dave2008
Legend
Personally, I am really starting to like the idea that fighters can use more than one maneuver per turn. That really makes them feel like expert fighters IMO. Of course they would need more superiority dice too.I'd have to come with a different progression for full martial, half-martial and 1/3 martials.
Full martial would be 4 to 6 uses per SR, d6s up to d10 (d12 for fighters), 2 maneuvers known up to 4 (3 up to 7 known for fighters).
Half-martial would be 2 uses per SR up to 3, d6s up to d8s, 2 maneuvers known up to 3 + their unique one for free.
1/3 martial would 2 uses per SR, d6s, 2 maneuvers known only.