Charlaquin
Goblin Queen (She/Her/Hers)
Those choices can make a significant difference in gameplay, which I appreciate. But they're still just ONE choice. (Well. Lore Bard gets a few extra choices due to Magical Secrets, so point taken there.) What I look for in a system is the ability to make multiple choices throughout my character's career to differentiate them from other characters of the same category.I disagree a bit here.
I think there's some truth in that mechanically, but not necessarily aesthetically, and not for all classes. Cleric domains change spells prepped, armor worn, other domain powers, and the bonus applying to weapons or spells but not both makes for quite a bit of difference from one to the other for example. A valor bard doesn't really play the same as a lore bard, and spells known as a mechanic can make one character significantly different than another of the same class depending on any thematics in those spells known.
I separated this part out because Warlocks are one of a very few places I think WotC hit the sweet spot for me in terms of character customizability. Patron, Boon, the specific weapon/familiar/spells for your Boon, 8 Invocations, 4 Cantrips, and 15 spells, and 4 ASIs/Feats across 20 levels is great. I could play nothing but Warlocks for years and never play two characters that felt the same. I just wish the same could be said about the other classes. I love rogues, but one rogue feels pretty much the same as another, the only real stand-out being the Arcane Trickster.A hexblade blade pact is quite a bit different from a GOO tome pact warlock.
Battlemasters are OK in terms of customizability. You get a few extra choices in the form of extra ASI/feat levels and the choices of Maneuvers, and the additional Maneuvers and Fighting Styles in the recent UA help quite a bit as well. They still feel lacking to me, largely because they don't get many interesting choices turn-to-turn. But for the most part I'm pretty satisfied with the Battlemaster's build variety. The same cannot be said of pretty much any other Fighter subclass, except maybe the Arcane Archer.If I play a STR great weapon master HAM champion with a noble background fighter I find it quite a bit different from an DEX archer sharpshooter prodigy battle master with a spy background. A fighter starts with decision points at 1st level with DEX vs STR, and background, and skill proficiencies, and fighting style. At 3rd level it's a decision point on subclass and some subclasses add additional decision points as well. Battle masters select from from maneuvers at 4 different levels and a tool proficiency (which is one of the minor decisions). Then they also have up to 7 ASI / feat decision points along the way. Adding in a race and there's a fair bit going on even before multiclassing.
Yeah, for sure. The relatively small number of choices you do get to make have a good amount of impact. But I don't want to make one big choice in the first few levels that locks in my character's progression path for the rest of their career. I want to build my character up as I go.There's not a lot of specific customization within the classes if a person is avoiding feats outside of the subclasses but I think there is some variety in what those archetypes can produce.
3.5 and Pathfinder swing too far in the other direction. There are plenty of choices to be made, but there are so many options, and many of them so interdependent due to prerequisites, that you pretty much have to decide your full 1-20 build at character creation or risk accidentally screwing yourself over. Having my character's advancement path already figured out from 1st level is the exact thing I want to avoid by including these decision points. I like getting to a new level and getting to choose what upgrade I want next, instead of just consulting the rulebook (or a build guide, or my own notes...) and writing down the thing it says I get.
EDIT: Most CRPGs nail this for me. Every time you level up in an Elder Scrolls or a Dragon Age or whatever, you get to pick a new Perk or upgrade or power or whatever from a nice, curated list. Upgrade trees usually mean your early choices influence your later choices, but each level you get a small handful of options. I love the Warlock so much because that’s exactly how it feels. Some levels I pick a new spell, some levels I pick a new Invocation, and my Patron or Pact Boon help narrow down which options I’m likely to consider, but there’s always two or three good ones I get to choose from.
Last edited: