ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight


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End of round 3:

Bo gets distracted with one of his hands caught in a bow and fails to see the line of force, much less get out of the way. He absorbs the full brunt of 17hp and looks fairly well injured. A massive bruise appears on his head from the Force of the breath.

Round 4:
Bo steps back and takes point blank but shaking aim at the radiant dragon. Three out of six arrows hit, shafting Goldie for a total of 41 hp. Goldie is looking quite bloody, especially with multiple arrows sticking out of her, one lodged painfully in her flank.

Goldie grimaces in pain, pulling out the arrow with her teeth and spitting it onto the VZ floor. She moves forward and is about to bite Bo, but stumbles, probably due to the injured flank. She tries to catch herself and manages to grab Bo with her teeth anyway, dealing 11hp.

Bo starts Round 5.

Bo: [sblock] Reflex save 5+11-2. You are down to 79hp after the breath.

Attack rolls are 11+14+1-2-2=22, 17+14+1-2-2=28, 14+9+1-2-2=20, 9+9+1-2-2=15, and 5+14+1-2-2=16 and 7+14+1-2-2=18 for the rapid shots. The 15, 16, and 18 miss. The damage for each is 2d6+6+1. I've corrected for PBS (earlier).

You are down to 68hp. I've accounted already for DR.
[/sblock]

Goldie: [sblock] You can breathe again in Round 5. You are down to 34hp after the three arrows. I've revised the hp total for the point blank shot.

Your attack roll on the bite was a pathetic 3+16, still enough to hit. You still feel a little resistance upon biting Bo. Clearly, some damage reduction is in play. The damage is 3d6+5.
[/sblock]
 
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I2K:[sblock]Shouldn't Bo get six attacks due to symmetrical archery?[/sblock]

Bo will stand his ground and rapid shot again, dodging and weaving so as to prevent any AoO's from Goldie, mimicing the archery prowess of Legolas at Helm's Deep!
 

Bo: [sblock] I thought about it, but Rapid Shot grants 'one extra attack per round'. On second though I think you're right, though, because it appears that the demon shoots its "bows" on an AoO. [/sblock]

Yet another mistake corrected above. A sixth arrow was fired, but that barely missed Goldie.

Round 5:
Bo nimbly fires another 6 shots, denying Goldie an opportunistic bite. His shaken condition must be affecting him, however, as only two shots hit. The d10 is working overtime for Bo. Goldie takes a total of 32hp.

Bo: [sblock] Attack rolls are 12+14+1-2-2=23 (hit), 4+14+1-2-2=15 (miss), 3+9+1-2-2=9 (miss), 7+9+1-2-2=13 (miss), and 16+14+1-2-2=27 (hit) and 8+14+1-2-2=19 (miss) for the rapid shots. The damage for each is 2d6+6+1. [/sblock]

Goldie: [sblock] You are down to 2hp. Now's the time for that healing touch! Too bad you can't. [/sblock]
 


End of Round 5:

Goldie rips into Bo with a bite, claw, two wings, and a tail slap, dealing a total of 26 hp. One of the wing buffets was totally ineffective.

Goldie: [sblock] Your attack/damage rolls: bite (9+16, 3d6+5), 2 claws (Nat 1, 12+12, 1d8+2), 2 wings (9+11, 16+11, 1d6+2), 1 tail slap (15+11, 1d8+7). You still do not bypass the damage reduction. [/sblock]

Bo: [sblock] You are down to 42 hp. [/sblock]

Bo is bleeding alright, but not nearly as profusely as Goldie. Your turn, Bo. "Finish him her!"
 




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