To War Against Felenga (FINAL UPDATE POSTED!)

The other followers come up in interesting ways- several of the players have really gotten some good use out of my Stronghold Builder's Guidebook lately!

At the current update point in the thread, the party consists, more or less, of:

PCs
Horbin (cleric) 19th
Bartholomew (cleric with some thaumaturge) 17th
Sybel (fighter/psion/warrior of chaos 8/9/2) 19th
Angelfire (psychic warrior/cleric/templar of Coila) 21st
Rex (fighter/sorc/ranger/monk/dragon disciple) 18th
Maxwell (paladin 12/knight of the chalice 5) 17th
Ulla (druid/shifter) 17th
Drelvin (fighter/OotBI) 16th
*Orbius (diviner 7/divine oracle 10/archmage 1) 18th
*Patyn (hunter of the dead) 17th

Cohorts
Londo (fighter 6/cleric 1/blackguard 10) 17th
Orbius, of course, but he's up above right now.

Npcs
Thrush (kinda out of commision right now though)
Patyn (again, listed above)
Shastruth (Drelvin's sword, sorcerer 9)


*Both Patyn and Orbius are technically npcs, but Lester's player was playing the Eye and Patyn is often played by an occasional drop-in player we have. (Hi Darius!)
 

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Hunting the Vestige

“I want my babies’ daddy!” Sybele cries.

Bartholomew shows a new and unsettling side as he summons a pseudonatural air elemental, strange vapors and smells emanating from it as it pulses, misshapen and bloated.

An alienist, as well, thinks Orbius grimly. More and more the Eye knows he must keep an eye on Bart. Turning to the matter at hand, though, he casts locate creature.

Looking for the Vestige, that horrible thing that roils like mist in the black sky of Moil. There’s a flash as lightning briefly illuminates the frost-rimed towers all around them, and Orbius says, “This way.”

Fully buffed, as ready as they can get, the party flies through the eternal night sky. Below them the black vapors that signify the border of the Void seem to suck up what little light and color the party has with them.

Certainly, it is ominous.

“It’s moving,” Orbius calls to the others. The pseudonatural air elemental moves ahead slightly.

“There!” Rex cries, pointing.

It’s coming.

Rex draws in a deep breath, trying to steady himself in the air. Ulla turns into a huge air elemental herself. The group tenses, weapons out and at the ready. Horbin the MFKG Holy calls down the blessing of Dexter upon them.

Angelfire’s hands jerk up instinctively, as if to delete the Vestige, but of course she no longer wears the Deleter. A spasm of pain crosses her face momentarily as she instead activates her cloak of Jerakai’s embrace to grow an extra set of arms and whips a pair of falchions out. One of them seems to meld physically with her arm.

“Uh-oh,” Ten Buck Tom gulps.

It is coming. Ghostly, phosphorescent faces scream within it. It’s closing on our heroes quickly and ominously; it seems eager to steal more essences from them all.

And then, without warning, still a couple of hundred feet away, it draws up short and there’s a flash of pale light as a greater dispel magic ripples through the group. With a cry of dismay, both Orbius and Maxwell start to fall towards the Void below.

Patyn grits his teeth and fires off a searing light, hoping that someone will save his comrades. Ulla does indeed make a grab for Sir Maxwell, but he hurtles past her too quickly; however, his boots sprout tiny wings, which start beating furiously and carry him back up towards the others. Orbius simply invokes another fly.

Angelfire and Londo start moving forward bravely, ready to attack; but Bart’s elemental has flashed ahead of them and joined the battle already. Bartholomew himself has fired off a series of deadly but ineffective spells at the distance but uncomfortably close Vestige. He watches with displeasure as four misty tendrils emerge from the Vestige, caressing at the elemental he conjured, and it dissipates into vapor. Just like that, he thinks worriedly. Not good.

His next move is obvious. He casts a time stop and summons several berlani eladrins, then creates a blade barrier directly before the Vestige. Finally, he casts a wind wall shaped like a tube, hoping to draw the Vestige into the barrier with the winds.

As time begins to flow again, the Vestige easily breaks free and escapes the trap. Bart curses.

Orbius reaches Horbin’s side. Horbin has readied a massive healing spell that- assuming the Vestige is indeed undead- should deal devastating amounts of damage to it; and our heroes know that Horbin the Holy is the one who can keep them fighting as they battle it. Orbius knows that he must be protected.

As the Vestige closes on them, Horbin floats forward and casts his mass heal. The positive energy ripples through the group and the Vestige, healing what few injuries our heroes have; but the Vestige is wholly unaffected. Horbin gulps. We need to hit it with a lower resistance, he thinks.

