bitspersecond
Villager
Welp ... it's been a year. Wonder if anything ever happened with this idea -- did it get used? How did it go? Genuinely curious.
Well, it would encourage spellcasters to diversify their talents, making sure they have non-magical solutions to problems.I think this is an area where our tastes and preferences are different. That said, along the lines of what @Imaculata sez, it seems as though you're going to make combats take more rounds, because there will be rounds where spellcasters simply won't do any damage.
I also think it'd be worth looking at ways to work around your flat ban on spells that were reaction or bonus action; it especially might be worth looking at turning some into "normal" spells, plausibly with their own specific casting times.
I think that's mostly the idea.But no one will want to play spellcasters anymore, because they would become far less fun. Low-level spellcasters are already kind of boring to play, making them even worse will add to that. I understand nerfing high-level spellcasting, but these changes are far too broad to make spellcasters useable by players. They're far more likely to decide "Boo that sucks, I'm playing barbarian!"
Massive intergalactic war with the Kree?Hey I think this solution is too conservative, how about the Sha'ir solution? You send your Gen out to gather a spell, and in addition to a large chance of failure, if/when they return with the spell, you have an hour to use is!
Yeah the Shi'ar are terrible.Massive intergalactic war with the Kree?
No, wait, that's the Shiar solution. I always get those mixed up.