ToEE, Scourge of the Slavelords, and Queen of Spiders

Well, I thought that EGG intended the flow to be TOEE into the Giants and from there to the Drow series for a steady 1-whatever level progression. They kind of follow a line from Veluna to Geoff to the mountains.

Jason
 

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I am using some of this material for my current 3.5E campaign. Basically, I have incorporated bits of these classics in the campaign, surrounded by newer material. The following is the basic progreesion of adventures (I know I will leave some of my Dungeon Adventures stuff out, since I can never remember the names of the adventures I am using):

1. Crucible of Freya - Necromancer Games - just the encounters, not the plot
They are discovering a growing alliance of CE forces related to several "bad
gods (TM)" including Orcus, Lolth, Iuz, Tsaggoth (sp?), Zuggtmoy, et al.
2. Temple of Elemental Evil (converted to 3.5) - up to Nulb, then steering them to
3. Tomb of Abysthor - Necromancer Games - using the Orcus connection from Crucible
4. Vault of Larin Karr - Necromancer Gamesto introduce the underdark, etc.
5. Prey for Tyrinth - Dungeon #90 - for some XP
6. Vanity - Dungeon #93 - XP
7. Lord of the Scarlet Tide - Dungeon - underdark ties
8. Return to the Temple of Elemental Evil - segments, combined with some original
ToEE stuff... assuming the the temple previously destroyed by NPC's earlier in
the campaign, now PC's go finish the job (I am doing this, because a
converted Zuggtmoy that made sense would eat lower level PC's for brunch
9. The Crumbling Hall of the Frost Giant Jarl - WOTC Website - brings in Frost Giants
10. Shadow Over Istivin Campaign Arc - Dungeon #'s 117-119 - Drow, Giants and location
11. Headless - Dungeon #89 - showdown vs. Orcus
12. Throne of Iuz - Dungeon #118 - further involvement of Iuz
13. The Harrowing - Dungeon - further Lolth involvement

I revised this after getting home from work. I hope to work in the Temple of Demogorgon adventure from Dungeon #120 as well. This is a work in progress and I typically make heavy revisions to products that I use.

DM
 
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I just looked over my ToEE again, and interestingly enough, apparently the ToEE adventure takes place *after* the Giants/Drow adventure in the Greyhawk timeline.
Having just learned of the sharp check dealt to Lolth in her plans to wreak Evil...
Had she [Lolth] not been routed, her dark followers so crippled, much might have come of this.

Overall, it looks like Lolth had very little to do with/in the ToEE adventure as it was written.

Quasqueton
 

Quasqueton said:
I just looked over my ToEE again, and interestingly enough, apparently the ToEE adventure takes place *after* the Giants/Drow adventure in the Greyhawk timeline.


Overall, it looks like Lolth had very little to do with/in the ToEE adventure as it was written.

Quasqueton

again in context of the real world release.

remember those of us waiting 5 years for T2. we got Q1 first. years before in fact.

part of this i think is explained in one or more of the ask Gary threads here or on other boards.
 

Quasqueton said:
I thought it unnecessary and contrived. <shrug> But I'd be interested in hearing why you thought it worth doing/necessary.

1. Hommlet to Safeton - overland travel, one role-play encounter, one avoidable combat: Completed Session 1
2. Safeton - all role-play, investigation, and rather lengthy: Completed Session 1
3. Safeton to Elredd - overland travel, possible role-play by land or sea.: Next Session
4. Elredd - role-play, investigation, possible combat
5. Elredd to Highport - the railroad, possibly avoided unless the party takes the two options listed (I can think of at least two other options the party is more likely to take)
6. Highport - role-play, investigation
7. Temple - A1, maybe role-play but it's set up for dungeon crawl.
8. Stockade - A2, same as Temple.
9. Overland to Aerie - overland travel
10. Aerie - A3, city, investigation, political intrigue - not entirely sure since I haven't prepped this yet, did this have the inter-slavelord conflict which is a big part of Scourge?
11. Dungeons of the Slavelords - A4 - railroad two, naked dungeon crawl.
12. End of the World as they know it - was this in A4?, disaster scenario and final combat.

The individual modules were more 4 separate dungeon crawls and Scourge seemingly added a bunch of investigation, role-play, overland elements. I haven't read the originals lately, and at this point I'm not going to drop $20 for 4 separate PDFs when Scourge will do.

Quasqueton said:
And is it just me, or were the new images in the Slaverlords supermodule just atrocious?

Quasqueton

It was the worst art ever - reminiscent of the Bakshi Lord of the Rings animation.



Havlo: We set the campaign in Greyhawk CY 573-77 so the party (sons of Furyondian Lords training at Castle Hart) met Prince Thrommel when they were just starting, and he was kidnapped while they were away at Keep on the Borderlands. This is only a few years after the original sacking of the ToEE.

In Verbobonc they were asked by Furyondian lords to investigate the slavelords and see if they were responsible for Thrommel's disappearance. They were also told that Dame Gold of Safeton would contact them about her brother (I changed his fate to captured as well). The festival invitation was a pretext for discretely bringing the adventurers to the Wild Coast (since the slavers have spies all over). This set the ball rolling for Scourge (and will lead back towards ToEE later). At Safeton, one character engaged in a relationship with the young lady and another took an interest in the alchemist (both were then captured). So they have strong motivation to pursue to slavelords beyond a 'go do this' mission.

Drow involvement in both ToEE and the Slavers will refer them to Keoland and eventually Sterich where they hit Queen of Spiders.

Since the locations are so varied in Scourge the party will be facing more appropriate challenges. Probably take about 6-8 6 hour sessions (3-4 months at bi-weekly). When they get to ToEE I prefer that most of the challenges be much easier/avoidable so I won't ramp up the encounters too much (encounters will be area based rather than room based). I don't care to spend more than 6 6 hour sessions slogging through it's 200+ rooms (that's 3 months of real time). In addition CY 570s Robilar will be around stirring the pot (they've met him twice already). And it's quite likely that some of the Circle of Eight will be meddling as well.
 

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