcerer/legendary figure in Elven mythology), multiple empowered simulacra of some really, really powerful wizards and sorcerers... there’s prolly more, but I can’t think of them. ;)

**99 points of damage in three hits. Ouch. Told ya Thrush is scary.

***This was a CR 20 encounter. Jeez.



Next Time: Our heroes debate some more and find another clue!
 

Wowsers, it's awesome what this party can do when they get a lone creature in melee combat. It can be quite scary being up against melee specialists, especially when they're using greatswords and power attacking.

My 13th level fighter sometimes PA's for ten, and when he does it's at +17/+12/+7 for 1d8+38 damage. It adds up very fast.
 

Dust of the Demilich

“I say we go back to the demilich’s crypt. We must destroy it, and I must be the one to strike the final blow. Then it will be dead dead.”

Thrush sighs. “We drove it off once, but going back is suicide! And besides, that thing isn’t even our real target. I think we need to get the hell out of here for now, and we don’t even know how to get out... so we need to find the exit.”

“I say we go kick some more ass. Why retreat?” Rex shrugs. “Let’s get it on with whatever’s still here. We can find some treasure and maybe even figure out that riddle.”

Obviously our heroes are debating their next move. Three basic positions have been advocated; nobody wants to bend, nobody wants to go another way. So our heroes vote. And when it comes down to it, there’s a tie and a coin toss, and they head back to the four-way intersection of hallways where they found the secret door that led to the crypt of the demilich.

“We’ve still got two paths to investigate here,” Rex says. “Why don’t we check ‘em before we hit the crypt again? If we’re lucky we might find something useful.”

The first door- naturally- is nothing more than a trick hiding a blank wall and a spring-loaded hammer. “Dammit!” Thrush swears as he picks himself up after being smacked by it. “I’m getting awfully sick of these hammer things!” Grumbling, the group heads to the other hall and soon enough they find themselves at another doorway, this one leading to the right. Opening it, they find a lateral hall that ends after a mere thirty feet, with a door in the left wall. Nervously, our heroes approach it.

When Rex pulls the door open there’s a hissing sound. “Gas!” he cries, starting to cough- and the door behind the group slams shut with a bang! “Uh-oh! I think there’s trouble coming,” the dragon disciple says, but as he turns to regard his allies he sees that, for the most part, they’re asleep. Then he hears a loud grinding noise and a huge stone juggernaut has emerged and is rolling towards the unconscious forms of Ulla and Patyn!

“Dexter’s nadlies!” cries Thrush.

Rex and Thrush start beating on the thing immediately, but it’s already on top of Patyn and Ulla. The two find themselves shocked into consciousness but unable to move- they’re being crushed to jelly! Their screams, muffled by tons of stone monstrosity, chill Thrush and Rex to the bone. It takes them only a few moments to destroy the thing, but by the time they do their two crushed companions are in bad shape. After pulling them out from under the rubble, our heroes wait a moment while the hunter of the dead does what he can to heal himself and Ulla shape-shifts back to full health.*

Investigating the chamber behind the juggernaut’s remains, the party finds an empty room painted black with what looks like stars on the ceiling. “Interesting,” Rex muses, but the group finds nothing else of note within.

“I really think,” Thrush mentions casually, “that getting out of here is a good idea- at least until we can come back at strength.”

Patyn scowls. “The demilich’s chamber first,” he grunts. “We voted.” And the hunter of the dead starts marching towards the crypt again.

“All right, all right,” grumbles Thrush, and the rest of the party heads after Patyn. As they get closer to the chamber of the demilich, their pulses quicken. The thing was deadly, far beyond their knowledge. To face it again... Thrush shudders.

But, when they reach its chamber, it’s just as they left it. No demilich. The group spends a few minutes looking around, and just as they’re about to leave, Ulla speaks up.

“Hey, look at this!”

The others cluster around. She’s standing in front of the couch the bones and skull had rested upon. “See? Look here!” She points at the couch. “Look, even through all the dust you can tell- it looks like someone collected some of the bone dust at some point. Probably years ago, judging by the amount of dust that’s layered on top of it since- but you can still tell.”

Puzzled, our heroes mull this new clue over. “Perhaps we should take some too?” suggests Rex.

“Good idea. And maybe the demilich will come after us if we do,” Thrush says ironically.

“Or maybe it can be used as a weapon somehow,” Patyn replies thoughtfully. “Or it might be something that can be used to develop a weapon.” After a moment’s hesitation, he scoops some into a vial and puts it in his belt pouch. Hesitantly, not sure whether they’re inviting attack from the horrible skull, Ulla, Rex and Thrush follow suit.

