Todd's FR adventure: On the Merchant Road. Part I


log in or register to remove this ad


Az sits back on a table for a second and thinks. He finaly says, "Why don't we push a table through the doorway first? Anytrap will be set off by it not one of us."
 

Kiralin looks confused. "I was talking about that chest . . ." She points to it. "But if you're thinking of pushing a table along with us, I guess that would be okay. Just don't make too much noise." She smiles.
 



The party searches the room, bodies and all, for the key to the chest and find nothing...at all. The key may be on the gob that left or in another hiding place other than this room.

Trying to force the lock with the dagger doesn't seem to work either. That is one good lock....too bad you don't have a locksmith.

Actions?
 



Kreeg Stonesplitter

"I'd be happy ta bash that lock off if ye all want to open it now. There maybe something of use in there." Kreeg pauses to see what the rest want to do.
 

Remove ads

Top