The same often, unfortunately, goes for any sort of attempted villain, vampires just add the feed-and-replicate layer to the mix. It's one of the flaws in freedom of destiny, but one that can be dealt with by associating with like-minded players. I think that's as much a reason for the clique-isms that get brought up and vilified so often as anything else, frequently it's just a matter of being able to trust certain people to see the situation as intended and knowing that certain others won't.Elf_Ariel said:It almost universally fails, because well, you can only act evil when no one wants to be the victims. In order to prove the evilness and cunning and outright fear required of a vampire you actually have to have someone -see- you doing the acts which you so controversially ban because they are "suicidal". (Else there are no rumours!) It's quite a conundrum. And when you find victims willing, and players willing to be victimised, often you're dismissed as pathetic.