Rabbitbait
Adventurer
I'm curious, but does this last Tomb part of this campaign get to be a slog of near death traps? I think my players would be scared to set foot anywhere!
It almost seems like the mini traps in the Shrines, but in the Tomb they are deadlier and stdacked back to back the whole way down
It feels a lot more deadly and my players live in constant fear, but they are really enjoying it. They know that death can strike quickly and that ups the stakes. I have found that this module ramps up the stakes all through the campaign so that by the time they got to the tomb they are ready for it.
Nyanzaru was a little dangerous
Going out into the jungle was very dangerous
Omu was frightening and if you didn't act carefully you would die
The tomb is a death trap
So yes, your players will be scared to step anywhere and they will love it.