Wippit Guud
First Post
If this is by any chance a Ravenloft game, don't ask the player's permission, he know what he was getting into when he agreed to play 

Tuzenbach said:This happened to one of my players back in '94 when we were still using the 1E rules. It so happened that a certain Drow Fighter/Magic-User (who was chaotic evil, so he didn't seem to mind) was afflicted with a horrible curse! You see, he touched an idol that had a sign saying "Do not touch!" clearly hanging from it. Reverse psychology will get them every time! Ha!
Anyway, when ever the character would touch living plants, two things would happen:
1. The plants would slowly whither and die.
2. The character's strength would temporarily leave him and he'd become nauseous for a little while (I don't know the stats for this, sorry).
AFAIK, the curse was pretty much irreversible unless removed from a VERY HIGH level cleric. And actually, being evil, the character saw it as more of a "secret weapon" than anything else.
What eventually ended up happening was the character had to wear gloves while in heavily forested areas and have his other body parts well protected lest an "accident" transpire. He only used his power in times of emergencies.
At first, though, I didn't realize that killing living plants on contact could be advantageous for an evil character. When the guy went around defoliating large amounts of jungle, I knew there was a problem. "All of a sudden, you feel weak.....VERY VERY WEAK!" LoL
Anyway, the PSYCHOLOGICAL effect of a Druid not being able to touch his beloved plants without killing them might be just what you're looking for.
Tuzenbach said:OR...........
Make it so the Druid kills plants without any physical harm to himself whatsoever. That way, a situation might arise where the Druid NEEDED to kill lots of plants to save either himself or his companions. He gets put in more and more of these situations until he begins to feel *comfortable* with this, erm, *curse*. Of course, the more he enjoys the power, the further away from Druidism he strays until he becomes an "Evil Druid" himself.
Of course, immediate effects will not be shown as this is a "long-term" torture technique that ultimatley results in the gradual perversion and distortion of everything the character *once* was. It's evil and I like it!
Tuzenbach said:Like the vampire who is forced to take lives to maintain his existence, the druid must now drain the life force from plants to sustain his own life. If the goal is eventual character corruption, this may be the quickest route!
Not only is the *draining* of the lifeforce of plants necessary, but it actually enhances the Druids abilities immediately afterwards for a short duration. Draining plants actually gives him greater spell effect or something like that. Ooooo! To be DM again!
Rel said:I might get thrown out of the RBDM club for this, but I would remind folks that there is a difference between "lasting effects from being tortured" and "totally screwing up your character concept forever". If the player is cool about going forward with such a change then great. In fact, better than great; these sorts of character changes are deep, interesting and memorable.
But I don't think it is cool to totally undermine the core concept of the character without some means to undo the changes in the not-so-distant future if the player doesn't embrace the change. Otherwise it is kinder to simply kill off the character and let the player make another one.
I want to make it clear that I don't think Tuzenbach intended his post sadistically. It's just that some evil ideas are best left on messageboards or perpetrated on NPC's.![]()
Kesh said:I'll echo the sentiment earlier: talk with the druid's player. Find out what he/she would like to role-play, and then figure out how it would work. If they simply balk at Rping the trauma, then drop it.