Badkarmaboy
First Post
pawsplay said:Tyr is a real life god.
Athiests, Christians, and Muslims may disagree with this statement.
Sorry, I couldn't resist

pawsplay said:Tyr is a real life god.
Badkarmaboy said:Athiests, Christians, and Muslims may disagree with this statement.
Sorry, I couldn't resist![]()
eleran said:But remember, there are still practicing Odinists somewhere, so the rest of that rabble would be wrong.
Actually, Tormite priests were pretty powerful too; one mustn't underestimate the value o double-duration divination and protection spells. (Massive off-topic: I was always amused by how many people missed the fact that FR specialty priests used a different XP table; they would have been somewhat overpowered using the standard cleric progression.)KingCrab said:Yup. And (faiths and avatars) 2ed clerics could cast wolf jaws to turn their arm into a deadly snapping wolfhead. Combined with the fact that they could use longswords and heavy armor and detect lie at will (big module buster) clerics of Tyr were quite powerful. From what I recall, clerics of Torm were just average. In 3.x it didn't matter as much. Tyr was more justice, Torm was more protection.
Abstraction said:As somebody who never really used WOTC gods, can you give the rundown of the similarities/differences of Torm and Tyr? What will it mean for the core game world?
Badkarmaboy said:Sorry, I couldn't resist![]()
tomBitonti said:Ok, I have to ask, why is this change a part of the 4e set of changes? As far as I can tell, this has *nothing* to do with the rules changes. I can invent an argument that says that one shakeup is better than two. But, I can also invent an argument that this is feature creep, and two medium sized shakeups are better than one huge shakeup. What is the mandate for the 4e update? To provide the updates as needed to accommodate the rules changes? Or is there a broader mandate to make other changes as well?
Mourn said:It's not just about rules changes. The settings will be changing, some simply because of changes to the D&D core (like Eberron, which will remain almost exactly the same, with some minor tweaks because of changes), some because they tend to through in metaplot changes with each new edition (Forgotten Realms).