“All right,” Thrush says firmly. “We came back here and there’s no skull to beat up. Now can we look for the escape route? We’re going to need it sooner or later, and having a secure exit would make me much happier.”

Patyn sighs. “I suppose we aren’t doing any good here, since the demilich is gone,” he concedes. “Where do we have to check?”

The heroes list their options: two glowing arches of mist (“Azekia said they were both baneful,” Ulla points out), the web-filled passage, the crawlway that Lester found that opens into the side of a pit.

“Let’s try the pit first,” Rex suggests, and several of our heroes- Rex, Patyn, Thrush and Ulla- trek back to the chamber in which they found the three chests while the others wait in the room with the circles on the walls.** “I’ll crawl down there and check it out,” the dragon disciple offers. “Between my monkish skills and my wings, I should have no trouble.” And he vanishes into the crawlspace.

A few minutes pass, with the rest of the party enjoying a moment or two of standing still. Then Rex’s voice echoes faintly from the crawlway. ”It leads back to the hall with the face in it! I think this is our way out. I’ll secure a rope- AAARGHH!!!!

“Uh-oh,” says Thrush.

*One of the amazing things about a 10th level shifter is that, simply by changing form time and time again, she can regain hit points as if getting a day’s rest each round. It’s not super-fast but it helps out if the group has any downtime.

**A typical example of the way we handle absent pcs.


Next Time: The Debacle! If you think you’ve seen our heroes get smacked around before, don’t miss this one!
 

I'm going to delurk for once to say, that I absolutely love your story hour - high level goodness, much fun and the fastest update rate on the 'market'. Among those I read anyway :)

Keep up the fantastic work!
 

Wolf96, Dakkareth, thanks for chiming in! :D I love to hear feedback from people, and it's always cool to know other folks are enjoying reading the SH as much as I'm enjoying writing it!

Wolf96, just out of curiosity, did you look at any of the other threads? The 'Agents of Chaos' thread leads directly into this one. [/pimp]
 

The Debacle

Blaesing has been waiting patiently for quite some time.

He has almost infinite patience.

They’ll come back- they have to. There’s no other way out. And when they do, he’ll follow them and wait for the right moment. He’ll let his dread mistress know everything- and when she judges the moment right, the attack will come.

He waits, squatting on his heels. He waits. His sword is naked across his knees, smeared with lampblack to keep it from reflecting any lights the fools might have with them, ready to spring into his hand and lash out, slicing through arteries and organs, letting a delicious feast out of their bodies for him. He’s perched above a pit in the entry to the true Tomb of Horrors. It is from this pit, according to Academician Drake, that they will emerge. Drake... he’s another that owes them. Depleted, surviving only because of his clone, Drake is awesome in his anger. The things he’s trying to raise... well. The skull itself is a fabulous gift to his research, but... Blaesing does not move. He does not frown. But he does not approve of Drake’s current turn, possibly because Mistress Ferranifer doesn’t either.

He glances down the hall, at the Great Green Face, the sign of the Devourer, and does not move. He does not smile. But inwardly, he is dancing at the thought of forcing one or another of the interlopers through it and into oblivion. Especially that damned hunter of the dead, thinks the vampire bleakly. He is the biggest threat, not the solar. We can return from destruction at the solar’s hands, but not his. He must perish.

Thoughts of blood and faltering heartbeats entertain him as he waits. If he was giving to expressions of pleasure, Blaesing would shudder. But he does not move, not a tremble, not an inch, not a breath, not a whisper. The undead keep watch well.

Time passes...

Then, at last: a voice, coming through the crawlspace. If Blaesing had a heartbeat, it would quicken. He squats in plain sight, just beside the pit. He does not move.

Grunting. The sour scent of the dragon disciple. And... behind him...?

Nothing.

Blaesing does not smile.

The vampire can hear Rex scraping his way out of the pit, just above the poisoned spikes; and he can hear as Rex digs his claws into the wall of the pit above the illusionary wall that hides the crawlway. He’s climbing up. Alone. And he smells of blood and fear... he’s wounded.

A hand reaches over the top of the pit, and a moment later a draconian head. Then, wings flexing, the dragon disciple pulls himself over the edge and out of the pit. He looks warily around. He spots the misty arch and the Great Green Face and his face splits in a lizard grin.

Blaesing stands up next to him, hiding in plain sight, and smiles at last.

Rex turns and bellows back at the pit, “IT LEADS BACK TO THE HALL WITH THE FACE IN IT! I THINK THIS IS OUR WAY OUT!” He pulls a rope from his pack as Blaesing sidles up behind him.

