1. DM simplification
2. Player action siimplificatin (No more iterative attacks, no more millions of skill tables for complicated actions - saves tons of time)
3. Class balancing/clean slate.
Overall, D&D is so much more approachable to new players, and the depth is still sort of there (sure, there isn't complicated multiclassing math, but all that really doesn't halp once you get to the table)
2. Player action siimplificatin (No more iterative attacks, no more millions of skill tables for complicated actions - saves tons of time)
3. Class balancing/clean slate.
Overall, D&D is so much more approachable to new players, and the depth is still sort of there (sure, there isn't complicated multiclassing math, but all that really doesn't halp once you get to the table)