Well, the game was short due to traffic holding up a player, and then we got a teensy bit sidetracked by the assassin PC deciding she wanted to buy . . . well, basically anthrax, and infect another PC so the guy would be weak and vulnerable in the final encounter.
(The target is the bard, who has been stealing the limelight by writing the assassin out of the songs he writes about their victories. Since this is just a short campaign, I threw in a side plot where one group in Kequalak is trying to drive out the Wayfarers, and the bard is a Wayfarer, so they hired the PC assassin to kill him.)
This went way weird when the assassin botched her bluff and stealth checks, and when the bard got suspicious of her lurking around his stuff, she decided the best way to allay his suspicion was to pretend she was romantically interested in him. This led to a completely not-part-of-the-adventure but hilarious nonetheless segment of the bard wooing her and her playing along. Good times.
Anyway, that left us with little time for the actual intrigue. They knew in advance that the Caliph has a guard diabolist who keeps a bottle imp that can read thoughts, so after much discussion, the PC wizard came up with a ritual to trap a portion of an elder god they'd crossed paths with earlier into the back of his mind, and he made a point to talk to the diabolist first. Cue the sound of an imp's head splattering the inside of its bottle.
The bard and the assassin jumped into the festive atmosphere, trying to show everyone how cool they were. The assassin impressed Ahm-La-i-m by integrating knifeplay into a belly dance routine, while the bard performed a retooled version of his earlier songs, now showcasing the assassin's beauty and heroism while battling dragons.
The group mingled briefly with a lot of different groups, and I dropped hints that stuff was up, but they seriously didn't follow up on anything. They managed to impress the Caliph, so they'll get a chance to fight the dragon and get Ahm-La-i-m killed, but unless they wisen up quick, they'll only get a partial victory, because there's another successor waiting in the wings.
Another two highlights:
I stopped by at Barnes and Noble before the game and found this -
http://search.barnesandnoble.com/The-Dragon-Hunters-Handbook/Adelia-Vin-Helsin/e/9781435102040 It made for a good prop for the game.
Also, one of my players bought the Legends of Drizzt pack for Icingdeath last year, and I got him to bring over the gargantuan white dragon mini. I mocked up a cardboard cut-out of the airship they'll be taking to fight the dragon, and the airship is 25 ft. by 60 ft. The dragon is 20 by 20. I think the group is appropriately daunted.
Next week, the climax!