Orbius had previously, among other things, cast a mass far strike on everyone. Now Angelfire and Londo use it, chopping at the Vestige again and again without effect until Londo finally lands a single blow. “It’s very hard to hit!” cries Angel.

Patyn, using his dwarven gauntlets, invokes a true strike. Grimly, he thinks, I have to pour everything into this. And he strikes, smiting evil and undead, and slams his sun blade into it from a far distance. There’s a clap of thunder and a flash of positive energy as the Vestige takes withering damage, and then he does it again!

The Vestige rushes forward, covering Londo, Angel and Horbin! The three scream as negative energy sucks at their life force, leeching their energy and heat. Worse, their minds dull as the Vestige sucks their essences. Orbius, gritting his teeth, flies forward and touches Horbin, teleporting them both away to the nearest tower.

“What!” Horbin cries. “Where-“

“We needed to get out of there,” the Eye says grimly. “We can’t afford to lose you.”

“Couldn’t you have left us a little closer?” Horbin cries.

“No. I have to have a solid surface for teleportation.”

Then a flash of lightning illuminates the distant scene of the Vestige battling the party. Horbin casts a circle of protection and starts flying quickly back towards the battle.

***

Ten Buck Tom tries casting a daylight at the Vestige, but it has no affect other than to illuminate it. He gulps as Angelfire gets grappled by one of the tendrils. The wounds it has taken are healing quickly as it sucks at Angel’s essence. She screams in horror as the telling numbness creeps through her. Another tendril knocks her falchion out of her hand. There seem to be faces around her... she dimension doors away, shakily, to a point in space below the Vestige, and plucks her falling falchion from the air.

Sybele is using her ghost touch sword that she recently acquired. It seem to help; the thing is incorporeal, and they can’t afford to lose half of the few chances to hurt it they’re getting. Tears are streaming down her face as she far strikes at it again and again. Thrush, she thinks. I’ll save you!

But then the Vestige moves forward and radiates a cone of fear. Sybele shrieks, turns and flies away at top speed, and she’s not the only one. But worse, the ghost touch sword falls into the Void below.





Next Time: The fight with the Vestige continues! Things get much, much worse! Favorite quote from the session: “Maybe this was a bad idea. Maybe we can’t just kill all our enemies.”
 

Run-away!

"But then the Vestige moves forward and radiates a cone of fear. Sybele shrieks, turns and flies away at top speed, and she’s not the only one. But worse, the ghost touch sword falls into the Void below."

I'll have all of you know that I ROCKED the vestige, from my secure vantage point. Several towers away hiding behind a bridge, Sybele was extremely effective at cowering, trembling, and whimpering. It didn't stand a chance against that. Heh!
 
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The Hunt for the Vestige (Conclusion)

It’s the sort of battle that, if only there were someone to see it, would start legends.

The Vestige presses its massive vaporous form forward, its tendrils drifting lazily out to caress our heroes, sucking at their essences, attempting to steal their very souls into its substance. Within it, the faces of those already caught scream in eternal torment. Thrush is there.

Fear- the metallic taste of fear. It sits heavily on the party as Sybele, Bartholomew of Cassis and Sir Maxwell flee the battle.* Bart’s summoned creatures flee as well, leaving our party suddenly without the overwhelming numbers they were kinda sorta counting on.

Patyn grits his teeth as vapors reach for him, but instead of fleeing he unleashes a positive energy burst. White light flares outward in all directions, tearing gouges in the Vestige’s cloud-like form.

It’s too big, though, and healing too fast. He can see that- saw it when they fought it before. Grimly, Patyn begins to wonder whether they’ll be able to defeat this damned thing after all.

Angelfire and Londo hang side-by-side in the air, far striking again and again as the Vestige moves up on them. Then they’re close enough that they don’t need to far strike any more- it’s nearly on top of them! Tendrils of fog elicit a groan as they dissipate yet more of Angel’s mind, almost tearing it free of its moorings in her brain! Shakily, she dimension doors back, behind Patyn. The hunter of the dead scowls fiercely but has no time to speak as he strikes again and again with his sun blade, but misses with shot after shot! He grunts in frustration as the blade passes harmlessly through the Vestige as if it weren’t even there. Even with a bestowed true strike from Orbius he can’t seem to connect!** Ten Buck Tom flies up behind him and tries to cast a healing spell on him, but the Vestige strikes him and disrupts his spell. He’s badly wounded and feels his brain numb, as if he’d filled his head with cotton.

