This adventure has been listed as being for levels 10 to 22. Any idea how they will manage that? I've never seen such a large level range for a module before. I'd wondered if it might be length but the price ($29.95) seems to suggest it is a standard module, even if the 160 page length looks long enough to place a fair bit into.
I'd also considered puzzle based solutions but 4E seems to focus on traps and skill challenges that are heavily level based. Any ideas on how they are doing it?
[I've just had some good purchase experiences with products by Ari Marmell so I am expecting something clever]
Any idea what the trick is?
I'd also considered puzzle based solutions but 4E seems to focus on traps and skill challenges that are heavily level based. Any ideas on how they are doing it?
[I've just had some good purchase experiences with products by Ari Marmell so I am expecting something clever]
Any idea what the trick is?