To War Against Felenga (FINAL UPDATE POSTED!)

Poor Dragon

Orbius, as usual, leads our heroes to right where they need to go. A greater scrying followed by a locate creature sees our heroes through the chill air of Moil, its silent towers like exclamation points above the mists of the Void below. The Aqueous Tower pulls into view as they streak along, following the Eye’s direction, and soon they hover before it. Three bridges lead to it, each joining the tower at an open archway. Within, the dark tower is empty- no rooms, no floor, no ceiling except for the great dome far above.

But below them there is water.

“There’s some kind of key down there,” Orbius tells the group, gazing through his scrying sensor. (Thanks to his ultimate concentration, he can cast other spells and so forth without giving up his scrying efforts or other concentration-requiring effects.) I think we need to pass the dragon to get it.”

“Let’s go!” Thrush cries enthusiastically.

“Wait a sec,” Horbin says nervously. “We don’t just want to charge right into a dragon’s lair, do we? It’s probably well-prepared and full of traps or something. Plus, it’s underwater.”

“How come this water isn’t frozen?” Sybele asks.

“Salt,” Orbius answers. “It’s full of salt. Look, you can see deposits around and stuff. As to the dragon, it’s sleeping right now.”

“I don’t want to go down into that water even to ambush it,” Drelvin says. “It looks cold in there.”

“Maybe we can lure it out,” suggests Sybele.

“Perhaps an illusion of pickled humans could entice it. I could create that.” The Eye strokes his chins.

“Dragons are hard to fool,” Drelvin the Archer points out. “Perhaps if we got some real pickled humans, we could lace them with poison!” He grins.

“Nobody’s getting any pickled humans,” Horbin chides.

“We’ll just kill it. We can cluster around the entrance and whack it when it appears!” Angelfire enthuses.

“But how are we going to get it to come out after us? If we go poke it we probably won’t be able to get away fast enough, and a lot of our weapons won’t work so well.” Drelvin looks interested nonetheless.

“I’ll send something else to go poke it- maybe some elementals.” Orbius starts casting. Of course it should be elementals- to honor the L! Soon his water elementals have arrived, and they head down in the water and into a small network of underwater tunnels bored from the thick slabs of salt that have precipitated from the water, almost completely filling the lower third of the tower.

Soon, Orbius reports that the dragon is awake and is coming in their general direction.

Our heroes tense, manifesting a variety of powers, casting spells and activating equipment. A stranger would see people seem to blur and displace into new locations, multiple images spring up around others, new arms sprout from yet another. And then, as his multiple perceptual channels take in the dragon approaching, Orbius time stops, then dimension doors behind the dragon and seals off any possible retreat with a wall of force. Returning to the party he fires off a volley of seeker missiles. “That should get its attention!” the Eye exclaims to himself.

***

Sodiux the Brine Dragon was startled into wakefulness by a watery bug, but he knows that for anything to disturb him there must be someone here- in Moil. They must be after the key to the phantom flyer’s harness. There is no other answer.

So he destroys the elementals- bah, they’re not even worth eating, just flavorless water- and starts cautiously moving out of his lair towards the innards of the tower. Along the way- he takes his time- he feels the water pressure change subtly. Someone’s sealed off my lair! he thinks. But I can hear them without... so, they seek a confrontation!

Sodiux casts shield, haste and mirror image. A quintet of seeker missiles streaks in, spattering harmlessly off his wards, and Sodiux quirks an eyebrow.* Good taste in spells, he commends his soon-to-be victims.

Slowly- savoring their fear- he flexes his long tail and propels himself forward.

And things do not, at all, even a little bit, go the way Sodiux is accustomed to.

Just as he emerges, a greater dispelling from Horbin the Holy washes over him, dropping all his buffs in one fell swoop; and then Thrush is unleashing the horrendous flurry of death he’s known for, actually breaking the bones in one of its foreclaws!** Then Angel swoops in next to the huge face of the dragon and lops off its right ear!** Sodiux screams in worse pain than he’s felt in quite some time, rearing up- and Drelvin fires, sinking an arrow into its momentarily exposed heart.**

The corpse slowly settles in the water.

