Grimstaff said:
So I wonder if I should start building a campaign setting based on the assumption that lvl 10 is a good as it gets, or just wait and see how the game plays.
I can't believe no one has done this yet.
Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...
Marty DiBergi: Oh, I see. And most campaign go up to ten?
Nigel Tufnel: Exactly.
Marty DiBergi: Does that mean it's better? Is it any better?
Nigel Tufnel: Well, it's one better, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your character. Where can you go from there? Where?
Marty DiBergi: I don't know.
Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
Marty DiBergi: Put it up to eleven.
Nigel Tufnel: Eleven. Exactly. One better.
Marty DiBergi: Why don't you just make ten better and make ten be the top number and make that a little better?
Nigel Tufnel: [pause] These go to eleven.