Todd's FR adventure: On the Merchant Road. Part I

Az will look at the doors. "Should I check to see it there is some sort of enchantments on them? And as for the bow. If I could look at it but a moment myself I can give you an idea of the cost."
 

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Saxon and Mzarem give the room a quick once over, trying to determine which direction a greater number of goblins may have gone.

"Mzarem may be able to catch a scent," he says, "We could go straight to the heart of this mess."
 

You travel to the next room. Lit by a fire pit in the center, it is a 50x50' room with four statues of elves in the corners - Warrior, rogue, cleric, and wizard. There are 4 doors, the north and east are closed. From the open door to the south you can hear gutteral shouting.

Actions?
 

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I am going to give out XP as you earn it...just to keep things fast-paced as possable. That first room earned the party 270XP each. The old players should now have a total of 820, the new...well 270.

The yelling is getting louder as the source get closer, you have another round before, you guess, they enter the chamber.

Actions?
 




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