“I killed another dragon!” Drelvin exclaims.

***

A few hours later, they’ve cleaned out the lair and identified and divided the loot. Orbius receives a ring of silent spells and a helm of underwater action. Horbin receives a shield +4 and a breastplate worked from adamantine. Drelvin receives an amulet of natural armor +3 and a strange magical arm; should he lose one he’s ready to replace it.

“I wish it was a leg,” he mutters to himself.***

Thrush gets a pair of magic boots and a strange figurine of an ebony fly. Sybele herself receives some bracers of archery (Drelvin wears powerful bracers of armor and so declines them).

Angelfire receives a shield +4 and a curious mask, shaped like the green face that sent them here. Orbius identified it is a very powerful item called the Mask of the Devourer. Other than that, he couldn’t get much out of it.

She puts it on immediately.

”Oh yeah,” says the Mask.

“Angel?” asks Orbius cautiously. Londo is watching, his face an impassive mask, but within him he’s worried again.

“I’m here,” comes Angel’s voice.

“Can you take it off?”

”Don’t even try,” the Mask says in a warning tone. ”I’m far too powerful for you to trifle with! If you aren’t careful, I’ll devour you!”

“Dammit, Angel, why couldn’t you learn your lesson from the Deleter?” Horbin exclaims.



*Just like a regular magic missile, seeker missiles are thwarted by a simple shield spell.

**Crit!

***Drelvin ain’t kidding. He’s lost a leg in just about every big combat he’s taken part in. Well, that’s an exaggeration, but not by much- I don’t think I’ve ever seen a pc lose his leg as many times as Drelvin.


Next Time: Our heroes return to Cydra to attempt to save the L!
 

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the Jester said:
The corpse slowly settles in the water.

“I killed another dragon!” Drelvin exclaims.

***
Next Time: Our heroes return to Cydra to attempt to save the L!

I don't even think Sybele got an attack off at all, maybe just a partial action.

All powered up and nowhere to go...
 

the Jester said:
“I don’t want to go down into that water even to ambush it,” Drelvin says. “It looks cold in there.”

“Maybe we can lure it out,” suggests Sybele.

“Perhaps an illusion of pickled humans could entice it. I could create that.” The Eye strokes his chins.

“Dragons are hard to fool,” Drelvin the Archer points out. “Perhaps if we got some real pickled humans, we could lace them with poison!” He grins.

“Nobody’s getting any pickled humans,” Horbin chides.

This was my favorite part. Horbin is definitely one of my favorite PCs in this storyline. Of course, Lester is my favorite. I hope they can save his butt from a boring afterlife. Then again, with Lester, he's likely to "pull something" while dead too. Heh. :D
 
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Diamond Hunt

A shortage of diamonds- it seems our heroes have bought most of the ones of significant value lately, emptying the jewelers of Var of the precious commodity required for so many powerful spells.

Orbius determines to teleport to Kseethee, the strange flying city of great magical power. Almost anything can be found there; surely diamonds will be no problem. He casts discern location, and ascertains that it is above the Lantern Forest in the nation of Wulcasta above the continent of Belwur far to the east.

With a frown, Orbius has to admit that Kseethee may prove tricky to reach.

Our heroes discuss questions for a contact other plane or commune spell from the Eye. Horbin says, “Ask where Till is.”

“He’s with Marius on the Plane of Time,” Orbius answers.

“He needs to give him back to me.” Horbin has a dangerous look on his face.

Orbius opines that Marius will give Till back to Horbin about the same time that Horbin services Marius orally.

“Marius needs to realize who he’s dealing with,” Horbin says hotly.

Orbius asks Sybele when Jezebel will be returning, and is told “a few days.” Nodding reluctantly- he wants to see her badly, in a way he’s not fully comfortable with- the Eye sets about composing his mind and disciplining his thoughts before sending his vast intellect deep into the upper planes, searching for a mind of singular power. And he finds it.

Will a miracle or wish followed by a resurrection bring back Lester? True resurrection (yes).
Who am I talking with? GALADOR.

Gulp.