***

“I’LL SECURE A ROPE!” the dragon disciple yells.

Rex is about to turn around to find something to secure the rope to when something hits him from behind. A blade suddenly stabs brutally into his shoulder, breaking it into five pieces in a single vicious blow, smashing him face down on the ground, his head lolling forward into the pit for an instant*. Before he has a chance to react, the blade strikes again, stabbing him in the back of the neck, and he screams out a terrible hoarse cry.

Can’t even see him! Rex cries to himself. He’s on his belly with his adversary behind and above him and surely about to strike the final, fatal blow.** He does the only thing he can- he throws himself, bodily, head first, into the pit full of poisoned spikes.

Using his unbroken arm to try desperately to slow his fall, Rex beats his wings, hoping to use them to brace against the walls. Behind him he hears a low chuckle.

Skitter, skitter as he scrapes down the walls, his shoulder screaming red-hot agony as he lands with his legs splayed wide to avoid the spikes. Then he scrambles as quickly as his wounds allow into the crawlway. “Trouble!” he screams, fear pounding in his temples.

Behind him, from the mist, Blaesing congeals, takes careful aim, and fires an arrow into the crawlway at the fleeing Rex. It flies true and deadly, directly into the draconian form’s anus. Rex howls, momentarily transfixed by the arrow, but he knows he has to fight his way through the pain and keep moving or he’s dead.

In his haste, he doesn’t notice the sly mist stream past him.

Scrambling out of the crawlway, he’s shaking and scared. “We better retreat,” he cries, trying to extract the arrow. He lets out a thin scream as he pulls it out and drops it, trembling, on the ground. He starts towards the crawlway that leads back to the room of circles.

Thrush is a blur.

His sword slashes through Ulla with vicious precision, dealing such terrific damage that she doesn’t even have time to shift into a different form before he slam her through the chest with his blade, striking her down with a fluid motion that carries over into an attack on Patyn.

“Thrush!” Rex cries.

“It must be the vampires!” Patyn swears, bringing his blade forth, trying to parry Thrush’s unrelenting attack.

Then Blaesing springs from the shadows from which he dominated Thrush, and in a single deadly moment slashes Patyn’s head nearly off at the mouth. The hunter of the dead collapses in a spray of hot blood and his lower jaw goes explodes. Teeth and tongue fly everywhere.

Blaesing turns with a smoldering smile to Rex. Thrush starts advancing towards him.

“Drop your weapons and surrender,” Blaesing says sweetly, “or die. Now.

Rex holds up his hands. “Hey, look,” he cries, “I don’t want to fight you guys. You guys have proven that you’re powerful... I want to learn from you! I want to...”

“Shut up. Pick his body up.” Blaesing gestures at Patyn.

Rex hesitates. Thrush takes a threatening step towards him. The dragon disciple scoops up Patyn’s body.

“I will go through the hole first,” Blaesing sneers. “You will follow, and the warrior will follow you. Do not try anything stupid. And haul him with you.” With that, the triumphant vampire turns into mist and flows through the crawlway.

Rex has no choice but to follow.

He groans as he scrambles through the crawlway with Patyn’s body. It’s quite a burden. Fearfully, he follows Blaesing to the Great Green Face.

“Look at it,” Blaesing hisses to the dragon disciple. Thrush’s face is impassive, his sword still bared and bloody. “That face. You say you want to learn about us? Look there! Look, and see the beginnings of our teachings!”

Rex glances at the face, then turns to face Blaesing. Things are feeling desperate about now, that’s for sure. “That’s great,” he says. “Maybe I can talk to your masters at the Academy. I’m sure I have-“

Blaesing gestures to Thrush, and the big fighter starts to move forward.

“Wait a minute!” Rex exclaims, taking a frantic step back, Patyn held in his arms.*****

And he steps right back into the mouth and vanishes.



*Crit! Sneak Attack! Death Attack! Ouch!

**I believe, at this point, that Rex was suddenly at about ¼ his hit points.

***Another crit! Oh, and guess what? There’s no dex bonus when you’re wriggling through a crawlspace! Sneak Attack! Ouch again! I do believe Rex was down to 13 hp at this point.

****This reduced her to -18. Fortunately, she has the feat Cling to Life, a custom feat in my game that lets you survive to a negative hp total equal to your level plus your con.

*****His exact words were, “I take a 5’ step back.”

Next Time: Crikey! Things look bad for our heroes!
 
Last edited:

Um, if Thrush has been dominated, why does Rex have him in his arms at the end? Am I reading it wrong?

Incredibly nasty ambush, though. Bet the players were more than a bit worried!
 


Remove ads

Top