MarkB
Legend
The players or the characters?Have them wake up the next morning fresh as daisies but without any equipment or armor, just their clothes.
The players or the characters?Have them wake up the next morning fresh as daisies but without any equipment or armor, just their clothes.
Well, we are playing Pathfinder 2e, and they have access to Pathbuilder (a free and easy-to-use character creation website/app). I can make a low-level character on there in 5 minutes (and of course, our game is low-level).If we are talking about D&D5, I can relate to the feeling of not being enthused about new character creation, though. I find the organization of information in the books to be rather terrible - it's probably a lot better if you have D&D Beyond (or any other character builder). In other systems, where character creation is lighter (e.g. DCC, Dungeon World or Broken Compass) then it's usually less of a problem.
This is my feeling as well. Statements like: "I'd go find a group that actually wants to play" or some such to the effect that the players aren't really playing if they're not wanting to make new characters is just nasty One True Way-ism to me.I find it very rude and a little baffling that some posters in this thread think that just because someone is sad their character died and that they don't want to go to the effort of making a new unique character that they don't like the games at all. It's a very limited view, and certainly a DnD centric one.
Fire my players and find better ones.If you were the GM, how would you respond to a group's attitude that if their characters die, you should just re-play the encounter or move on anyway - because it's too much work to make a new character and losing an evening's worth of game progress is "punishment enough?"
Like, I'm flabbergasted here. Maybe these people shouldn't be playing RPGs - or at least mainstream games like D&D or Pathfinder?
This isn't "BADWRONGFUN", even if it doesn't match my play style.If you were the GM, how would you respond to a group's attitude that if their characters die, you should just re-play the encounter or move on anyway - because it's too much work to make a new character and losing an evening's worth of game progress is "punishment enough?"
Like, I'm flabbergasted here. Maybe these people shouldn't be playing RPGs - or at least mainstream games like D&D or Pathfinder?
This comes across as if you are ignoring what is written in order to make your point. The player are obviously interested in playing if they feel it is punishment to lose a session's worth of progress. So you "find a group that actually wanted to play" you have to know is false.i would end the game, then and there, and wish everyone the best before finding a group that actually wanted to play.
I've suggested rules lite systems in the past. The problem is a mix of interests in the group: some prefer tactical depth, others are there for the story and friendship. All of these guys are friends IRL, so it's hard to tell them to just "split the group."I’d consider switching to a system with a simple character creation process that requires few choices besides race and class.
Castles & Crusades for example.
Agreed. But it is playing against the type for the style of game we are playing (which they also chose to play after knowing those expectations).This isn't "BADWRONGFUN", even if it doesn't match my play style.
This is a really great question to ask. In 40 years of being a dm, I've set some table rules:If you were the GM, how would you respond to a group's attitude that if their characters die, you should just re-play the encounter or move on anyway - because it's too much work to make a new character and losing an evening's worth of game progress is "punishment enough?"
Like, I'm flabbergasted here. Maybe these people shouldn't be playing RPGs - or at least mainstream games like D&D or Pathfinder?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.