Saeviomagy
Adventurer
Except as soon as you play with someone who HAS experienced the scenario you cover, the game suddenly drops from heroic to comical. If a DM said to me that my character was going to keel over from strolling about in 30C weather because it's really hot, I'd laugh in his face. The concept is ludicrous without incredibly mitigating circumstances.You can certainly add a rule that would make the average commoner drop dead from something that wouldn't bother a modern tourism if that makes for a better, more exciting, game for the adventurers, whose massive resilience NEEDS a more hostile environment if they are going to even notice that the environment is hostile at all.
It'd be like if a DM tried to run some sort of commoner-versus housecat duel with a straight face. Making things far more deadly than real life just makes your heroes seem weak.
What issue? That people who haven't experienced those things might make ridiculous rules that nobble classes and builds which are already far from optimal?Herein the question remains: do you think ToA will address the issue with heat, humidity and armor?
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