Reading this boards over last several months I have found out that there exists a substantial minority of DM's who have simmilar attitude to DnD and d20 to mine. This attitude is that it is a great system but that when it comes to fantasy it tends to lend itself to the somewhat peculiar, video-gamish, "magic as technology" feel.
Those of us who are concerned about this hope that it is possible to apply house rules in such a way as to force DnD into being more "believable" or "traditional" in a sense of classical myth and fantasy.
Many other people have claimed and probably rightfully so that this magic laden atmosphere is a feature of DnD, that DnD was built with that particular feel in mind and that sufficient tweeking of house rules to arrest that feel will hopelessly disjoint some of the fundamantal premises of the game. CR ratings and balance between the classes are frequently cited as the examples.
While I believe that this might be a case for DnD as such I am certain that it does not hold for d20 system at large. System that seems to be able to handle such a variety of genres from Star Wars and Space Opera through post-apocaliptic games to superhero games should certainly be able to accomodate the low-magic, grim and gritty, fantasy.
I am sure each of us who share this concern has found a number of things that need changing in DnD and have devised home solutions for those. What I am calling for is a sort of messageboard workshop where we can identify all the problems compare solutiuons and possibly work towards what I think should definitively be made: seriously low-magic d20 fantasy game.
This tread should serve to draw the attention of possible interested parties. Once we assemble we can move over to houserules or one of the other forumes and work there.
So, Reapersaurus, Simonski and all the others who are bothered by the high-magic nature of DnD, lets go and do something about it.
Those of us who are concerned about this hope that it is possible to apply house rules in such a way as to force DnD into being more "believable" or "traditional" in a sense of classical myth and fantasy.
Many other people have claimed and probably rightfully so that this magic laden atmosphere is a feature of DnD, that DnD was built with that particular feel in mind and that sufficient tweeking of house rules to arrest that feel will hopelessly disjoint some of the fundamantal premises of the game. CR ratings and balance between the classes are frequently cited as the examples.
While I believe that this might be a case for DnD as such I am certain that it does not hold for d20 system at large. System that seems to be able to handle such a variety of genres from Star Wars and Space Opera through post-apocaliptic games to superhero games should certainly be able to accomodate the low-magic, grim and gritty, fantasy.
I am sure each of us who share this concern has found a number of things that need changing in DnD and have devised home solutions for those. What I am calling for is a sort of messageboard workshop where we can identify all the problems compare solutiuons and possibly work towards what I think should definitively be made: seriously low-magic d20 fantasy game.
This tread should serve to draw the attention of possible interested parties. Once we assemble we can move over to houserules or one of the other forumes and work there.
So, Reapersaurus, Simonski and all the others who are bothered by the high-magic nature of DnD, lets go and do something about it.
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