What tower do we need to go to next in Moil? The Tower of Morning.
What tower has webs of emerald? The Tower of Webs.
What did the Vestige guard? Souls.
How is Till keeping up with Marius? He despairs of rescue.
What will the webs of glowing emerald do to us if we touch them? Freeze and entangle.
Is my simulacrum still loyal to me? Yes.
What will we need the brine dragon’s key for? To release the phantom flyer.
Give me the name of a successful Peshan master trader we can find in Pesh City to get the diamonds we need? Logthian.

Sweet sleep is next for our heroes- it feels like a million years since they last had a good night’s sleep in a bed, with pillows and clean linens and a bath and all those things civilized folk so take for granted.

Not many baths in Moil. No clean linen in the Tomb of Horrors.

The next day sees our heroes, via greater teleport, in Pesh City.

Sadly, Pesh City appears occupied by the Forinthian navy. Our heroes exchange a glance and take a variety of measures to appear unobtrusive (including Sybele turning into a stone and Thrush getting polymorphed into a normal human), and then Orbius casts mass fly. Almost as soon as he takes to the sky, however, he sees invisible machine-like inevitables patrolling the skies. Cursing, he warns the group to land, and they keep to the streets and move carefully, avoiding Forinthian patrols.

As they move through the seaward side of Pesh City, they can see a large flotilla of Forinthian warships in the harbor, their gold and white flags snapping in the wind.

They find their man, but they find they have to wait in a considerable line of rich Peshans. All their bluster and flashes of gold do out heroes no good. So in the line they wait. It’s a fairly unremarkable wait; at least, until the ethros appears invisibly in the room. Only Orbius notes his arrival (due to his permanent see invisibility) and, much to his consternation, the ethros is looking directly at him.

Orbius knows little about the ethros; he knows that they are a blue-skinned humanoid race of long fingers and tall form; and that they are seemingly immortal. He knows of Zsadly the Sadist, an infamous ethros wizard; he knows that they are traditionally very powerful.

He doesn’t know much else- for instance, why one is walking towards him invisibly across a room full of rich Peshans. Orbius’ heart races as he debates opening fire with his magic, but before he can even acknowledge that that’s the Lester in him talking, the ethros is speaking in his mind.

You seek Kseethee. I am willing to take you there.

Unsettled, not certain what exactly is going on here, Orbius thinks back, And what would you want in return?

Ten percent of all transactions you make.

“Ten percent!” Orbius exclaims aloud.

”What?” asks Thrush blankly.

The Eye casts a Rary’s telepathic bond and the group converses freely among themselves. Orbius tells them about the ethros’ offer and they all suspiciously agree to decline. The ethros departs peacefully enough, but it puts the group on edge.

How did he know they were looking for it?

The party’s turn in line finally comes, and they purchase some stones. They learn that diamonds, among other things, are being watched as a commodity due to the war.

“This is ridiculous!” Orbius protests.

“It’s war,” Horbin and Sybele say together.



Next Time: In a few short moments, an update written by Lester’s player!!
 

Lester's Third Coming

Lester's 3rd Coming

Freshly stocked with diamonds, the party makes its way back to Var. Horbin leads them into a suitable room: Malford's 3rd floor "napping" room. The walls are tastefully lined with large illusions of sunsets, waterfalls, and a crackling fireplace. They select a long couch big enough to catch Lester's 5'6" frame, including bat wings.

Horbin spreads the necessary diamonds upon the couch in a vaguely humanoid shape and prays silently to Dexter. He walked with you during your Second Visit, prays Horbin. Please find our friend and bring him back to us.

Orbius concentrates and pushes any traces of distraction away. This Wish must be flawless, he ruminates. I do not have enough within me to make this effort again. One slip and Lester is gone... forever.

"Let me ask for some advice before we do this," states Orbius. He closes his eyes briefly, shutting off the constant blue glow of his arcane eyes, and all of his features go blank. He then nods, smiles, and says, "Divinations are great when they confirm what you already know. Let's just keep this simple."

Londo flashed a sly look at Angel. I hope she does not test Orbius for knowledge of the Deleter, he considers. Perhaps the Mask shall keep her occupied... but I'll need to remove it soon!

