Too many Armor Feats?

On a related note, am I missing something about D20 Future armor, or is the stuff at higher levels no better than modern day stuff?

ie, the Light Combat Armor gets a +3 Equipment bonus and +5 dex bonus.

But that seems identical to the Undercover vest in D20 Modern.
 

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Pagan priest said:
Yes it is... I have never had a character with enough feat slots for what I want to do.

That's the point... part of the fun is making descisions. Part of the balance is that not every character can do everything.
 

Olive said:
Remember, d20 M/F PCs have heaps more feats than DnD PCs... so it's not that big a deal.
Eh... people say this but it's not really true. A 1st lvl human fighter gets 2 general feats, all 3 armor feats, shield prof (which doesn't exist in Modern), simple weapons, and all martial weapons (which equals two or three Modern feats). Oh, and one fighter bonus feat that can be drawn from a very large list.

A 1st lvl human strong hero gets 2 general feats and simple weapons. And maybe a bonus feat from the character's occupation.

Modern characters get a lot of feats over the lifetime of the character, but most are class bonus feats that are drawn from very limited lists and they get far fewer feats up-front, compared to D&D characters.
 

Spatula said:
Eh... people say this but it's not really true. A 1st lvl human fighter gets 2 general feats, all 3 armor feats, shield prof (which doesn't exist in Modern), simple weapons, and all martial weapons (which equals two or three Modern feats). Oh, and one fighter bonus feat that can be drawn from a very large list.

A 1st lvl human strong hero gets 2 general feats and simple weapons. And maybe a bonus feat from the character's occupation.

Modern characters get a lot of feats over the lifetime of the character, but most are class bonus feats that are drawn from very limited lists and they get far fewer feats up-front, compared to D&D characters.

This is more or less a fair comment, except for the last part. D20M PCs get far fewer up front feats compared to fighters, but not reall compared to other D&D classes. D20M PCs certainly get more descision making power over their class make up tho...
 

Older armor I could see requiring weapon profiecencies, but come on, how hard is it to wear a leather jacket?

A military tactical vest, complete with inserts?

We grouped them into several categories, different from light, medium, heavy...

Tactical
Military
Law Enforcement
Archiac
Advanced
Power Armor
Mecha

Game balance doesn't really interfere with the armors, and I've worn a lot of the modern stuff like tactical vests, bullet-proof vests, etc, and honestly, they ain't that hard to put on.

My take...
 

This is why in D20 Modern you can wear armor you aren't proficient with, you just only get a third of the normal bonus, which is probably still better than nothing. That simulates all the people who strap on armor but aren't really trained with it.
 

Basin? said:
This is why in D20 Modern you can wear armor you aren't proficient with, you just only get a third of the normal bonus, which is probably still better than nothing. That simulates all the people who strap on armor but aren't really trained with it.
I call BS with that theory of thought.

The majority of armor, INCLUDING tactical armor, is made so that someone who has been inbred since the time of King James can use it with a minimum of instructions, which are usually contained on a "data-sheet".

A military tactical vest? Put it on like a vest, seal the velcro in the front.

Bulletproof shirt? If you can put on a T-Shirt, you can put that on.

Undercover vest? Simple and easy to use.

I've thought that for the majority of the armors, the non-proficent penalty shouldn't be for Defense, but rather for Max-Dex, Skill checks, movement rates, etc.

Power armor would be the only exception, and even then, how do you justify not giving the Defense bonus when they are strapped in? I just add in serious combat penalties if they do not have the power armor feats (onboard software clears most of the pilot errors) and feats mean you can use it more effectively.
 

If you use the UA armour-as-DR variant, you can simply rule that non-proficient wearers get the DR benefit, but not the AC benefit.
 



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