Todd's FR adventure: On the Merchant Road. Part I

"Well Az, when we rest we could rest in here, that'd give you ample opportunity to get a copy of it. Aside from that though any suggestions on which door to look at next?" Saxon asks, "My preference would be the door at the left end of the corridor next to us."
 

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As the group follows the corridor to the western door, saxon picks up the lost trail of blood. The party opens the door to another large room, this one holds rows of tables and benches, all arrayed with clutter and garbage, dirty mugs and dishes.

On the south wall a door is ajar, flickering torchlight streaming out from beyond. You also hear low gutteral grunts and ... um ... singing?

Actions?

Map
http://home.new.rr.com/schumacher4/merchant_road.htm
 




Killian gets near the door, readying for someone to open it.
Once the door is opened, if no opponent rushes out, he'll rush in and get in a strategic location for AoO's and ready an Improved Trip attack (IT attack).
 

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