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Tomb Under the Tor (New Playtest Report)

Klaus said:
I'm thinking aasimars and tieflings getting more powerful as they advance, like the Bloodlines in UA.

Now can you imagine a high-level LG tiefling paladin with the racial ability to cast "blasphemy"? :)
Quite easily, actually; I've (shortly) played a half-fiend paladin using the "template levels", or whatever they called them, from the WotC site. Quite close to what you suggest.

The character's goal (beyond the obviousl killing monsters and taking their stuff for great justice) was to find a way to make his fiendish abilities work on Evil targets.
 

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Andor said:
The party had no healer. Silly party.

Don't be too sure... the Warlord sounds like it might be a martial 'leader' in the same way that a cleric is a divine 'leader', and might be able to help people recover hit points in various ways.

Plus there is the whole second wind thing.

A 4e that makes a cleric/healer mandatory in a party would be pretty silly IMO. That is one millstone around D&D's neck that needs to be eliminated.
 

Andor said:
Things I noticed.

In 4e as in all previous editions, Rogues should not take point.

The party had no healer. Silly party.

There was no mention of anybody trying to save the dying rogue.


I'd phrase these three statements a bit differently:

In 4e as in 3e, if you see an enemy make sure you actually tell the rest of the party before you go and and attack it, you idiots! On the plus side, the guilty parties were the ones who got hosed.

We saw no in-combat healing, apart from second wind. We don't know what after combat healing the party possessed.

So? It's only a rogue.



Three of my own observations as well:

We saw no magic-like abilities from anyone except the wizard. The ranger showed nothing I'd call "divine."

Apart from the wizard, there's no hint as to whether any of the special abilities described are at-will, per-encounter or per-day limited. I could easily see the snap-shot counterattack of the ranger being per-encounter.

A party of 5 first level pcs fought two goblins and two wolves; they killed all the monsters but have two characters nearly dead. I'd judge it as appearing a bit easier than an equivalent 3.5e battle, since a wolf is a CR1 encounter in 3.5.
 
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