AeroDm
First Post
Painfully said:Making magic items a focus device for casting spells. So, for instance, a scepter with a special crystal on the end might allow it's weilder to cast all spells related to light at up to 4th-level of ability. This would include heightened spells, or otherwise metamagiced versions of light spells. I would probably limit an item's powers by giving them charges, and requiring some special way to recharge the item.
Making the maximum spell level able to be cast equal to the casters ability modifier. Now, an 18 WIS only allows a cleric to cast 5th-level spells.
I like the magic item idea, although it may be rather harsh. Also, did you mean ability modifier +1? Because an 18 is +4.
I much prefer LotR style magic to core and often try to reduce the preponderance of magic in my games. One thing of note, however, is that no matter how much you reduce magic, D&D core arcane is still *very* flashy. Fireballs, Burning Hands, Fly, Magic Missile, etc are all very much visual magics that you cannot hide. LotR magic is subtle such that you cannot be positive it is magic (for the most part).
This is always a sticking point for me, and really makes using the core rules a problem if you want that LotR feel. Even if you aren't trying to simulate LotR, it sort of defeats the purpose of low magic to have it be so flashy, at least imo.