Drelvin, meanwhile, fires arrow after arrow at the Vestige. Most miss, either deflecting away from it as if turned aside by some unseen force or simply passing through it completely. Still, enough shots are landing that he thinks he’s doing some good. It’s hard to tell, though, he thinks. How can you tell if you’re hurting a bank of clouds? Grimly, he keeps firing, a steady stream of damage, even if not much.

Horbin appears, flying in and buzzing around the monster, and he casts lower resistance at it. There’s a moment, illuminated by a flash of silent lightning in the eerie sky of Moil, when the entire Vestige seems to flicker for a second. Got it! Horbin exults. Now let’s see how it does when I unleash my most powerful mass healing!

But even as he prepares to cast a mass heal, the Vestige darts in ruthlessly, moving entirely over Patyn, Londo and Angel. All three swing at it as it rushes in, both Patyn and Angelfire landing massive blows, but then its chill fingers are inside them, tearing at their souls. All three feel themselves deadening, their minds slowing. Too stupid to think to get out, all three of them swing at the mist around them, screaming as it sucks their essences away. They slash at the screaming faces all around- and Patyn starts in horror as he sees Thrush’s face stream by!

Then Horbin casts his mass heal, and though it does not help with the rather urgent issue of the sucking of their essences, it does repair our heroes’ physical damage. Better still, the positive energy deals obvious, horrendous damage to the Vestige.

The warriors are still screaming in agony, and their struggles are becoming weaker and weaker. They’re dying, Orbius thinks sickly. He casts a mass teleport, using his arcane reach to touch them without entering the Vestige, and teleports them away to safety.

Then the Vestige engulfs him.

Orbius screams as he gets a taste of the Vestige’s terrible hunger. It sucks at his mind, his most important attribute! He staggers under the weight of its terrible, voracious need for his soul, and weakly teleports to the nearby, relatively safe bridge he and Horbin went to before, this time taking Drelvin with him. Gasping for breath, he shakes his head to clear it.

“What did you do that for?” Drelvin cries.

“You were next, if I didn’t take you with me,” Orbius replies. “You’re actually hurting it. I don’t think you want to be inside it.” He takes a breath and casts seeker missiles.

Drelvin nods, already looking in the direction of the battle. “Maybe I can hit it from here.” He knocks an arrow. After all, his mom always said he had keen eyes.

Twang!

A pause for a couple of seconds. Then- “Yep,” says Drelvin, drawing another arrow to the string.

***

Meanwhile, as Ten Buck Tom looks on in ineffectual horror, the Vestige engulfs Horbin. That’s kind of okay; that makes it really easy to heal it. Unfortunately for Horbin, even with its resistance lowered, his spell still slides off it like water off oiled whale hide. Crap, he thinks, flying up and out of it and suffering another deadly blow on the way. His mind it growing so dim that he’s starting to have trouble ‘membring what this thing is. Bad thing... vesij?

Brutally, the Vestige hits Horbin with its cold, cold tendrils, and the cleric’s soul flees his body. His physical form starts dropping towards the Void below.

***

Patyn’s already flying forward full-tilt, but Londo’s staying at Angel’s side. She hesitates for a long moment before realizing what she should do.

A dimension door opens.

“Kill!” Angel barks, and launches herself through the door. Londo springs through after her, and after a split-second of hesitation, so does Orbius- just in time to see Horbin falling.

Orbius casts time stop. His first priority is the cleric, and he flies over to where he now hangs motionless and head down in the air. Orbius casts another seeker missiles, then draws out a trump and makes contact with the castle in Var. As time starts moving he pulls Horbin through the trump with him.

A maid is walking by and stops, startled, as Orbius appears and Horbin collapsing onto the ground. “Oh my!” she exclaims.

“This is Horbin the Holy, friend to the King,” says Orbius rapidly. “I am one of the King’s adventuring companions. Keep Horbin safe, we’ll be back soon.” Without another word he teleports to the Great Green Face in the Tomb of Horrors. Another deep breath and he steps through, wincing (as he does every time) at the thought of Lester.

Moil, then. Precious seconds tick by as he incants yet another teleport and returns to the bridge near the battle, just in time to see Drelvin fire another arrow and grin. He must still be hitting it, Orbius realizes.

Drelvin glances at him. “Hi.” Then he fires again.

***

Horbin vanishes through a burst of sudden prismatic light.

That’s enough for Ten Buck Tom; he flees towards the bridge that Drelvin’s on. However, neither Angel, Londo nor Patyn are intelligent enough, at this point, to care.

All three move in and unleash the deadly martial skills they have developed. They don’t need intelligence.

