Stalker0 said:I think the take home message is that reserve feats are something a dm has to consider carefully, as they take 3x in a completely new direction. But thank god its still dnd, because DND means its still your game, and its still your choice!!
Moon-Lancer said:I read this feat and i don't understand how it works. Its not a complete write up. We don't know if their is a limit or not, or what kind of action it is, or anything. So why argue about it? we do know its a Reserve feat. We don't know how reserve feats work. I my bet is that the key to how this feat works will be revealed when we learn more about reserve feats.
edit*
others seem to know more about reserve feats. What are they?
Corsair said:Now the whammy: Would anyone buy a book of variant rules, from WotC or another publisher, which redesigned/tweaked the core classes, feats, and spells to make them fit into the "per encounter" or "at will" style? Rather than just tacking on feats, actually revamp them completely as an alternate set of rules?
Change it to a 10th level mage and unless he has a higher fire spell (which is not a certainity), he's still stuck at the 3d6 point whereas his regular fireball has now jumped up to 10d6. Even if he did have a 5th level fire spell, he's only doing 5d6.