glass
(he, him)
I've been meaning to ask for ages; what exactly is a 'cap system'?Mercule said:Looks like it could be a nice cap system. I'm afraid that it might just be that one extra level of complexity that I don't want to take, though.
glass.
I've been meaning to ask for ages; what exactly is a 'cap system'?Mercule said:Looks like it could be a nice cap system. I'm afraid that it might just be that one extra level of complexity that I don't want to take, though.
glass said:I've been meaning to ask for ages; what exactly is a 'cap system'?
Mercule said:Actually, considering how much like the Hero martial arts system those entries look, it makes me wonder why I'm playing D&D instead of Hero.
satori01 said:Why dont you get right on that, ok![]()
It is not like you have to buy the book, and D&D combat works fine as it is. To bash an optional combat rules supplement for adding an xtra layer of complexity is silly. It is an optional rules supplement meant to be overlayed onto the existing game, of course it is adding an extra layer of complexity.
You basically just said you do not like chocolate, and thus you will not like this new chocolate cake and should be eating vanillia pudding instead.
You are right 100%, if you do not like chocolate dont eat chocolate. but do not disparage a product, because it is clearly, and obviously spelled out to be chocolate
(The point is somewhat serious, but no harshness is intended, thus smiley faces, chocolate, and pudding refrences)
But why 'cap'. AFAICT, it is a system, or maybe a sub-system, but cap system?Mercule said:IIRC, it's an "add-on" that adds new features to the game.
The original term IIRC was 'capstone': a system you can put on top of the basic building blocks of the core books. Psionics is really the most complete example of the concept, I think.glass said:But why 'cap'. AFAICT, it is a system, or maybe a sub-system, but cap system?