Except, of course, that the Vestige devours it, and you might think of it as ensuring that you have enough to take a hit or two. None of them do, and Angel falls in another pair of blows. Her spirit shrieks as it is visibly torn from her body and sucked into the Vestige.

“No!” cries Londo, catching her body. He flies off towards the bridge where everyone else is, hoping someone can help. As he moves, the Vestige strikes him, reducing his intelligence to less than a dog’s. Wobbily, he keeps going.

The Vestige flows over Patyn.

He puts all he’s got into one last series of attacks, but it’s not enough. The seeker missiles flash by, impacting the creature, but it’s not enough.

Patyn starts to drop.

An air elemental, conjured earlier by Orbius, catches him. Orbius himself appears as he flies overhead and casts disintegrate at it. The beam blasts into the Vestige, tearing a huge hole in it, but then it flows forward towards him.

Orbius looks around for a moment as he flees back and it strikes at him.

Drelvin, way over there... still shooting, still hitting. And Londo, and Ten Buck Tom, also way over there... and the elemental, too far away to hear him now as it moves with Patyn towards that same damn way over there!

That leaves, er, him against the Vestige.

Orbius alone.

No way, he thinks. I’m a wizard, not a fighter. As he moves away he opens a gate. For an instant he hesitates, not quite sure what his best bet is as far as getting something that might actually be able to help fight this, but then he realizes that there’s only one choice, and he connects to the plane of Positive Energy. The gate opens and a group of weird things that look almost like spheres of energy with tendrils of their own emerge. Xag-ya, Orbius thinks in disgust. They’re not very powerful. I may have just wasted a spell of the ninth circle.

Indeed, the energons swarm in on the Vestige and are destroyed before they even reach it; but in death they aid our heroes, for each one detonates in a powerful explosion of positive energy!

Not so bad, after all, Orbius thinks in wonder. He’s flying towards the bridge where the others are, and he casts another disintegrate at the Vestige as he goes, but fails to penetrate its spell resistance.

“How’s it looking?” Drelvin shouts as Orbius approaches.

Hard to tell, when you’re talking about a cloud; so Orbius ignores the question and stays focused. Arrows whiz by, still plugging the Vestige time and again, but it’s still coming, still hungry for more essence. For an instant, Orbius catches a glimpse of Horbin’s face in there. Ten Buck Tom is ashen, on the verge of flight.

It comes for Orbius, moving up and through a whirlwind of teeth that the Eye casts from a scroll. Then the Vestige is upon them all, destroying the elemental, striking both Orbius and Ten Buck Tom. Tom shrieks a greater shout at it, but to no avail. It slides off its spell resistance ineffectually.

“You know,” Orbius says conversationally, “maybe this was a bad idea. Maybe we can’t just kill all our enemies.” He sighs and shakes his head, then casts prismatic spray. Beams of brilliant color shoot out, glancing off and through the Vestige and sparkling futilely against the night sky of Moil. As if in acknowledgement of the attempt, there’s a flash of lightning.

Drelvin snarls, quick draws Patyn’s blade from his sheath and attacks the Vestige. A daring move, and perhaps the best chance in a very, very bad situation. He strikes hard, dealing a pair of powerful blows to the Vestige successfully, and it looks badly tattered, like a fog about to burn off in the light of morning; but then Londo strikes and misses, and the thing gathers itself to strike again. One last blow is all it will take to drop the blackguard.

Ten Buck Tom, in total desperation, casts a greater shout. The sound punctuates the silence of Moil dramatically, and the Vestige shivers and dies.

Ten Buck Tom gapes as the vapors churn and dissolve, and the spirits trapped within howl and scream as they fly free. Suddenly Angelfire’s eyes focus and she shakily stands up. “What...?” she gasps.

Unsteadily our heroes look around.

Could it be...?

”We did it,” Orbius whispers.

A distant shout and Sybele appears on the horizon, silhouetted in an electric flash. She’s finally recovered her courage. “Where is it?” she shouts.

“I think,” Drelvin says cautiously, “that we killed it.”

“I... I...” Ten Buck Tom is still agape at what he did.

“Let’s get the hell back to Var,” Orbius suggests, his voice still unsteady, and they trump out.


*This battle took two sessions to finish up; Maxwell’s player couldn’t make the second one, so that was the easy way to explain his absence, even though- as a paladin- he’s immune to fear.

**I let Orbius take a new metamagic feat we worked out, Bestow Spell, that (for a +2 level adjust) lets him cast a spell with a target of ‘You’ as a touch spell. Combined with his arcane reach (he also now has an archmage level) this let him give a true strike to Patyn from a distance! :)


Next Time: A little nibble of church politics before our heroes return to Moil!
 


