Not strictly, no.atomn said:Do feats that benefit unarmed strikes or natural weapons also effect touch attacks?
No.atomn said:To be more specific, could a Psion Uncarnate using their Incorporal Touch ability use the Psionic Fist feat to increase the touch attack's damage?
srd said:"Armed" Unarmed Attacks
Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed.
Note that being armed counts for both offense and defense (the character can make attacks of opportunity)
srd said:Touch Attacks
Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. However, the act of casting a spell does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack. Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
Touch Attacks
Some attacks disregard armor, including shields and natural armor. In these cases, the attacker makes a touch attack roll (either ranged or melee). When you are the target of a touch attack, your AC doesn’t include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, Dexterity modifier, and deflection bonus (if any) apply normally[
How so? Because a spellcaster delivering a melee touch spell counts as being armed, suddenly allows him to add bonuses to unarmed attacks to all touch spells, ranged or not? The connection there that you see is non-existent.Artoomis said:Hmmm... The below rules seem to indicate you could indeed use feats, spells, etc that improve your unarmed attacks to improve your touch atacks chance of success.
You are overlooking the need for a distinction. There is no distinction between an unarmed attack and an apple, but the lack of such explicit mention in the rules does not make them equal.Artoomis said:... there seems to be no distinction between an unarmed attack (of any kind) and a touch attack, at least as far as attack rolls go.
Perhaps I am overlooking somthing?
Glossary said:unarmed attack
A melee attack made with no weapon in hand.
Infiniti2000 said:...A touch attack is neither a subset of unarmed attacks nor a superset. They are merely different.
srd said:Unarmed Attacks
Attacks of Opportunity
Attacking unarmed provokes ...
Armed" Unarmed Attacks
...a spellcaster delivering a touch attack spell...
Before you go there, you need to stop saying "any other". Why is it that when I cast disintegrate, I'm making an unarmed attack?Artoomis said:Do you have any reference that states a touch attack is calculated any differently from any other unarmed attack other than the AC that must be overcome? I don't.
Artoomis said:Do you have any reference that states a touch attack is calculated any differently from any other unarmed attack other than the AC that must be overcome? I don't.
Infiniti2000 said:Before you go there, you need to stop saying "any other". Why is it that when I cast disintegrate, I'm making an unarmed attack?
KarinsDad said:...A touch spell (or attack) is neither an unarmed strike, nor a natural weapon. Hence, feats and abilities that enhance an unarmed strike or a natural weapon do not apply to touch attacks.
They are two different game mechanics. Just because they are both "unarmed attacks" is irrelevant.
Actually, nothing tells you not to add in the +3 enhancement bonus from your buddy's greatsword to your touch attack roll...therefore, you can? Do you see the nonsensical correlation you've created?Artoomis said:If anyone has an actual source stating this is not so, I'd like to see it. I admit I could have missed something, but so far no one has pointed anything out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.