Quickleaf
Legend
Reading through the Tomb of Annihilation and several thoughts occurred to me beyond general thoughts about the overall design of the module.
1. Rich getting richer - Overall this module is about savings the 1% and helping them stay the 1%. Even in a magic heavy world like the Forgotten Realms it is really only 1% of the top 1% that benefit from resurrection magic. So the party is not doing anything noble or brave. They are helping Elon Musk and Bill Gates get even richer.
2. Wrong Goal - At some point the party should figure out that the Soulmonger is also depriving Lich's of the souls they need to feed their jars which is necessary to stay "unalive". Now other than a very small number of previous edition Elf Lich the Lich is a universally evil and dangerous "race" of beings. Their complete destruction would absolutely be a positive to the Realms as a whole.
Now the souls are being used to create a new evil god. Not that big a deal really , the Realms are dirty with gods both big and small. One more god created by the Soulmonger is not going to shift the balance of power in the Outer Planes.
So what happens if a party decides to heck with stopping the Soulmonger but instead decide to protect it and keep it running until every Lich in the Realm drops dead permanently. Sure it means a certain number of resurrected people will die, but the destruction of every Lich from Sass on down is a far greater triumph and well worth the death of people who should already be dead.
Opinions? The module is of course written with the thought that of course the device must be destroyed. The conclusion gives no other options and even confirms how the party did not really do anything heroic that saved the world as the rewards gained are rich elites granting them gifts and laurels for saving them from the death they had already avoided at least once.
I'm struggling to figure out how to run Tomb of Annihilation now – there are *great* scenes in ToA, but figuring out how to connect them all with better narrative is quite a challenge. While part of this challenge is about the book's organization (or the lack thereof), I think part of it comes from the paper-thin backstory.
For example: I noticed that the adventure doesn't pay much attention to what would happen if the dead didn't go to their afterlife / eternal reward. I'd imagine in a D&D world with magic like speak with dead and, presumably, some characters visiting the Outer Planes, that this would have implications for anyone of faith. If recently deceased can't be contacted with speak with dead, that suggests court proceedings regarding admission of "dead testimony" might change. While some religions do focus on the here-and-now, there is usually an aspect of faith concerned with the ultimate destination of the soul. If one's righteous/wicked deeds didn't matter in an eschatological sense...if you end up just *gone* regardless...would people behave differently? This is huge in a world where the divine is manifest! I'd imagine there might be a minority of thuggish types who use this to justify all manner of evils. Not to mention clergy/faithful suffering a crisis of faith.
Another example: Why does Acererak want to create an evil god? What is the atropal's identity? And why is it's "completion" considered *worse* than the destruction of all liches? These questions seem tied together, but the book is silent on them. "Because he's evil!" "It doesn't matter - it's *bad*!" seem to be the only answers I extract from the book. Knowing my inquisitive players, these are questions they will ask at some point, so I'm looking for good answers in older D&D sources that mention Acererak, atropals, and Chult...