You know, the players were lucky. From the description of the battle, it seems like they took on something way above what is considered a proper level of CR.

Good update, as usual.

Cheers!

KF72
 

Lucky?!?!? I thought, frankly, that they were dead.

I have a lot of faith in my players- I (not quite) routinely through adversaries at them that are way out of their leagues, often with a predesigned weakness. But this time... well...

The Vestige had a weakness, but for once they didn't have a clue until after they fought it. And by the midpoint of the battle, I was starting to think they were doomed.

For once, I'm going to post some stats in this thread, so the players can see what they dealt with...


THE VESTIGE

Advanced Paragon Caller In Darkness Variant

Gargantuan Undead (Incorporeal)
Hit Dice: 26d12+312 (624 hp)
Initiative: +9
Speed: 90’, fly 120’ (good)
Armor Class: 38 (-4 size, +9 dex, +7 deflection, +12 insight, +12 luck) plus incorporeal
Base Attack/Grapple: +13/+61
Attack: Incorporeal touch +40 melee (4d6+20 plus steal essence)
Full Attack: 4 incorporeal touches +40 melee (4d6+20 plus steal essence)
Space/Reach: 20’/20’
Special Attacks: Engulf, psionics, spell-like abilities, steal essence
Special Qualities: Daylight powerlessness, DR 15/epic, fast healing 20, incorporeal, resistance to cold 10 and fire 10, SR 37, turn resistance +2, undead traits, unnatural aura
Saves: Fort +24, Ref +31, Will +34
Abilities: Str -, Dex 29, Con -, Int 29, Wis 29, Cha 40
Skills: Bluff +39, Concentration +24, Hide +32, Intimidate +44, Knowledge (arcana) +22 ½, Knowledge (local- Moil, psionics) +33, Listen +50, Psicraft +33, Search +48, Sense Motive +48, Spellcraft +33, Spot +50, Tumble +33,
Feats: Alertness, Blind-Fight, Combat Reflexes, Flyby Attack, Great Fortitude, Improved Initiative, Improved Natural Weapon (touch), Mental Adversary, Quicken Spell-Like Ability (fear)
Epic Feats: Epic Fortitude, Epic Reflexes
Environment: Moil, the City that Waits
Organization: Solitary
Challenge Rating: 27
Alignment: Neutral evil

Combat:

Engulf (Ex): The vestige may simply flow over as many creatures as will fit within its body, exposing each to its steal essence ability.

Psionics (Sp): At will- clairaudience/clairvoyance, detect psionics, fatal attraction (DC 1d20+37), mass concussion, suggestion (DC 1d20+35); manifester level 48. Attack/Defense Modes: all/all.

Spell-Like Abilities (Sp): at will- fear (DC 51); 3/day- greater dispelling, haste, see invisibility; caster level 15.

Steal Essence (Su): Any creature engulfed or touched by the Vestige must make a Will saving throw (DC 41) or suffer 1d6 points of Intelligence damage. A creature that is killed or has any of its mental attributes reduced to 0 by the Vestige is absorbed into the screaming mass of souls. The body remains behind, but the soul is lost. Only a wish or miracle (or the death of the Vestige) can free the soul to allow resurrection.

Daylight Powerlessness (Ex): The vestige is utterly powerless in daylight or in the light of the wand of days. In sunlight the vestige can only take a single move or move-equivalent action each round.
 
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Look- the Inquisition

The morning of Windmonth 18, year 368 of Our Lord Galador, dawns over Var with a beautiful orange sky. The wind scatters twigs and dust as it sweeps through the ruins of the portions of the city still in ruins from Fuligin’s era. It enters town from the west, as if it were fleeing from some monster tromping inland from the distant coast, and sweeps past an old druid’s grove long spoiled by the evil that Malford and his motleys had overthrown. The wind makes its way through the ruins of old houses and buildings, then skates across the surface of the Heroes’ Canal before it finds new homes and thriving businesses, the early risers already hard at work. It passes through neighborhoods rebuilt, torn down and built anew as it winds eastward. Finally it passes over a great cathedral whose tall, gothic spires stab at the sky, catching the light on gold leafed points. Many small mirrors, designed to reflect the sunny glory of Galador, catch the rising light and flare into brilliance. A few columns of smoke rise from the kitchens and several of the colder rooms, but the cathedral is well-designed to keep its warmth (despite its profoundly vaulted ceilings and high archways). This is the Cathedral to Dexter, built by the King to commemorate the best friend he ever had, who sacrificed himself not once- but twice- to save others.