"I WISH LESTER'S SOUL FREE OF THE VOID!!!!" shouts Orbius. Everyone sees him shaken violently by some unseen extraplanar force. To Orbius, lost in the unique awakening that results from touching the near Divine, a colossal pillar of white light floods his soul. All possible realities flow before him, beginning with Lester entering the Devouring Mouth and ending with instant his Wish was cast. It then reverses itself, quickly consolidating into the time line that shrinks all realities before him and explodes into a soul draining wave.

Sybele extends a large arm and catches Orbius as he momentarily loses balance. "Careful, Orbius. I wouldn't want my Baby's new Daddy to fall on this most precious asset." She pats his head and waits till he steadies himself.

"I cannot see if I was successful, but I feel it... somehow," whispers Orbius.

Horbin boldly steps forward and kneels before the couch. He looks at the diamonds precisely arranged in a humanoid form and begins to pray aloud. His voice echoes forcefully thru the napping room. "Our Ever-Loving Lord Dexter, whose vision sees us all despite his blindness, lift Lester, High Priest of the Church of Elemental Good..."

The diamonds slowly begin to crack under the pressure of Horbin's spell.

"...2nd Edition Galadron companion of Dexter... Angel of Adventure for your good friend, God King Malford . . ."

Wisps of flame sprout out of a diamond's cracked body and swirl with intangible bits of air appearing from another diamond. Small flecks of earth rise out of others and turn into globs of clay when they meet the particles of water eager to join.

"...who, yes its true, does usually seem to get a little too excited when we divide up treasure... but Lester is always there for us as he tried to be there for you..."

The four elements quickly build into a flash of light, roughly humanoid with bat wings. All but Horbin are forced to look away.

"...yeah, he makes mistakes, but he does respond very well to OUR positive example... pull him back to us SO THAT HE MAY FULFILL HIS DUTIES TO GALADOR AND CRUSH THE TEMPLE OF ELEMENTAL EVIL!!!"

Slowly, Payton turns his face towards the couch and can barely believe his eyes. "Blessed Lord of the Sun, what miracles you bring to us from your Son!"

Everyone can see Lester sitting awkwardly upon Malford's regal couch. His exterior looks perfectly intact. Horbin gets up and quickly moves as Drelvin rushes in with a pail of water. He laughs heartily when Lester screams with surprise and rise up as his least dominant Element washes over him.

"AHHHHHHH!!!!!"

There is a moment of silence and all stare at a naked Lester. Sybele can't help it as he eyes drift downward. Not bad, she thinks, but our Angel of Adventure is no Thrush!

"How do you feel, Lester?" asks Horbin concernedly. "Are you ready to grasps this second chance to try to overthrow Felenga?"

Lester staggers, wavers, and starts to fall. Thrush and Orbius rush forward to steady him.

"Ha, you survived you stupid fool!" shouts the Mask. "You survived the Void itself! Let's hope you survive me! HAHAHAHAHAHAH!"

Lester does not stop to acknowledge the Mask of the Devourer's obviously sinister and evil viewpoint. He lifts his once missing right arm and points it at the door. "Uhhh," he grunts. "Mmm... weapons..." They carry him out into Var's streets.

"Let this mark Lester's 3rd coming, and may Var hopefully be blessed by this occurrence," mumbles Horbin as he slaps a robe across Lester. "For the Angel of Adventure's company can often have unpredictably beneficial luck for his companions."

They quickly make their way thru the streets, half carrying Lester, and find their favorite Armory. A new sign, notes Angelfire. Iron and Silver, huh? Looks like they are under new management.

Ten Buck Tom squirms his small, gnomely body between the various humans carrying Lester and approaches the counter. "Greetings my fair dwarves, I think you know us all. Show us you goods and let's have some fair prices! Lester here has return from the Void and is in need of some new digs. He has been great business for this shop. You practically owe him low prices and excellent credit options!"

"Hmm," snorts the burly red-bearded dwarf, clad in a well-used leather smock. "We just got here and don't know him or any of you. You'll get fair prices, but absolutely no credit!"

