Torm vs. Tyr

Abstraction

First Post
As somebody who never really used WOTC gods, can you give the rundown of the similarities/differences of Torm and Tyr? What will it mean for the core game world?
 

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Abstraction said:
As somebody who never really used WOTC gods, can you give the rundown of the similarities/differences of Torm and Tyr? What will it mean for the core game world?

Nothing, this is an FR only thing. Core has Bahamut.
 



Tyr is pretty much a generic justice god. Torm is more specific, embodying service to justice and just lords as well as protecting the innocent. Basically, Torm's the paladin god of FR (which is not to say that he's the only god that has paladins, just that he's the god that most embodies the traditional set of paladin values and virtues.)
 


Aust Diamondew said:
Tyr has one hand.

Damn wolf.

Yup. And (faiths and avatars) 2ed clerics could cast wolf jaws to turn their arm into a deadly snapping wolfhead. Combined with the fact that they could use longswords and heavy armor and detect lie at will (big module buster) clerics of Tyr were quite powerful. From what I recall, clerics of Torm were just average. In 3.x it didn't matter as much. Tyr was more justice, Torm was more protection.
 


KingCrab said:
Yup. And (faiths and avatars) 2ed clerics could cast wolf jaws to turn their arm into a deadly snapping wolfhead. Combined with the fact that they could use longswords and heavy armor and detect lie at will (big module buster) clerics of Tyr were quite powerful. From what I recall, clerics of Torm were just average. In 3.x it didn't matter as much. Tyr was more justice, Torm was more protection.


I always hated that longsword bit, especially after the priests of Tyr made such a big hullabaloo about them at the beginning of Pool of Radiance.
 


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