The front of the building is a beautiful thing, with stained glass windows glowing with gold and crimson as the beams of the morning sun catch on them. The entire cathedral is built to impress. The doors that enter the main front chamber are large and chased with gold. Statues of white marble flank it; they depict a pair of fierce angels (Michael and Gabriel, to those with the background to recognize them). The wind sweeps away across the rooftops to the east as two men, garbed in well-trimmed robes of red and violet, are approaching the entrance.

These men are dressed in the robes of the Inquisition.

They let themselves into the cathedral. The acolyte, upon catching sight of them, pales. He does not know why they are here, but whatever it is, it frightens him.

Our friend the wind, meanwhile, has left the town of Var. It sweeps over the plains towards the Bendrock Mountains. It travels fast, and by the time the sun is directly overhead it has reached the rugged hills that cling to their feet. But we must leave the wind behind for the moment; we’re ready to return to our heroes.

At the castle, our heroes have spent a night of celebration and whooping it up that broke a few glasses. Sybele is overjoyed to have Thrush back and the two spend hours alone together, doing- well, we can all assume that they’re doing what adventuring couples do when one of them has his soul restored after having it sucked away, which is have lots frantic sex. Nothing like almost losing your lover to really make you appreciate him. Angel and Londo emulate them.

Eventually- about now, at noon- Angel approaches Orbius and gets him to teleport her to the Shining City in Tirchond. She goes there pretty much to check in, and she ends up, among other things, donating 5000 gold pieces each to the Silver University and the to a food drive, for there is a near-famine in the city. She’s not happy about it- she wants her city to be okay. She smiles to herself; she hasn’t spent enough time here in quite a while. Oddly enough to one who knew of her Lawful Evil predilections but not of her background, Angelfire is in fact a Tirchondian patriot. Upon her return she vows to check in again soon. When she relates the news from home to Sybele, Sybele frowns as well.

Horbin, meanwhile, has walked down the King’s Hill (formerly known as the Baron’s Hill, but hey, times change) that Malford’s castle perches at the top of, and he now strides across the broad Aspen Bridge. It’s said that the bridge’s construction was considerably aided by the fey; knowing that Malford has many connections, Horbin doesn’t doubt it for a second. After the bridge he passes through a series of new-cobbled roads surrounded by living town rather than dead city, and finally up to the Cathedral of Dexter. It is about time that he checked up on Metron; the man’s not stable, and Horbin worries about him fairly often.

When he enters the nave of the Cathedral, an adept seats him and informs him that Metron has been in conference with some authorities of the Church all day. Horbin heaves a sigh and waits. After an hour, he decides he’s about had enough; he’ll wait another half hour, but then he’s got stuff to do.

Fortunately, about twenty minutes later, Metron’s chamber’s door swings open and the two Inquisitors emerge. They walk past Horbin, glance at him, and do a small double take. Clearly they recognize him.

Now, Horbin the Holy is well-regarded in ecclesiastic circles as a powerful healer and a strong warrior for Good; however, he’s also known as a rather extreme liberal reformist, which is not the kind of cleric that the Inquisition has traditionally counted as among its friends. The Inquisitors breeze on past, but Horbin’s presence here probably adds to whatever situation they’re here about. He groans inwardly.

”Metron will see you now,” says the adept, and leads Horbin in. Metron is sitting behind his desk, looking shaken and despondent.

“Inquisitors?” Horbin asks.

Metron groans. “They know things... they know I see things.”

Metron, Horbin knows, has been seeing some sort of weird things swimming through the air around him for months. Hallucinations? Perhaps. But Horbin the Holy has been around enough curses, illusions, monsters, spells and weird phenomena to discount nothing. Maybe there is something there. Maybe Metron is on to something. But whatever the case, he seems reasonably harmless and he is one of Var’s leading Dexterites.

Horbin counsels discretion. There isn’t much else that he can do. So he leaves, telling Metron to be careful what he says and to whom. On the way out, he looks curiously at the minor laypeople around, wondering who among them is a spy for the Inquisition. It’s said that every important temple has at least one.

The sun’s passage across the sky continues. By the time Horbin’s heading back to the castle it has crossed its zenith and started swinging down towards the sea in the west, into which it will plunge at dusk. What would it be like to see that? Horbin wonders idly. When it finally passes out of sight that evening, our heroes have just finished a nice dinner courtesy of the King and Queen yet again, and Orbius is scribbling on a piece of parchment while the others watch.

“All right,” the Eye is saying, “we this is the riddle at the entrance to Moil. This tells us what we have to do. I’m going to figure out how with a contact other plane.