The shopping experience is extremely brief for the party. Lester is fitted for Armor of Moderate Fortification and then finds himself broke. "I have traveled the realms and done right by all of you. So, if anyone has some gold pieces I could sure use a few."

"Well, I might have something for you," smiles Angel. Sybele notices a very relaxed look on Angel's face. Quite a change from when she wore the Deleter . . .

"I know you use a shield. Take his one for now; it has decent defensive properties. However, I must make you swear to give it back. I will need it for the Angelfire Museum within my new keep."

"Fool," shouts the Mask. "He'll just lose it when he jumps into the Void again! Lucky I haven't sent any of you there!"

Payton looks menacingly at the Mask and steps up to Lester. "You may use this Flame Tongue. It is only fitting, as I've heard tales that you carried one on your first adventures with Dexter. However, I will require a oath similar to what Angelfire has asked of you."

For what it's worth, Lester swears to return the items and then takes their stuff.


Next Time: Back to Moil for more trouble and toil!
 

Return to Moil

The highest circle of spells is of immense power. The ability to bend time and space, the ability to summon monsters of horrendous power to the material plane, the ability to unleash untold devastation- anything seems possible.

In a few days, when the party has found Desatysso’s renewing reward and one of them has fallen victim to it, when even wishes seem powerless against it- then it will not seem so. But for now, as the party charges through a gate back to Moil, anything seems possible with the power at their fingertips. Between Orbius, Horbin and the now-restored Lester, our heroes have enough magical might to crack an island, enough power to ravage a nation. They are powerful enough that they have almost no peers.

Yet, as they step into the frigid darkness of Moil, they all feel a moment of fear- some only subconsciously, but fear just the same. They all know just how dangerous the path they are following is. From Faericles to the Vestige, they have fought beings of singular deadliness everywhere. Even their easy victories, such as the brine dragon, have been victories over lethal adversaries. They dare not relax their guard for an instant.

There is muttered discussion about the merits of searching through all the towers, and the party is of mixed opinion on the subject; so they elect to check a few towers for anything of interest first. Besides, they don’t know exactly which tower the Tower of Morning is.

“Why are we going to this tower again?” asks Thrush.

“We don’t know,” Orbius says. “But my spell told me that it was the next tower we needed to go to.”

“Well, didn’t you say something about a Tower of Webs?”

“That’s where the dark weaver is, whoever she is, with her webs of glowing emerald.”

“Why don’t we go kill her?”

“I bet,” Horbin says, “the Tower of Morning is where that ice-choked room with the wand we found is.”

“Oh yeah!” Drelvin exclaims. “We need to activate it or something, right?”

“There was an inscription,” Orbius muses. “’The choice of days empowers the wand, but the choice is not made from here.’”

“Wasn’t there a room with a bunch of panels in it?” Horbin exclaims suddenly.

“That’s right! A bunch of different scenes, with a road or path in each- and each at a different time of day!” Orbius nods, grinning. “That’s probably it! And I can probably divine which one we want.”

Happy to have figured that much out, our heroes elect to explore a few of the other towers before moving back to claim the wand. The first one they enter is a large empty shaft with a thick central support and a few platforms that hang by metal stairs in empty space. The platforms have arches at their ends, and our heroes surmise that these arches are portals of dubious functionality. Rather than chances a trip to somewhere mysterious and unpleasant, they stay on target and move on to another tower. This one is even emptier- it’s only a shell around blackness. No floors or features have survived Moil’s wrenching journey to the very edge of the Negative Energy Plane.

Our heroes head towards the next tower. As they approach, flying via mass fly spells, they find that the bridge that leads to the tower ends in an archway that opens into another hollow tower. This time, however, a sickly green glow becomes visible as our heroes approach. Looking in-

“Webs,” Lester says, speaking up for one of the first times since his resurrection. “Webs of glowing emerald.” And, ever the adventurer, he grins fiercely.



Next Time: Our heroes do battle with a rather large number of web-spinning creatures!
 

Webs of Glowing Emerald

Experienced adventurers that they are, our heroes expect trouble from the glowing webs. So a small contingent drops down to below the bottom of the webs- the tower seems hollow other than the webs, according to Orbius’ amazing powers of discernment. Below the webs hangs a cube of metal- “The riddle-box spoken of on the obelisk,” Orbius surmises.

