Here we are yet again
It is simply amazing how many threads are started that deal with balance issues. What a lot of people don't seem to grasp is the concept that balance is relative. Balance largely focuses on the enviroment of the campaign that the DM establishes and maintains. The complaint that there is too much magic or that the class system is unbalanced depends on the campaign that the DM has provided. What you are really complaining about is that the rules don't fit what YOU want to do, so instead of fashioning the campaign to balance the characters, you fashion the characters to balance the campaign.
How do I limit magic in my campaign and increase the utility of the fighters?
1) Limit the time wizards have to do research or scribe spells by evolving a campaign that is constantly forcing the characters to react to their enviroment.
2) Limit sorcerers by limiting access to spell components. More smaller skirmishes during a day will force the sorcerer to spread out their firepower.
3) Increase the number of creatures with magic resistance or better saving throws. If you can't find a creature that already has it, make your own.
4) etc.
What further irritates me is DMs complaining about characters leveling to fast. Last time I checked, DMs are the ones that determine and award experience - you are creating your own dilemma!
If you want to adjust the system to fit your campaign, that is fine - more power to you, that is what role playing is all about. There is little need however to complain that th rules don't fit exactly what you want or expect. I have participated in excellent campaigns on both sides of the spectrum and I have to tell you that the more limiting the house rules, the less fun I have had. The best games are those led by DMs who adjust to the characters, maximizing every party members utility by creating unique situations and encounters.
It is simply amazing how many threads are started that deal with balance issues. What a lot of people don't seem to grasp is the concept that balance is relative. Balance largely focuses on the enviroment of the campaign that the DM establishes and maintains. The complaint that there is too much magic or that the class system is unbalanced depends on the campaign that the DM has provided. What you are really complaining about is that the rules don't fit what YOU want to do, so instead of fashioning the campaign to balance the characters, you fashion the characters to balance the campaign.
How do I limit magic in my campaign and increase the utility of the fighters?
1) Limit the time wizards have to do research or scribe spells by evolving a campaign that is constantly forcing the characters to react to their enviroment.
2) Limit sorcerers by limiting access to spell components. More smaller skirmishes during a day will force the sorcerer to spread out their firepower.
3) Increase the number of creatures with magic resistance or better saving throws. If you can't find a creature that already has it, make your own.
4) etc.
What further irritates me is DMs complaining about characters leveling to fast. Last time I checked, DMs are the ones that determine and award experience - you are creating your own dilemma!
If you want to adjust the system to fit your campaign, that is fine - more power to you, that is what role playing is all about. There is little need however to complain that th rules don't fit exactly what you want or expect. I have participated in excellent campaigns on both sides of the spectrum and I have to tell you that the more limiting the house rules, the less fun I have had. The best games are those led by DMs who adjust to the characters, maximizing every party members utility by creating unique situations and encounters.