At GENCON Buttercup and I were discussing torches and of building a better one and so I start this thread.
Per the SRD:
A torch burns for 1 hour, clearly illuminating a 20-foot radius and providing shadowy illumination out to a 40-foot radius. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet (1d2/1d3 x2) of its size, plus 1 point of fire damage.
To me a torch also provides a form of protection; the fear of fire. From the early days of man, it has kept animals at bay but what about monsters, would there not be a DC to overcome? At what point of fire damage does an object catch and burn?
So, let us discuss...
Per the SRD:
A torch burns for 1 hour, clearly illuminating a 20-foot radius and providing shadowy illumination out to a 40-foot radius. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet (1d2/1d3 x2) of its size, plus 1 point of fire damage.
To me a torch also provides a form of protection; the fear of fire. From the early days of man, it has kept animals at bay but what about monsters, would there not be a DC to overcome? At what point of fire damage does an object catch and burn?
So, let us discuss...