When he’s done writing the riddle out from his prodigious memory he reads it aloud.

This City That Waits was the city of Moil,
Where dreams truly died, but bodies yet toil,
In slumber unrelenting they lie yet in wait
Biding their time to seal your fate.

Discovery of the Void and my Fortress within
Demands exploration through peril again.
Find amid towers degenerate the single key
And resolve the dilemma of problems three.

Beard the brine dragon in its frozen hollow;
Remove the key, avoid its starved swallow.
Beneath webs of glowing emerald
Hangs a riddle-box, ripe to be solved.

The darkweaver endures the cold in her lair;
Grasp your fate with consummate care.
The lifeless dream that marks the crime
Is the Vestige that guards the sand of time.

Each resolution removes one obstacle
For those who pursue this written oracle;
The Phantom released flies you in fashion
To my inevitable Fortress of Conclusion.”


He hums and haws for a minute, then says, “Well, it’s obvious what we’ve got to do. There’s a dragon, this darkweaver, whoever she is, and the webs of glowing emerald.”

“Let’s do the dragon first,” Drelvin says eagerly. “I like killing dragons.”

Orbius casts his spell.

Which tower houses the lair of the brine dragon? The Aqueous Tower.
What kind of breath weapon does the brine dragon have? Acid.
What type of energy attack will be most effective against the brine dragon? Don’t know.
Which tower holds the emerald webs? Don’t know.
Is the key to the portcullis that holds the phantom flyer in the lair of the brine dragon? Yes and no.

We probably need something from each of these locations, Orbius reasons.

Will a Mordenkainen’s disjunction destroy the bars holding the phantom flyer? No.
Will protection from negative energy protect us from the starved swallow of the key? You misunderstand.

Hm, I guess the starved swallow belongs to the dragon, he thinks.

Has anyone taken possession of the L’s soul since he’s been in the Void? No.
Is he in likely danger of this happening in the next week? Yes.
What is our best means of transporting into the Void and being able to save Lester? The phantom flyer.

“Well, then,” Orbius says cheerfully, “I think we need to figure out which one is the Aqueous Tower.”



Next Time: Our heroes return to Moil!
 


The Moilian

Our heroes return to Moil via gate after discovering that the Tomb of Horrors, and the green face within it, are sealed off from teleportation and similar effects. This leaves the party a trifle concerned, but when the gate proves effectual, they smile in relief and step back into the cold demiplane of the City That Waits.

“So let’s see,” says Drelvin. “There’s this dragon- let’s kill it first- then this dark weaver and its webs of glowing emerald. Some kind of riddle, and the Vestige- we can check that one off, right?”

“Yes,” affirms Orbius, “but it sounds like there are other challenges here as well, so we should stay careful.” He slaps an extra eye on Thrush.

“Here’s another question: do we want to check out all the other towers? There might be loot.” Angelfire cocks an eyebrow as she mentions this. Our heroes consider.

“We might as well look around a little,” says Sybele hesitantly. “While we’re here.”

“Sure, especially if there’s something to kill in ‘em!” Thrush adds. “I have some aggression I need to work out.” The others nod understandingly.

“Well, you never know- there might be something else we need, or can use, here,” Sir Maxwell says. “And the city seems pretty... dead.”

The group agrees after a bit of further discussion, and they mass fly to a nearby tower. Orbius casts foresight upon himself, the better to know when danger is at hand. He has many sensory inputs going- the extra eye, his mobile scry, his arcane eye... Only his vast intellect, combined with his ultimate concentration, allow him to sort it all out.

The lintel of the arch has some sort of sunrise carved into it, but it is hard to make out, being frost-rimed. Orbius considers reaching forward to rub the frost free, but his foresight warns him, and he warns the others. “Don’t touch the arch!” he exclaims. A period of cautious exploration ensues; they find nothing at first, going through a series of icy rooms. One has a number of different panels painted to depict a variety of landscape scenes. Another chamber is full of broken rock, as if many statues had been demolished there. Yet another has a large seat looking out upon a large window to the blackness beyond the tower’s exterior wall; Orbius sits in this to no effect. In several places, silhouettes are torn free of the ice, leaving humanoid-shaped voids in the shell of ice coating the floor. The utter silence, save for the noise the party itself makes, is unnerving.

Then the party finds a room with even thicker ice, partially blocking a doorway shut; and after minimal effort they free it, forcing it open to reveal a room almost filled with ice. Only a small area remains exposed to the air; in the center of this area is a strange, vise-like device that clasps a wand. The side of the wand is decorated with runes; Horbin the Holy, with his helm of subtitles, informs the others that the runes spell out the word “Kindle.”

