Tome of Magic - Experiences with the Binder

MadMaxim

First Post
I figured people would have had the chance to try out the new base class from Tome of Magic and was wondering what you felt about it. Is it any good? Does it contribute anything to a party? Is it any fun to play? Let's get some comments, people!
 

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The binder class is working out just fine in my homebrew campaign. I have created my own vestiges to represent the archangels and the demon lords that were ousted from reality after the war between the dualistic CG and LE gods.

The PC binder in the party has dedicated himself to the angelic vestiges, and will be given more and more information on the Throne of Heaven (the angelic conspiracy to reunited the two gods into the original creator deity) as he advances.

As for the campaign's NPCs, the world's most famous binder lived some two-hundred or so years ago, and used the powers granted by both the demons and the angels to become a very DaVinci-like renaissance man responsible for many of the world's advaces. When I run pre-published adventures, most LG or CE clerics can simply be turned into binders.

So, over all, I'd say the experience with binders (and we'll soon see shadowcasters) from Tome of Magic has been nothing but positive in my game.
 

I've played the binder thus far in one session of a friend's homebrew campaign. The rest of the party believes he's a holy man of some description since he's disguised as a priest to avoid persecution.

It went really well, and I'm enjoying the character immensely. Among other things, I could bind Naberius and act as the translator between the rest of the party and our paladin, whose language nobody else spoke, and bypass the damage reduction of some werewolves by using Aym's halo of fire ability.
 

Just started a new binder in a friend's campaign (Eberron; valenar elf, aiming to multi-class into wizard and eventually Anima Mage prestige class). It has turned out surprisingly well. 25 point buy, so I'm running a 12 Cha and no feats to improve my pact-making ability. That means most of the time I'm going to be making "bad pacts". Far from being a drawback, it provides a great opportunity for some roleplaying (...and some truly erratic behavior). The other players are so far taking it in stride, although they're somewhat confused why some days my elf has a deep growling voice, other days I'm contributing generously to dwarven beggars, and other days I'm refusing all food and drinks offered to me.

Mechanically, the class seems both sound and valuable (...unlike, say, the truenamer...). Although I built the character with Leraje in mind at 1st level (various archery abilities), I actually found myself binding Naberius and Aym most often. Naberius was invaluable for city-based adventuring (Diplomacy, using Knowledge skills untrained, Command), while Aym saved my bacon more times than I can count in a dungeon crawl. With a bit of research, the party found out we would be encountering a lot of vermin, particularly swarms. Aym's fire aura proved an effective deterrant, and the fire touch ability was invaluable when we ran into a few opponents with massive natural armor bonuses. I can also see myself getting a lot of use from Ronove as well, particularly at higher levels. The wind blast feature, movement bonuses, and Feather Fall at will is pretty decent.

It might still be the "honeymoon" period for me, but I'm currently so fond of the class I'd likely create another binder if my current one met an unfortunate end. Perhaps a human binder with more Str and Con, go more melee-oriented, prestige into Knight of the Sacred Seal. Hmmm....
 

Interesting comments you've come with so far. It seems that the Binder is as versatile in play as it looks to be on the paper. If only I could get to play one... :(
 

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