The group agrees to split their forces. Lester, the Eye and Drelvin will go below, to where the riddle-box hangs, and will stone shape an entrance in the side of the tower. Meanwhile, up above, Patyn, Horbin, Thrush and Sybele will cause a ruckus and try to draw out whatever lurks within the webs.

They put their plan into action. The L stone shapes a hole just big enough to peek through, seeming to become more animated as the need for action and adventure courses through his revivified veins. He looks through. “There’s the box,” he whispers. “And below it’s another winter-wight!”

The winter-wight in question hangs from the underside of the box; its icy form seems content to walk upside-down on the bottom of the riddle-box as casually as if it were standing on normal ground. The baleful black flames that dance around the winter-wight’s skull testify to its deadliness. The metal cube upon which it stands hangs by a single thick, rope-like strand of webbing from the underside of the layer of webbing.

The winter-wight turns to regard the hole Lester shaped, small though it is.

“Uh-oh!” the L exclaims.

The winter-wight jumps from the bottom of the cube towards the inside wall of the tower, sailing out of view.

“Uh-oh,” Drelvin groans.

The three dimension door upwards, directly to the rest of the group, who have entered the tower (for the most part) and are watching in horrified fascination as the webs vibrate quickly.

“Something’s coming up,” calls Sybele. She’s already got an arrow nocked.

Then they start bursting up from below- spider-like things, bloated on terror and broken dreams. Seemingly made of shadows and dark green evil, the things tear at our heroes.

But the singing arrows of Sybele and Drelvin, the incredible blasts of Lester and Orbius and Horbin, the mighty swordsmanship of Patyn and Thrush- these things are like a wall the shadow spiders cannot penetrate. Again and again, more of the huge things rise from the webs, until more than a baker’s dozen have been put down.

“Careful!” Orbius cries. “Don’t do too much damage to the web or we’ll lose the box!”

“And there’s a winter-wight coming,” Drelvin adds, his lips quirked in a grimace as he shoots down yet another spider.

As if he were a prophet, the air suddenly grows painfully cold as the winter-wight emerges from the webs and blasts the group with a cone of cold. Only Thrush and Patyn are caught in it, but they both cry out as the ice cold frost drives deep into their bones.

Horbin gulps as he sees the undead thing ascend, clambering up the side of the tower quite easily. He casts a righteous might in preparation for a deadly melee.

The winter-wight, still creeping up the wall, unleashes another cone of cold, catching the entire group this time. It cackles gleefully, an odd sound in the otherwise almost-silent environment. But the chill that smashes into our heroes is no laughing matter.

“Undead, begone!” cries Horbin the Holy, and he channels searing holy energy, attempting to turn it back. His faith is strong, but the winter-wight’s power is great. It is too close to the Negative Energy Plane to drive off here. Then Thrush and Patyn charge in on both sides, slamming their weapons into the monster, hacking at it fiercely.

The winter-wight is still standing on the inside of the tower while our heroes buzz about it, striking mighty blows at it, but suddenly the icy undead leaps from the tower’s periphery at Horbin! Grabbing the cleric, it tries to set him alight with its black flames! Horbin screams in pain and terror and struggles free of the thing’s grasp, thanks only to his enlarged stature. He shakes it free and hits it with a quickened searing light as it starts to fall, then Drelvin launches a volley of precise arrows at it, shattering the winter-wight into fragments. Our heroes watch the shards fall into the Void below.

“Let’s get that box,” suggests Horbin.


Next Time: The riddle-box!
 

I just want to let everyone know, that Lester's player is as crazy, innovative and cool as Lester is...right down to the monster 'fro. He's a savage beer drinker, guitar player, and Warrior of Chaos. w00t!
 

Sweet!

Jester, I just wanted to let you know that your frequent updates are much appreciated. This is one of my favorite story-hours.

One question: what does the Mask of the Devourer do? Is Angel still wearing it? Hmmm. I guess that's two questions, isn't it?
 

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