“A command word,” Orbius surmises.

The base of the vise, covered in frost, is decorated with runes as well. “The choice of Days empowers the wand, but the choice cannot be made from here,” Horbin reads aloud.

“So we have to find something else to activate it,” Drelvin says.

“Do we even need it?” asks Thrush.

“Maybe it’s a trap,” Sybele points out.

They ponder this for a while. “We can always do a bunch of divinations on it and find out if we need it,” Orbius suggests. The group agrees that this is the wisest course, and they leave the wand for the moment to continue their exploration.

As they explore the tower, Drelvin opens a door to a chamber full of old empty bookshelves that run top to bottom. As he glances around- the others are searching the room he’s in and its other adjoining chambers- he spies what appears to be a corpse on the ground a short distance away, and he steps forward to check it out.

Then, suddenly, a wave a nausea hits him. He feels his vigor and health draining away- and the corpse suddenly shambles to its feet!

“Guys! Trouble!” shouts the archer, and he moves back, whipping his bow out and pulling an arrow to string. The others are moving towards him rapidly, and Orbius, able to see the shambling undead thing as it stumbles forward, fires a magic missile at it. Much to everyone’s surprise, the thing falls.

Angelfire moves in carefully, not trusting such an easy victory. But as she moves forward she starts to smile as she sees it stand up. Thrush and Horbin, ahead of her, cry out as they are subjected to the life draining that Drelvin felt.

“Something’s not right here!” Horbin cries, casting a holy aura around the party.

Drelvin fires a series of arrows so fast nobody’s quite sure how many fly into the thing, but it collapses again. “Keep your distance!” the archer warns everyone.

“I don’t like this,” says Thrush, taking but another step and then slamming his blade- which seems to have erupted into his hand from nowhere- into the body again and again. Chunks of frozen meat and icy bone fly into the air. Sybele, Angel, others are moving in to follow his example.

Then they all scream in pain and nausea as the life draining sucks at them again, drinking their vitality greedily. And, once again, the Moilian zombie struggles to its feet.

Orbius, meanwhile, has noticed something very disturbing: they’re being scried! He falls back into the room the party was searching when Drelvin found the zombie and looks around for any sign of more of the zombies.

Who’s scrying us? he wonders. There certainly is no shortage of candidates. Assuming the worst, it’s Felenga. And in that case, ain’t no way he can dispel it. And he’s busy besides. “Throw it out the window!” he shouts to his comrades as Horbin drops it again- after a ruthless succession of blows from the warrior-types- with a heal.

Sybele cries, “I’m gonna smash the window!” She just looks in its direction and suddenly there’s a blast of concussive force that blows the glass outward with a loud clapping sound.

The party falls back as the thing drags itself back up. It seems to be absorbing their life if they’re close enough; most of the party has realized, by now, that distance is the key. Even Patyn and Sir Maxwell back off as it starts moving towards the group.

With a sneer on his lips, Londo channels the dark power of the Void all around them and seizes control of the zombie. He gestures once towards the window, and the creature staggers over to it and throws itself out without a sound.

“Whew,” says Horbin, “that was nasty. Sounds like it’s time for some restorations.”

As he prepares to restore the party’s drained constitution, Orbius it preparing to cast a contact other plane. After the group discusses what he should ask, he casts his mind towards a great power.

Who am I speaking to? Old Grandmother.
Considering what resources we have, what’s our best attack against the brine dragon? Fire.
Is it harmful to our quest to kill it? No.
What attack forms is it extremely resistant to? Acid.
What’s the brine dragon’s favorite thing to eat? Pickled humans.
Exactly how many days until the L is beyond our reach? Two.
How many days flight will it take on the phantom flyer to reach Lester? Can’t.
Will a wish or miracle, combined or separately, properly worded, bring Lester back? It’s a start.
What would be the completion? Raise dead or resurrection.

“Damn,” Orbius swears. “All right, guys, we can get the brine dragon today, but tomorrow we’ve got to get Lester!” He explains what he’s learned and the group solemnly agrees that Lester’s rescue should be seen to. “After all, you guys just risked everything to rescue me,” says Thrush with a shudder.

Orbius suggests that the party seek the dragon out. “Enough with this lootless tower!” he cries. “If we need to, we can come back to it. Let’s get on with this and take care of the dragon! He’s bound to have loot.”

“Lester’s influenced you quite a bit,” remarks Horbin.

The party seeks the dragon.

Next Time: Poor dragon, hunted by our heroes...
 

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